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101 Cargos

101 Cargos


101 Cargos allows a Traveller referee to create - at a moment's notice - cargos that are more than just "black boxes" and which take on a life of their own, with special handling requirements, hazards, and associated back-stories that will add zest and interesting complications to the life of every Traveller trader. Included are: 101 cargos, each with...   [click here for more]
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101 Corporations

101 Corporations


101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes,...   [click here for more]
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101 Governments

101 Governments


101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re...   [click here for more]
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101 Lifeforms

101 Lifeforms


101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure. Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief. Gliding deep beneath the ocean are wondrous marine...   [click here for more]
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101 Patrons

101 Patrons


101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing). Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide....   [click here for more]
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101 Plots

101 Plots


101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game. Included are: Job Advertisements – the potential for high adventure, or perhaps just another day’s work? Introductions – the opportunity...   [click here for more]
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101 Religions

101 Religions


101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games. What is the meaning of life? From their first primitive ancestors to the time of the great,...   [click here for more]
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101 Rendezvous

101 Rendezvous


101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive. So often the Travellers say “We’ll meet at a bar?” but... which bar? Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language....   [click here for more]
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101 Starcrews

101 Starcrews


“You flew here in that? You’re braver than I thought!” 101 Starcrews fleshes out a range of starfarers with whom your Traveller adventurers can interact. Whether you just want to put a little life into the other ships around the starport, provide some fellow traders who may be competing for the same cargos or passengers, or throw some 'real' opponents...   [click here for more]
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101 Travellers

101 Travellers


101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them. But who are these travellers?...   [click here for more]
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At Close Quarters

At Close Quarters


At Close Quarters is a set of combat rules for Traveller*, aimed at bringing together what we felt were the better elements from past systems. At Close Quarters is a tactical system that emphasises the action and reaction process of real combat. Cautious combatants with fast reactions who use all available cover will out-live reckless gun-slinger types! At Close Quarters is intended to add...   [click here for more]
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Power Projection Fleet

Power Projection Fleet


Power Projection Fleet lets you run fast, exciting space battles and strategic conflicts between star-spanning empires. Power Projection combines the rich sci-fi universe of Marc Miller’s Traveller and Ground Zero Games’ renowned Full Thrust space combat system. Included are: Ship combat...   [click here for more]
BITS  $29.95 $14.95

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The Traveller Bibliography

The Traveller Bibliography


Massively expanded from the previous edition, this (the 3rd edition) contains nearly 2,000 items and every era of Traveller, alternate universes and even Cepheus Engine. Detailing books, supplements, fiction, miniatures and memorabilia from the first 40 years of Traveller, this bibliography contains every item known to the grand librarian...   [click here for more]
BITS  $14.99

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GROGNARD: Ruminations On 40 Years In Gaming

GROGNARD: Ruminations On 40 Years In Gaming


Loren Wiseman was what gamers call a grognard: an experienced old hand and a bit of a kind-hearted grumbler. He started in the early 1970's designing war-games with the legendary Game Designers' Workshop. He did a bit of everything: he designed wargames; he ran the warehouse; he developed role-playing games when they were still in their infancy. He managed the Twilight: 2000 role-playing line...   [click here for more]
Game Designers' Workshop (GDW)  $7.99

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T4 First Survey

T4 First Survey


With the establishment of the Third Imperium, the strong economic forces that created it continued their work by driving an outward expansion by the Imperium into neighboring worlds. This survey book is intended to serve two distinct purposes: a reference work and as an adventuring log. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T5 Traveller5 Core Rules Book (759 pages)

T5 Traveller5 Core Rules Book (759 pages)


Traveller5 Traveller The Traveller Science-Fiction Role-Playing Game System, Fifth Edition The Core Rules for the fabled 5th edition of the Traveller science-fiction role-playing game. The best-selling kickstarter project from Marc Miller, replete with Character Generation for 13 careers, plus rules for non-human aliens (we call them sophonts), clones, chimeras, androids, robots, synthetics,...   [click here for more]
Game Designers' Workshop (GDW)  $75.00 $34.95

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The Force of Destiny

The Force of Destiny


The Force of Destiny has an interesting history… Its author Dale Kemper wrote the original manuscript in the late 1980’s inspired at least in part by his experiences editing Far Traveller magazine for FASA. He had discussions with Game Designers’ Workshop about it being published by GDW as a Traveller novel, but they folded before...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0000 Understanding Traveller: The New Era

TNE-0000 Understanding Traveller: The New Era


Traveller: The New Era is more than just a change in background; it's a major revision of the game system that all existing Traveller players should welcome. This is a short 4 page overview of Traveller: the New Era. ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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TNE-0300 Traveller: The New Era

TNE-0300 Traveller: The New Era


A Civilization Ready To Re-Awaken... But it cannot do so by itself. three generations ago, a star-spanning society annihilated itself in a furious war. The final weapon in this war was a new form of life-a malevolent electronic race that hates life itself. But among the ruins, life is stirring-a civilization is waiting to be rebuilt. Inside Traveller: The New Era you'll find everything...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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TNE-0301 Survival Margin

TNE-0301 Survival Margin


History is full of stories of societies that, just as they seem to be at the height of their power, fall to depths that their citizens could not have imagined. Some of these falls merely passed the reins of power from the falling empire to a neighboring rising empire, while others brought the downfall of the known world. This fall is one of the latter. The Third Imperium fell in a frenzy of self-destruction...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0305 Smash and Grab

TNE-0305 Smash and Grab


Rebuilding an interstellar culture from the ruins of the Third Imperium involves a wide variety of activities, and each of these can form the basis of great adventures. The Reformation Coalition undertakes all of them - intelligence gathering, diplomacy, economic redevelopment, interstellar trade and commerce and many more. But of all of them the one operation that became synonymous with the Coalition,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0306 Traveller Players' Forms

TNE-0306 Traveller Players' Forms


Space is Full of Stuff With a universe of data to keep track of, travelers trying to work their way up to powerful rulers, corporate magnates or star admirals have got their work cut out for them. What, with one's own personal qualifications, possessions and associates, not to mention starships, mapping and trade information. it's a full time job just keeping records, forget about all that adventuring...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0307 Traveller Referee's Screen

TNE-0307 Traveller Referee's Screen


Traveller Referee's Screen What the maximum to-hit number when calling in orbital artillery fire? While you're at it, whats the initiative of a Veteran NPC? And what's te trotting movement rate of a K'kree? Oh yeah, and how many power level points do you ned for a stage five psionic succes? Traveller Referee's Screen: Because refereing is tough enough when you do have all the answers. A referee...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0309 Path of Tears

TNE-0309 Path of Tears


Where were all of the others? All the people who'd taught me, watched over me, helped me live this long? Some were still alive, still whole, but not enough of them. Not nearly enough. On over a dozen worlds, I'd left behind the friends and pieces of friends until it was finally my turn to stand up and give a toast, because there wasn't anybody here who's lasted this long. "If you live long...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0310 Reformation Coalition Equipment Guide

TNE-0310 Reformation Coalition Equipment Guide


In order to re-build a universe, first you need the right tools... The Star Vikings of the Reformation Coalition Exploratory Service (RCES) are always on the look-out for useful relic technology from the fallen imperium. The Reformation Coalition Equipment Guide details some of that relic technology, but it also describes the most importatnt equipment, weapons, and vehicles used by the...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0311 World Tamer's Handbook

TNE-0311 World Tamer's Handbook


To Build the future… to Dare greatly… to take one's Place in the arena… <p.></p.> <p.></p.> <p.></p.> <p.></p.>Life takes against a grander tableau in the New Era. Without an omnipotent Imperium that has already imposed order n everything, the act of every man, woman and child looms larger, has a greater impact. And when even seemingly...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0313 Striker 2 Traveller Miniatures Rules

TNE-0313 Striker 2 Traveller Miniatures Rules


HIGH SPEED COMBAT Striker II is the miniatures combat rules of the 58th century for use with Traveller: The New Era. Now the epic planetary engagements of the New Era, the Final War or the Frontiers War are under your control, allowing you to command battalions of lift infantry, drop troops an grav armor. These rules are fully compatible with Traveller and so also allow miniatures...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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TNE-0314 Regency Sourcebook: Keepers of the Flame

TNE-0314 Regency Sourcebook: Keepers of the Flame


The Regency Returns Since 1979 the Spinward Marches have been the birthplace of most Traveller campaigns. Although the Marches have undergone changes and felt their share of hard knocks , they have endured. And whether you think of the as the Spinward Marches, the Domain of Deneb, or the Regency, it is still home sweet home, and it has now returned, in all of its multi-faceted glory, for Traveller:...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0315 Star Vikings

TNE-0315 Star Vikings


The richest roleplaying experiences come with good characters. Nonplayer characters embody the essence of the Traveller universe, and when player characters meet those personalities, that universe comes alive. Star Viking presents these personalities to Traveller referees, vividly detailed and ready to bring your campaign to life. With this book, you are equipped to describe...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0318 Aliens of the Rim

TNE-0318 Aliens of the Rim


Aliens of the Rim Why did the Hivers assasinate Emperor Stephon? Why did the Hivers allow the Third Imperium to fall? What are the Hivers' plans for the future of humanity? There are those who say the nothing takes place in charted space without the hivers having anticipated it, planned it, shaped it, brought it into being by patient, careful manipulation. The Hivers are the manipulators-emotionless,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0320 Regency Combat Vehicle Guide

TNE-0320 Regency Combat Vehicle Guide


Sword and Shield For centuries, the mighty Third Imperium was defended by the most powerful, sophisiticated fighting vehicles ever created by humanity. These vehicles of the Imperial Army and Marines provided security and reassurance as humanity expanded to bring life to the stars, and defended them when those stars instead returned death. The Third Imperium did not win all of its wars, but it...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0330 The Guilded Lilly (Adventure) -1

TNE-0330 The Guilded Lilly (Adventure) -1


The Guilded Lilly Lilly Marlene was an amazing ship. I mean, I've seen some really well-maintained ships, but this was something different. No tool dings around the accesss panels. No cigarette burns on the plastic galley tables. No paint discoloration anywhere. "Jeeze," Greata said to me, "this thing even smells new." Greta was right. This wasn't a restoration job. Lilly was a brand new ship....   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0331 Belly of the Beast (Adventure) -2

TNE-0331 Belly of the Beast (Adventure) -2


The Guilded Lilly-2 Belly of the Beast Guilded Lilly 2: Belly of the Beast is the long-awaited sequel to Traveller: The New Era adventure: The Guilded Lilly- Virus Redux. It stands alone as part of the epic Virus Redux storyline which concludes with the adventure: The Guilded Lilly 3- Into The Darkness. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0332 Into The Darkness (Adventure) -3

TNE-0332 Into The Darkness (Adventure) -3


The Guilded Lilly-3 Into The Darkness “Into The Darkness” is the Third Part of the Virus Redux Epic Adventure and continues the The Guilded Lilly- Virus Redux and Guilded Lilly 2: Belly of the Beast campaign. This adventure is design for a group of 4 to 8 travellers, and provides details for both the Classic Traveller and Traveller: The New Era rulesets. A summary of the “Guilded...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Traveller Chronicle 01

Traveller Chronicle 01


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: Martial Arts for Megatraveller by Kevin Knight White Wolf Adventure by Mike Mikesh Planetary Profile:Zila by Kevin Knight The Trap of Triton...   [click here for more]
Game Designers' Workshop (GDW)  $3.50

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Traveller Chronicle 01-13

Traveller Chronicle 01-13


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. This is all 13 issues bundled and zipped (in two zipped files: 01-06 and 07-13). ...   [click here for more]
Game Designers' Workshop (GDW)  $60.00

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Traveller Chronicle 02

Traveller Chronicle 02


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: M Articles include: The Far Frontiers I by Dale Kemper Mercury Quest I by Gary A. Kalin How to Annoy an Aslan in Two Easy Steps by James A....   [click here for more]
Game Designers' Workshop (GDW)  $3.50

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Traveller Chronicle 03

Traveller Chronicle 03


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: The Far Frontiers II by Dale Kemper<br> Bonnie Mess by Mark "Geo" Gelinas A Traveller: The New Era adventure<br> Lady Charlotte...   [click here for more]
Game Designers' Workshop (GDW)  $3.50

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Traveller Chronicle 04

Traveller Chronicle 04


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: The Far Frontiers by Dale Kemper Astrogator's Update to DIaspora Sector by Charles E. Gannon House Rules by Guy Garnett Runner by Joe Heck...   [click here for more]
Game Designers' Workshop (GDW)  $3.50

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Traveller Chronicle 05

Traveller Chronicle 05


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: A Pilot's Guide to the Caledon Subsector by J. Andrew Keith House rules by Guy Garnett Astrogator's Update to Diaspora Sector by Charles E. Gannon...   [click here for more]
Game Designers' Workshop (GDW)  $4.95

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Traveller Chronicle 06

Traveller Chronicle 06


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: Aoreriyya <br> GUESS <br> The Gralyn Union <br> House Rules: Career Limitation Charts by Hans Rancke <br> Field Test:...   [click here for more]
Game Designers' Workshop (GDW)  $3.50

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Traveller Chronicle 07

Traveller Chronicle 07


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: A Rock Called Jade by Andy Lilly <br> The Intendant by Gregory P. Lee <br> Aikhiy by Guy Garnett <br> A Pilot's Guide to the...   [click here for more]
Game Designers' Workshop (GDW)  $3.50

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Traveller Chronicle 08

Traveller Chronicle 08


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: nto the Sa'Drit Jungle by Marcus Zarra<br> All the Fun of the Fair by Andy Lilly<br> Counter Insurgency by David Schneider<br>...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller Chronicle 09

Traveller Chronicle 09


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: The Dafrenzo Long Trader by Chris Cox<br> Advanced Recruiting Rules. Christopher Griffen<br> Gold Fever. Andy Lilly and Kevin Berry <br>...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller Chronicle 10

Traveller Chronicle 10


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: Children of the Earth. Notes on Solomani Rim Data Subsector Data Subsector Notes System Name Index Known Star List Operation Savior. Andy Lilly...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller Chronicle 11

Traveller Chronicle 11


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: Introduction Gabreelism Children of Earth Timeline New Era History Terran Information Network Sayings from the Book of Gabree-el Aliens of Terra...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller Chronicle 12

Traveller Chronicle 12


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: A Long Way Home 2 Terrance McInnes Children of Earth Errata and Additions by Harold Hale Terran Information Network by Harold Hale Psionic Time...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller Chronicle 13

Traveller Chronicle 13


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: A Long Way Home III by Terrance McInnes Biotechnology In Traveller - An alternative view of biotechnology by Matt Geisler Children of Earth Section...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller5 Starships & Spacecraft-2 FIVE Deck Plan Set

Traveller5 Starships & Spacecraft-2 FIVE Deck Plan Set


Traveller5 Starships & Spacecraft-1 FIVE Deck Plan Set Inspired by Judges Guild’s classic Traveller deck plans: Starships and Spacecraft. This new Deck Plan Pack re-imagines classic Traveller starships and adds new spacecraft and charts to the mix. Five 22 x 34 inch black and white deck plan sheets for Traveller5 starships: Scout/Courier, Express...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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12d66 [BUNDLE]

12d66 [BUNDLE]


This special bundle product contains the following titles. d66 Aslan Names Regular price: $0.50 Bundle price: $0.42 Format: Watermarked PDF Ever needed a name right now and all you could think of was "Bob"? Do you want quick descriptions and details fill out your adventures? The d66 series is the answer for you. Each list consists of 36 possibilities...   [click here for more]
Jon Brazer Enterprises  $6.00 $5.00

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