TL;DR: A linear and combat driven module.
Much like the final module of the T1 trilogy, this module closes of the T2 trilogy with a module that can be quite tough when it comes to combat. If your table has the "wrong" faction combination, they'll have to face a maximum of two extra encounters, which can make for a much more challenging experience than a different table.
Apart from that, there really isn't a highlight to the module that I can pinpoint. The link to the previous module is a nice touch, giving the characters a feeling of "finishing what we started" if they played through 07-06 and 07-07, albeit the plot linkage wasn't a strong one.
The progression itself is just linear and straightforward. Go here, kill this, go here, kill this, final boss, fight, win. I wish Ullal has done more to ward out or placed puzzle at the temple, instead of just leaving his lackies to defend. That would've made for a more interesting experience.
Was thinking about giving it 2/5, but knowing that the intent of the T1 & T2 mods are supplementing the hardcover, instead of having a standalone solid storyline of its own, I'd say it does a decent job in being the supplement. Not a biggest fan of this approach, but that's a different discussion.
Rating: [3 of 5 Stars!] |