| A00: Crow's Rest Island Regular price: $5.03 Bundle price: $6.99 Format: Softcover, Premium Color Book
| A simple introductory Pathfinder/3.5 Compatible Adventure for four Level 1 PCs
A00: Crow's Rest Island is supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system.
VTT maps, tokens, character artwork, and more included in this download!
Shrouded in whispered rumors, Crow’s Rest Island has been avoided as long as any can remember. Nothing but death, and the memories of those long gone, greet any who take to land upon the isle’s shores. It is to this island that the PCs will find themselves driven as a storm threatens to drive their ship below the waves. Awaiting the PCs are far more than ghost stories upon this island, for there lives a very real threat, hiding here among the legends that keep sailors at bay.
A classic ghost story ...
|
| A01: Crypt of the Sun Lord Regular price: $8.20 Bundle price: $7.79 Format: Softcover, Standard Color Book
| A Pathfinder compatible adventure for four to six PCs of level 1
The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka'Teek. As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins. The party pursues and finds themselves confronting undead guardians of the Sun Lord while avoiding dangerous traps. Will the PCs find the goblin and retrieve their precious keepsake or stumble upon something much more sinister?
Also included in "Crypt of the Sun Lord":
The first adventure ever launched on Adventureaweek.com
Exclusive locations in the Aventyr Campaign Setting fleshed out in great detail and accompanied with high resolution maps
Maps and Illu...
|
| A02: Devil of Dark Wood Regular price: $8.30 Bundle price: $7.69 Format: Softcover, Standard Color Book
| A Pathfinder/3.5 compatible adventure for four to six PCs of levels 2-3.
Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his first meeting with humans results in the death of his father, Bakinqa swears to find and kill the boy responsible. Ten years later Bakinqa has prepared his plans for revenge. He begins experimentation on human werewolves, turning them into slaves and using them to work his way into human society searching for the boy that killed his father, now a man. When local hunters begin to disappear the mayor takes notice and hires the PCs to investigate.
The PCs search will take them into the dreaded Dark Wood where they battle werewolves and ...
|
| A05: Winterflower Regular price: $8.50 Bundle price: $7.49 Format: Softcover, Standard Color Book
| A Pathfinder compatible adventure for four to six PCs of Levels 4-5.
The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away.
The festival is named after the rarest flower in the world. It thrives in a cold mountainous region and has a reputation for growing on sheer mountain peaks and cliffs. It is the only flower known to grow through layers of snow in order to reach the sunlight. When carefully transplanted near the village the Winterflower is considered a blessing which protects the village from harm. It is customary for the men of the village to ask the women to the dance by presenting...
|
| A06: Bear Trouble Regular price: $11.50 Bundle price: $9.00 Format: Softcover, Standard Color Book
| A Pathfinder compatible adventure of 56 pages, designed with both good and evil adventuring groups in mind; four to six PCs of levels 5-7
It's said that "Two's company, three's a crowd", but what happens to those who make their living from adventuring if work begins to dry up and their only rivals are doing a better job than they are? Even heroes have to eat, so when their source of income is taken by others, they have to make some tough decisions. But if those around you don't much care for you any more, what then; surely those tough decisions are easier to make?
From being the stars of the show to last on the bill, the PCs find themselves caught up in skulduggery at every turn and having to decide just who is on their side. Friend becomes foe and those the PCs have counte...
|
| A07: Alchemist's Errand Regular price: $9.50 Bundle price: $8.49 Format: Softcover, Standard Color Book
| A Pathfinder compatible adventure for four to six PCs of levels 6-8
Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before, a conversation with someone they’ve met before and then on to gather the crop. The characters can hear the Thirsty Serpent tavern calling them after a brisk afternoon’s work. But the PCs’ plans go awry when it turns out nothing is quite that straighforward. Deals have to be struck, foes defeated, anger and scorn dealt with and then the whole process gone through again. When there is duplicity at every turn and double-crossing is done with...
|
| A12: When the Ship Goes Down Regular price: $12.45 Bundle price: $15.39 Format: Softcover, Premium Color Book
| A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 8-11
The PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has caused the death of one of her fellow captains. After weeks of storms and bad weather, ships from Mohkba haven’t been arriving, but a body has floated in. Captain Honamatros is so concerned that she offers her ship, her crew and even to pay for the journey if the PCs come along, as well as everything they find unless it is a keepsake. The captains that sail the Serpent Lake are experienced women and men and the loss of a ship and its complement is a rare event outside of war.
What starts out as a journey to discover what sank a ship quickly becomes more involved. Former companion creatures of a giant appear, telling of a floating island...
|
| A22: Saatman's Throne, Saatman's Empire (4 of 4) Regular price: $15.60 Bundle price: $16.39 Format: Softcover, Premium Color Book
| A Pathfinder compatible adventure for four to six PCs of level 16
Nearly two thousand years ago, in the land which now holds the Klavek Kingdom, a different power ruled the land. The Saatman Empire was a land unlike any seen before or since: it was a place where dragons ruled as gods, each in their own kingdom keeping lesser races as cattle. And above all of these god kings stood and watched the Saatman, an emperor among god-kings.
Eventually, the humans rose up, and great heroes struck down Saatman, bringing the empire to the ruins it was today, and scattering their servants.
But not destroying them.
Now, a cult still dedicated to the dragon-god-emperor has returned the ancient dragon to life. In revenge of his own empire, he has declared war on the Klavek Kingdom – and com...
|
| A23: Twin Crossings Regular price: $9.60 Bundle price: $8.39 Format: Softcover, Standard Color Book
| A mercantile endeavor for four to five 4th level PCs.
Embroiled in a struggle between two rival merchant houses, the party races to assemble and escort a valuable load of cargo to a commerce-starved city.
The loss of the yearly supply ship to a late winter storm places an isolated town in peril. A lone survivor, clinging to a hatch cover and blown hundreds of miles by the tempest, brings the disastrous news. Two premier merchant houses make plans to attempt the overland route. The race is on to get word to the far side of the mountains and assemble a relief caravan to cross back over. The loss of the ship means that any goods that do make it over the hump will yield great profit. The survival of not only of the merchant houses but of the very town itself is dependent on those willing ...
|
| A25: Flute of the Four Winds Regular price: $13.20 Bundle price: $16.39 Format: Softcover, Premium Color Book
| A Pathfinder compatible adventure for four to six PCs of Levels 4-5
The majestic tree of the Four Winds grew in the forest west of the village of Rybalka, revered by the Vikmordere druids of the Snoqua tribe for its power to control the weather and hold balance with nature. When the Klavek Kingdom invaded the area, a powerful druid named Manahzo transferred the essence of the tree into a magical flute to keep its power safe from the threat of the militaristic Empire. Entrusted with the flute by the Snoqua, he and his wife sought to hide the flute from the reach of the invaders. As they fought the Klavek military they found themselves forced into an old cave system in the mountains of the Vikmordere Valley where they faced not only the Klavek soldiers, but ancient primal horrors. Wh...
|