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 Hottest Pathfinder OGL, Fantasy from Art of War Games
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100 Fantasy Ships

100 Fantasy Ships


This PDF gives you 100 different realistic short descriptions of fantasy ships you might run into at sea or in a harbor. Includes Ship's Name, Description and Commander. ...   [click here for more]
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Asan: Kingdom of Fire and Stone: An Overview

Asan: Kingdom of Fire and Stone: An Overview


This PDF gives the Information for the Kingdom of Asan, its history, Background and stats on its King, Jorun Tor. Descriptions of cities and locals within the kingdom, Descriptions and stats for notable individuals, A complete pantheon of gods and goddesses, some laws, complete currency, recent events in the kingdom, description of the army and the current fashions in the kingdom. This overview of...   [click here for more]
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Game Knight Series: Night 1: Ghouls Night Out

Game Knight Series: Night 1: Ghouls Night Out


Something is attacking the cattle in the town of Hydra Head. It is up to the Heroes to find out what and put an end to it. This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need are your character sheets, dice, pencils. Some miniatures and a grid...   [click here for more]
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Game Knight Series: Night 2: Something Wicked

Game Knight Series: Night 2: Something Wicked


A Manticore appears in town and begins slaughtering the Town Milita. Two thugs in the Lively Hydra seem to be involved and run for it. The PCs give chase and discover a hidden series of tunnels. This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need...   [click here for more]
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Instant Towns I: Madun

Instant Towns I: Madun


The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events. The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,...   [click here for more]
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Instant Towns II: Caford

Instant Towns II: Caford


The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events. The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,...   [click here for more]
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Instant Towns III: Nulukkhur

Instant Towns III: Nulukkhur


The town sits upon a mountainous crag, accessible by a single bridge. Nulukkhur was once a prosperous and wealthy trading post between the dwarf clans of the Smoking Mountains and the humans and gnomes of the midlands. Human, Gnomish and Dwarven traders all set up offices here and the town market used to be a bustling and crowded place. Part of the town clings to the cliffside and part of the town...   [click here for more]
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Instant Towns IV: Pedale

Instant Towns IV: Pedale


This small outpost is surrounded by a wooden palisade which protects it from external enemies. Inside the town other wooden walls seperate the town into five small districts. The central area around a giant statue of a hideous demon figure is the hub of the town. The rest of the town is divided into four equal quadrants along the cardinal directions. The nearby city of Amber was abandoned...   [click here for more]
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Instant Towns V: Bayhrst

Instant Towns V: Bayhrst


"A series of low stone walls divides and encircles the village. The village itself is a fairly typical, small farming village. The low stone wall is about chest high and is more for keeping livestock from wandering into town than it is to keep any serious enemies out.  Bayhrst is somewhat off the beaten path and does not see a lot of trade. Its one and only claim to fame is the nearby battlefield...   [click here for more]
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Instant Towns VI: Wegate

Instant Towns VI: Wegate


"The city is is surrounded by hundreds of stone statues that activate whenever an enemy army is nearby. The guardian statues are constantly being added to by a powerful sorcerers who govern the city. The city of Wegate is surrounded by hostile goblinoid tribes and terrorized from within by a vampire hiding among the populace. It is home to the Ruby Hammer tavern which has become a gathering place...   [click here for more]
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Instant Towns VII: Catun

Instant Towns VII: Catun


"Catun was once a toll station on the King's Road. The thorp is dominated by a single tall tower. Most of the town is made up of tents and other temporary dwellings though there are a few stout buildings left over from its days as a toll station. There are only three permanent structures in town the Tower, The Hunter and Mug tavern and inn and the pawn shop G&M's Artifacts and Relics....   [click here for more]
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Instant Towns VIII: Waham

Instant Towns VIII: Waham


"Waham is a sleepy farming village far off the beaten path. The village is dominated by a single tall tower. The tower has been locked for as long as anyone can remember and no one has ever been inside though many wandering adventurers have tried they have all failed. The local farmers no longer pay the old tower much notice except as a very large sun dial. The townsfolk have laid out carved stones...   [click here for more]
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Kingdom of Asan: Cochocli Fortress: Empire of Rats

Kingdom of Asan: Cochocli Fortress: Empire of Rats


Cochocli Fortress  is an ancient fortress and the last remnent of the bugbear nation. It is still inhabited to this day by a force of bugbears who raid the Highland Pass and the surrounding countryside. The fortress was never taken by the forces of King Asan and subsequent assaults have proved ineffective.  The fortress is a large sprawling affair with huge stone walls and a square stone tower at...   [click here for more]
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Kingdom of Asan: Dustdig Hill: The Old Mine

Kingdom of Asan: Dustdig Hill: The Old Mine


Dustdig Hill is the site of an ongoing archeological survey of the ancient elven city of Duriel Tarn which was destroyed in the War of the Bow against the Hobgoblin empire of Durash Din. The true size of the city is unknown as only a small part of the city has been excavated. The driving force behind the dig is a merchant named Aroz who put up his own personal fortune to explore the site initially....   [click here for more]
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Magic Shops of the Week 2

Magic Shops of the Week 2


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.  The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
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Magic Shops of the Week 3

Magic Shops of the Week 3


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
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Magic Shops of the Week 4

Magic Shops of the Week 4


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.  The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
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Magic Shops of the Week 5

Magic Shops of the Week 5


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
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Magic Shops of the Week 6

Magic Shops of the Week 6


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
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Magic Shops of the Week 7

Magic Shops of the Week 7


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
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Rare and Mystical Tomes 1

Rare and Mystical Tomes 1


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 10

Rare and Mystical Tomes 10


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 11

Rare and Mystical Tomes 11


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 12

Rare and Mystical Tomes 12


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 13

Rare and Mystical Tomes 13


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 14

Rare and Mystical Tomes 14


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 2

Rare and Mystical Tomes 2


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 3

Rare and Mystical Tomes 3


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 4

Rare and Mystical Tomes 4


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 5

Rare and Mystical Tomes 5


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 6

Rare and Mystical Tomes 6


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 7

Rare and Mystical Tomes 7


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 8

Rare and Mystical Tomes 8


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 9

Rare and Mystical Tomes 9


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Side Quests I: The Mines of Tarifel

Side Quests I: The Mines of Tarifel


"The village is defended by a strong stone wall and towers. It is ruled by a grim dwarven Captain, the dwarf lady Grida. Tarifell is known for its stone quarries. The quarries produce some of the finest marble in this region but the mine is where the money is made. The mine is a motherlode of good iron and a few deposits of rubies for good measure. The dwarves were starting to open up another deeper...   [click here for more]
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Side Quests II: The Abandoned Dwarf Hold of Gundabar

Side Quests II: The Abandoned Dwarf Hold of Gundabar


"Most of the thorp is delved into the sides of a rocky hill. From the road the two turrets of the gatehouse are carved from the rocky hillside and rise above it for a 360 degree view all around the area. The gatehouse has a large stout wooden door that appears to be locked and barred. A large iron door knocker hangs from one of the two doors. It is governed by an arcane sorcerer, a male...   [click here for more]
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Supporting Cast: Airewen Gaesrin

Supporting Cast: Airewen Gaesrin


The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group. The pdf provdes background and complete stats for each NPC. Fighter (Archer) level 5 Airewen Gaesrin the longeye can usually be found hunting bugbear patrols around Cochicli Fortress. She lost a sister to the bugbears who captured her, tortured her and finally killed her. They then left the...   [click here for more]
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Supporting Cast: Bea'nai the Charming

Supporting Cast: Bea'nai the Charming


The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group. The pdf provdes background and complete stats for each NPC. ...   [click here for more]
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Supporting Cast: Fe'alah the Holy

Supporting Cast: Fe'alah the Holy


The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group. The pdf provdes background and complete stats for each NPC. Fa'elah the Holy is the champion of Deanra in the Kingdom of Asan. She was found on the steps of the Temple of the Blade in Asan City by the monks there and was raised in the temple all her life. When she came of age she went into...   [click here for more]
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Supporting Cast: Fellow Travellers 2: 100 NPCs you might meet on the road

Supporting Cast: Fellow Travellers 2: 100 NPCs you might meet on the road


This PDF gives you 100 different NPC sketches of travellers on the road for your d20, OGL or Pathfinder games ...   [click here for more]
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Supporting Cast: Fellow Travellers: 64 NPCs you might meet on the road

Supporting Cast: Fellow Travellers: 64 NPCs you might meet on the road


This PDF gives you 64 different NPC sketches of travellers on the road for your d20, OGL or Pathfinder games ...   [click here for more]
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Supporting Cast: Kread, Champion of The Pit

Supporting Cast: Kread, Champion of The Pit


The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group. The pdf provdes background and complete stats for each NPC. It also has stats and a description of The Pit tavern/arena Fighter (gladiator) level 5 Kread the Bloody is the champion gladiator at one of the smaller bloodsport arenas in Reaphanus on the Northdim river. Kread has been a gladiator...   [click here for more]
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Supporting Cast: Princess Larewynn

Supporting Cast: Princess Larewynn


The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group. The pdf provdes background and complete stats for each NPC. Ranger (Archer) level 5 Princess Larewynn is the last living descendant of the Elven royal family. The Elven Nation built by her ancestors in the Ilea'n Forest lasted for two thousand years before being overrun by goblinoid tribes...   [click here for more]
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Supporting Cast: Skraggi Gurlison

Supporting Cast: Skraggi Gurlison


The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group. The pdf provdes background and complete stats for each NPC. Skraggi and his blink dog friend Ruby Lou have gained noteriety for killing a fen troll together. Since then they have been inseperable. Skraggi is rough and crude but very handy in a fight. He tends to look down on the weak and values...   [click here for more]
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Supporting Cast: Tavern Denizens: 100 NPCs you might meet in a Tavern

Supporting Cast: Tavern Denizens: 100 NPCs you might meet in a Tavern


This PDF gives you 100 different NPC sketches of travellers on the road for your fantasy games ...   [click here for more]
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Supporting Cast: Tavern Denizens: 64 NPCs you might meet in a Tavern

Supporting Cast: Tavern Denizens: 64 NPCs you might meet in a Tavern


This PDF gives you 64 different NPC sketches of travellers on the road for your d20, OGL or Pathfinder games ...   [click here for more]
Art of War Games  $1.00

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Supporting Cast: Tavern Denizens: 80 NPCs you might meet in a tavern

Supporting Cast: Tavern Denizens: 80 NPCs you might meet in a tavern


This PDF gives you 80 different NPC sketches of tavern denizens for your d20, OGL or Pathfinder games ...   [click here for more]
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Supporting Cast: Thilda Thognidotr

Supporting Cast: Thilda Thognidotr


The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group. The pdf provdes background and complete stats for each NPC. Thilda Thognidotr also belongs to the Water Dog tribe which resides on the edge of the Eleam Fen to the north. The tribe has been engaged in a running battle for the last six months against troll and lizardfolk. Thilda and her blink...   [click here for more]
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Tavern of the Week: The Dancing Lantern Tavern

Tavern of the Week: The Dancing Lantern Tavern


The Tavern of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.  The pdf provdes background and complete stats for each Tavern and their proprietor.  ...   [click here for more]
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Tavern of the Week: The Lucky Horse Tavern

Tavern of the Week: The Lucky Horse Tavern


The Tavern of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.  The pdf provdes background and complete stats for each Tavern and their proprietor.  ...   [click here for more]
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