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DC1 Dark Races, Volume 1
by Megan R. [Featured Reviewer]
Publisher: Game Designers' Workshop (GDW)
Date Added: 10/17/2017 08:27:00
DC1 Dark Races, Volume 1 The Introduction begins with a philosophical discourse on the role of language within horror stories, and how the like of movies has codified and labelled different monsters so that 'everyone knows' what creatures like werewolves or vampires are, what they look like, what they do... and what they are vulnerable to. But if you asked someone from middle Europe in the 12th century about a werewolf, they might have a quite different impression to convey, often less codified and certain than the average viewer of horror movies might be. In Dark Conspiracy, the intention is to bring back that uncertainty and mystery, to provide monsters that are scary because you don't know what they are or what they can do. What follows is a collection of monsters from many different authors. Some are based on familiar legends, others on more obscure ones from cultures around the world or the author's own imagination. Moreover, they are not set in stone. You are free to tweak them as you please to suit y...

Rating:
[4 of 5 Stars!]
DDAL07-02 Over the Edge (5e)
by Anthony V.
Publisher: Wizards of the Coast
Date Added: 10/17/2017 06:48:23
DDAL07-02 Over the Edge (5e) Its good to see AL trying new things. I think the idea is good but the execution could use improvement. Just that you have to hand wave travel times annoys me, feels like the adventure we made to connect to the HC without having seen the HC. I like having morw modules with just comsumables, in fact if 2 hour mods switched to this that would be cool too.

Rating:
[4 of 5 Stars!]
TSAO: Borderlands Adventure 1: Wreck in the Ring
by pookie u.
Publisher: Stellagama Publishing
Date Added: 10/17/2017 06:47:27
TSAO: Borderlands Adventure 1: Wreck in the Ring A nice, little adventure, ***Borderlands Adventure 1: Wreck in the Ring*** should provide two good sessions of play, whatever game system the Game Master runs it in. It has a pleasing workmanlike, blue collar sensibility which should make for an interesting and low key change of pace. Even when the ‘monster’ does appear, it is done in a low-key fashion such that it feels like one possible consequence of the players’ actions rather than the whole point of the scenario. Not every Science Fiction adventure needs to feel as if the crew are just going to work, but when the Game Master knows that it is what his campaign could deal with, ***Borderlands Adventure 1: Wreck in the Ring*** is a good choice. A full review of this scenario can be found at Reviews from R'lyeh: http://rlyehreviews.blogspot.co.uk/2017/09/wreck-on-borderla-
nds.html...

Rating:
[4 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Anthony V.
Publisher: Wizards of the Coast
Date Added: 10/17/2017 06:40:40
DDAL07-01 A City on the Edge (5e) There are some cool mechanics in these adventures as well as some fun times. Like most of the into adventurex they are more roleplaying than any serious threat to the players but a good starting place for new players or DMs.

Rating:
[4 of 5 Stars!]
Tatzelwurm
by Filip S.
Publisher: Matush Manhunt Publications
Date Added: 10/17/2017 06:30:59
Tatzelwurm Quick points: + Finally, a readable version of Blood of Pangea + Concise writing + Flavourful, central-european spin on traditional fantasy + Unique miracle-system for clerics/priests

Rating:
[5 of 5 Stars!]
Mutant Chronicles Dark Soul Source Book
by Lauri M.
Publisher: Modiphius
Date Added: 10/17/2017 04:53:01
Mutant Chronicles Dark Soul Source Book I bought this book as a fan of MC universe. I had high hopes for it including stuff I could use in other games - background and fluff. But 90% of the book is monsters, powers and guns. If you are GMing Mutant Chronicles and need even more things to kill or to kill with, this might be a book for you.

Rating:
[2 of 5 Stars!]
20 Things #16: Necromancer's Lair (System Neutral Edition)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 10/17/2017 04:08:26
20 Things #16: Necromancer's Lair (System Neutral Edition) An Endzeitgeist.com review This installment of Raging Swan Press' system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let's take a look! Okay, we begin this dressing file with a definite winner: 8 blasphemous tomes of forbidden lore, ranging from the Libermorbus to the Sable Flame, these are evocative and really capture the reader’s attention – oh, and as a further bonus, we get 6 cool and disturbing bookmarks suitable for evil masters of magic. Beyond these, we move on to horrible sounds and sensations – 10 of both are provided and they are really cool: From sudden out-of-body experiences to feeling watched or a miasma of vile mists…really neat. From the distant clanking of bones to sounds from previously cleared rooms, these are similarly neat. While we’re at the subject of blasphemous things: What about spell components? 20 are provided...

Rating:
[5 of 5 Stars!]
1KWA1: The Dark Hunters
by Thilo G. [Featured Reviewer]
Publisher: Total Party Kill Games
Date Added: 10/17/2017 04:06:33
1KWA1: The Dark Hunters An Endzeitgeist.com review All right, this little system-neutral adventure-sketch clocks in at 3 pages 1 page front cover, 2 pages of content. All righty, this being basically a system-neutral adventure outline in precious few words, I do not expect earth-shattering storylines here. Structure-wise, the module provides general guideline for the GM to adapt the module and suggests, in percents of the default value, a suggested reward. Helpful: A paragraph on bringing it all together and 6 different questions for GM-consideration help plan this little sidetrek. (As an aside: The pdf does confuse “affect” with “effect” here…) On the plus-side, we do get 6 random effects, which are basically dressing or cosmetic events and 6 random, magical effects noted. All righty, onwards to the SPOILERS. Potential players should skip ahead to the conclusion. … .. . Only GMs around? Great! So, 4 years ago, Captain talis was exiled from the city of Florin. Disgruntled, he sta...

Rating:
[4 of 5 Stars!]
How Do I Fly
by Thilo G. [Featured Reviewer]
Publisher: Straight Path Games
Date Added: 10/17/2017 04:04:54
How Do I Fly An Endzeitgeist.com review This installment of the series that explains the more problematic concepts of PFRPG clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 8 pages of content. The printer-friendly version comes with a different layout and manages to cram the relevant information on 4 pages. All right, flight. So, one of the strengths of PFRPG’s rules, at least in my opinion, would be that the rules are organized in a very clever and sensible manner, at least compared to many other games. I never realized how good the organization actually was until I started designing for other systems as well and noticed how obscure the organization of certain rule-books is. Anyways, if there is one aspect where PFRPG’s rules really suck and are incredibly annoying and opaque, then that would be frickin’ flight. The pdf first explains, very newbie-friendly, that e.g. the Fly skill doesn’t let you fly and just measures your compet...

Rating:
[5 of 5 Stars!]
How Do I Grapple
by Thilo G. [Featured Reviewer]
Publisher: Straight Path Games
Date Added: 10/17/2017 04:03:05
How Do I Grapple An Endzeitgeist.com review This humble pdf clocks in at 12 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look! Wait – that was the screen-use version. The printer-version manages to jam all required information on 3 pages, sparing you some ink/toner – kudos! Okay, so in 3.X and PFRPG alike, there is not a single mechanic among the base maneuvers that is as complex as grappling. It is not exactly the most popular part of the rules and most players aren’t that savvy when it comes to standard grappling, much less grappling that accounts for the variety of feat- and ability-based tricks. Well, wanted a cleanly explained pdf that sums up grappling? This is what you wanted. It begins with grappling 101 and explains the basics – namely how to start a grapple. EDIT: The revised version now has a more precise and more newcomer-friendly wording. Kudos! After that, the pdf firs...

Rating:
[5 of 5 Stars!]
DDEX1-08 Tales Trees Tell (5e)
by Brian M.
Publisher: Wizards of the Coast
Date Added: 10/16/2017 23:17:45
DDEX1-08 Tales Trees Tell (5e) The players loved the references the Jeny Greenteeth and classic fairytale style addages with the returned villager. One was mildly annoyed that no one had advice on how to confront her (by story standard she had too great a reputation). One player had a plan about what to do with the scrying pin but never divulged what he wanted to do with it prior to the meeting with the ranger and the ensuing fight with the scarecrows. They enjoyed the pixies (during the night watch, one player saw a pinecone punted between a tieflings horns beside other pranks mentioned in the game) and dealt with the displacer beasts with fierce gusto. Dealing with the elves went well and the hag battle went surprisingly aggressive with everyone, including her pin in the killing blow. The version I played in previously had me realise the hag portrayal was similar to my aunt in similar ways. Eerie but funny. Worth playing again....

Rating:
[5 of 5 Stars!]
DDEX1-07 Drums in the Marsh (5e)
by Brian M.
Publisher: Wizards of the Coast
Date Added: 10/16/2017 22:57:09
DDEX1-07 Drums in the Marsh (5e) Although a few of my players weren't involved early on because of little combat in the beginning investigation phase, many attempted to interact with the environment including Animal Speaking with the surviving bull and Mending doors and other broken objects around the farms besides looking for tracks and investigating what occured. Sadly the toads blew their stealth checks and couldn't attempt snagging players first. I tried to up the odds slightly after by adding a third into the encounter a few rounds later to have it easily dispatched as well. The Emerald Enclave mission option was heavily influenced by the players they managed to convince a captured lizardman and use him to guide them further into his clan territory and halt further bloodshed as they influenced others into trade options and tales of their recent battles. Sadly, I couldn't get the players to fight the Lizardfolk king due to the fact that they charmed him to comply with their requests. So I threw in a dwarven swi...

Rating:
[5 of 5 Stars!]
100 Oddities for a Viking Encounter
by tom o.
Publisher: Skirmisher Publishing
Date Added: 10/16/2017 21:43:40
100 Oddities for a Viking Encounter I enjoy the lists, allowing for random encounters or allowing you to build off any or all of them. Good product and I will be puting it to use in my campaign!

Rating:
[5 of 5 Stars!]
Heroic Maps - Modular Kit: Catacomb Tunnels
by Jonathan S.
Publisher: Heroic Maps
Date Added: 10/16/2017 21:32:43
Heroic Maps - Modular Kit: Catacomb Tunnels So it's always very easy to review these products from Heroic Maps because basically they are the best. The qulaity design of the maps, the artistry and the competitive price make these my go to maps for whenever I need something new. I've downloaded quite a few of these now, varying from the modular kits to the battle maps and they have all been of the highest quality.

Rating:
[5 of 5 Stars!]
Empire of the Petal Throne
by Brit B.
Publisher: M.A.R Barker's World of Tekumel
Date Added: 10/16/2017 20:31:59
Empire of the Petal Throne I’m coming at the Empire of the Petal Throne (EotPT) setting for the Tekumel system as a GM of a little over a decade, so my referee experiences have largely been with modern high-fantasty systems with a heavy dose of homebrew. The Old-School revival interests me not just in a mechanical sense, but I also enjoy getting a feel for the history and the concepts. Many thanks to my gaming groups' patience as I learn and tinker. EotPT takes sci-fi, buries it in history, and uses it as fertilizer for a wild and wondrous fantasy setting. Iron is rare and chitinous monstrosities are the primary sources of armor. Referees coming to this world with no previous exposure may benefit from keeping a note sheet to keep tabs on vocabulary and interesting details. This is a unique world with very little bearing to the tropes I was familiar with (a lovely challenge). The language sections are fascinating to read on their own, but I would strongly suggest that prospective referees start with sec...

Rating:
[5 of 5 Stars!]
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