Both the title and the feminine vocal accents in this track make me think of a female boss villain, probably a hag, commanding hordes of undead, or maybe goblins. However, I don't get that feeling from the music until about 2:10 into the piece. The first two minutes are a long introduction that seems to try to build up suspense or a feeling of danger. Although the aesthetic quality of that two minutes is high, it's not very practical for the gaming table. I can't reliably start a soundscape two minutes before I really want it to feel like the PCs are in a fight. Also, that long, ominous build-up makes this track loop awkwardly (the same is true for the trailing silence in the last few seconds of the track as published). When I use this track at the gaming table—and I will—I'll set my player to begin playing around 2:00 in, and will trim off the trailing silence. Then I'll have an exciting battle soundtrack that loops reasonably well.
Rating: [4 of 5 Stars!] |