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 Newest Titles in This Section
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100 Derelict and Wrecked Spaceships to Encounter

100 Derelict and Wrecked Spaceships to Encounter


Space can be dangerous, and ships that venture into the void can fall foul of many different things. This supplement has 100 spaceships for characters to encounter, from apparently undamaged ships floating in space, to fragmentary wreckage scattered over a wide area. In some cases, it's obvious what happened, and may still be happening; in others, it may never be discovered. The ships can be used to...   [click here for more]
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100 Descriptions for Daggers

100 Descriptions for Daggers


Characters may find daggers in treasure hoards or loot them from the bodies of those they have slain. These daggers may be magical in nature, or they may be ordinary, but they are rarely described in detail. This is a list of 100 different daggers, or knives, that are described in more detail. Some have definite oddities to their construction. They could be used to describe magical daggers, or simply...   [click here for more]
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100 Descriptions for Keys

100 Descriptions for Keys


Locks need keys and, though many keys may be similar, some may not. A standard key has two main parts; the bow, by which the key is held, and the blade, the part that goes into the lock. Many of the keys described follow this standard form, but many do not. In the cases of those that don't fit this layout, their design is essentially an integral part of whatever lock they are intended to open. These...   [click here for more]
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100 Descriptions for Modern Zombies

100 Descriptions for Modern Zombies


Any modern zombie apocalypse game is going to need zombies. Rather than simply saying "You see a zombie" or "You see a lot of zombies" this supplement describes 100 different zombies in detail, from injuries to appearance to age and sex (although not ethnicity, so that they are generic enough to use anywhere). The zombies include children and the very young, and the descriptions may be too graphic...   [click here for more]
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100 Descriptions for Modern Zombies II

100 Descriptions for Modern Zombies II


Any modern zombie apocalypse game is going to need zombies. Rather than simply saying "You see a zombie" or "You see a lot of zombies" this supplement describes 100 different zombies in detail, from injuries to appearance to age and sex (although not ethnicity, so that they are generic enough to use anywhere). The zombies include children and the very young, and the descriptions may be too graphic...   [click here for more]
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100 Descriptions for Potion Bottles

100 Descriptions for Potion Bottles


The potion inside the bottle may be the most important thing, but that doesn't mean that the bottles they are found in shouldn't be interesting too. This supplement has 100 different descriptions for bottles, and other containers, to find potions in. They range from the crudely-made to the artistically designed, from the essentially worthless to those likely worth quite a bit in and of themselves....   [click here for more]
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100 Descriptions for Rings

100 Descriptions for Rings


Rings are common in fantasy settings, and they are often magical in nature. Rather than a GameMaster simply telling players that they find a ring, this supplement has 100 different detailed descriptions for rings. These could be used to describe rings as simple items of treasure, possibly making players think a ring is more important than it seems, they could be used to describe a magical ring in more...   [click here for more]
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100 Detailed Bits of Junk to Find in Space

100 Detailed Bits of Junk to Find in Space


Character may come across pieces of junk floating in space. These pieces of junk might be found in orbit, near an old battle site or simply drifting between the stars and planets. If encountered at high enough speed, these items of junk have the potential to be dangerous. Otherwise they can simply be bits of random trash discovered during space travel, or perhaps as a source of adventure hooks. This...   [click here for more]
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100 Detailed Items to Find at a Craft Fair

100 Detailed Items to Find at a Craft Fair


This is a modern list of 100 different items that could be found by players at craft fairs and farmers' markets. These items are all described in detail, and include food and hand made crafts. Whether or not the items are actually useful may be down to how creative players are. They could be found following an apocalyptic event, which could result in the food items being less viable, or simply used...   [click here for more]
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100 Detailed Items to Find in an Occultist's Chambers

100 Detailed Items to Find in an Occultist's Chambers


This is a list primarily suited for the 19th century or later. There are 100 different items on the list, each of which is a detailed description of an item that could be found in the possession of an occultist or pagan. The items are most suited for hermetic or pagan practitioners, with a strong Celtic influence, although there are some other traditions. An example result: 42. Gemstone - A piece...   [click here for more]
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100 Detailed Items to Find in the Garbage

100 Detailed Items to Find in the Garbage


For one reason or another, players may wind up rooting through the garbage, whether this be a small household bin, a larger public one, a Dumpster or even a waste disposal site. This could be whilst they are looking for evidence or clues for an ongoing adventure, or perhaps even whilst looking for useful supplies following an apocalyptic event. This modern list provides 100 detailed items that players...   [click here for more]
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100 Detailed Things to Find in a Dungeon

100 Detailed Things to Find in a Dungeon


Dungeons are common in many fantasy settings. To make dungeons more interesting, appear occupied, puzzle players and potentially disguise things that are important with things that aren't, dressings should be added to them. Here are 100 different things that can be found in a dungeon. Some are valuable, some are puzzling and some are just plain weird. Players may think that these are important, given...   [click here for more]
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100 Detailed Things to Find in a Dungeon (C&C)

100 Detailed Things to Find in a Dungeon (C&C)


Dungeons are a mainstay of fantasy gaming, and any decent dungeon needs to contain lots of different details to interest and boggle players. GameMasters may not always have time to create these features themselves, or commercial modules may simply not have the space to list all the potential features, so here are 100 random things that can be found in a dungeon. Items that are described in detail...   [click here for more]
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100 Detailed Things to Find in a Dungeon (PFRPG)

100 Detailed Things to Find in a Dungeon (PFRPG)


Dungeons are common in many fantasy settings. To make dungeons more interesting, appear occupied, puzzle players and potentially disguise things that are important with things that aren't, dressings should be added to them. Here are 100 different things that can be found in a dungeon. Some are valuable, some are puzzling and some are just plain weird. Players may think that these are important, given...   [click here for more]
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100 Disturbing to Horrifying Fantasy Encounters

100 Disturbing to Horrifying Fantasy Encounters


This is a collection of 100 things that characters could encounter in a fantasy setting. They range from those that seem off or just don't seem right to those where there is clearly something wrong, due to the amount of death or blood that can be seen or inferred. These encounters can be used to add background events to a dark campaign or one where there are definitely bad things happening, or as...   [click here for more]
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100 Doors to Find in a Dungeon (PFRPG)

100 Doors to Find in a Dungeon (PFRPG)


Dungeons have doors. They are used to block entrance to areas and keep them separate. They are quite an important element for splitting dungeons up, but they are often neglected. Often, all doors have a standard description, or sometimes no description, with only important doors being described otherwise. Which makes important doors easy to spot. To further dress a dungeon and to make it more difficult...   [click here for more]
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100 Dressings for an Evil Altar

100 Dressings for an Evil Altar


Characters are often fighting for the forces of good, or at least those that are not evil. A common staple of their enemies will be the evil gods they worship, and such gods will have temples. Said temples will also have altars and this supplement has 100 ways of dressing up such an altar. Some of the dressings are mundane but vile; others have an element of magic to them. They can be sued as dressing,...   [click here for more]
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100 Dressings for an Evil Altar (PFRPG)

100 Dressings for an Evil Altar (PFRPG)


Characters are often fighting for the forces of good, or at least those that are not evil. A common staple of their enemies will be the evil gods they worship, and such gods will have temples. Said temples will also have altars and this supplement has 100 ways of dressing up such an altar. Some of the dressings are mundane but vile; others have an element of magic to them. They can be sued as dressing,...   [click here for more]
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100 Dungeon Entrances

100 Dungeon Entrances


Dungeons require a method of entering and, hopefully, leaving them. The larger a dungeon complex is, the more and more varied the number and range of its entrances may be. This supplement has 100 different entrances for a dungeon. Some are in plain sight; others are hidden. Some are normal; others are magical and could be found anywhere. They can be used to enhance an existing, undescribed, dungeon...   [click here for more]
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100 Dungeon Entrances (C&C)

100 Dungeon Entrances (C&C)


Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
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100 Dungeon Entrances (PFRPG)

100 Dungeon Entrances (PFRPG)


Dungeons require a method of entering and, hopefully, leaving them. The larger a dungeon complex is, the more and more varied the number and range of its entrances may be. This supplement has 100 different entrances for a dungeon. Some are in plain sight; others are hidden. Some are normal; others are magical and could be found anywhere. They can be used to enhance an existing, undescribed, dungeon...   [click here for more]
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100 Dungeon Flora

100 Dungeon Flora


This supplement has 100 different flora that could be found in dungeons and the caves and caverns of the underearth realms. There are a lot of different types of fungi amongst the flora, as befits those found in a subterranean setting. Some of the flora found can be useful, and underearth civilisations may actively use it. Others are potentially dangerous, from mild problems to possibly lethal. This...   [click here for more]
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100 Dungeon Myths, Legends and Rumours

100 Dungeon Myths, Legends and Rumours


Characters may often explore dungeons, but they may also need a reason to head to them in the first place. Such a reason can come from asking around and discovering myths and legends about the dungeon in question. This supplement has 100 different rumours that characters could discover about a dungeon. They can be rumours of lost adventurers and treasures, deadly monsters and dungeon peculiarities....   [click here for more]
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100 Early Books on Egyptology to Find on a Bookshelf

100 Early Books on Egyptology to Find on a Bookshelf


This is a list of 100 genuine books on Egyptology that could be found on a bookshelf. Each book comes with its name, author and date of publication, and may have additional details, such as original language, translation date and a brief summary of the topics. The books cover a range of topics, from hieroglyphs and language to histories to lists of kings to culture and religious customs, as well as...   [click here for more]
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100 Effects of a Primquake

100 Effects of a Primquake


We are used to our fantasy settings having complicated, multi-layered realms with dozens of heavens and hells all lorded over by their own gods, and each drawn from their own inspirations throughout world history and mythology. Sundara is both more, and less, complex than this, however. In Sundara there is the material plane, where all the rocks, trees and people exist, and beyond that there is the...   [click here for more]
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100 Electronics Supply Items to Find

100 Electronics Supply Items to Find


This is a modern list of 100 different electronic components and tools for working with them that could be found by players. These may be found whilst looting, following an apocalyptic event, or simply exploring a suitable location, such as shops, workshops and laboratories. Depending on how the game is run, these may simply be dressing or alternatively essential items for using electronics and other...   [click here for more]
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100 Elemental Locations

100 Elemental Locations


This is a collection of 100 different elemental locations, divided into four groups of 25, air, earth, fire and water. These locations could be used on the appropriate elemental planes or, alternatively, used in other locations that have a strong connection to a specific element. Many of the locations assume that there are elemental creatures present in them, but this can easily be changed. This PDF...   [click here for more]
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100 Empty Dungeon Rooms

100 Empty Dungeon Rooms


Dungeons have rooms. Some of these rooms are important, some are dangerous and some are useful. Not every room falls neatly into such categories, though, and a dungeon map may have plenty of rooms, caves and chambers that are, technically, empty. There's nothing of true importance or value in these rooms. This supplement has 100 rooms that are empty of anything of true importance, but contain more...   [click here for more]
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100 Encounters and Events for the Night

100 Encounters and Events for the Night


Not every encounter happens during the day and this supplement has 100 different events to enliven the night. Some of these may be normal, such as nocturnal animals. Others may be more unusual and some downright odd or possibly even dangerous. Characters frequently camp at night, and some of the results are for events that would happen whilst they are camped. This PDF supports Adobe layers and the...   [click here for more]
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100 Encounters for a Dubious Starport

100 Encounters for a Dubious Starport


This is a list of 100 different encounters characters can have or see at a starport. The starport in question is most likely to be one of the less salubrious ones. On the borderlands, located on sparsely inhabited planets or ones with poor reputations. The kind of ports where the ships are inadequately maintained and ask few questions about cargoes, local law enforcement is non-existent or corrupt...   [click here for more]
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100 Encounters for a Fantasy Desert

100 Encounters for a Fantasy Desert


Deserts are popular locations in fantasy settings. They can be home to strange civilisations, either still extant or long-lost, with unique and unusual magics. There may be tombs hidden by the sands and nomads traversing the wastes. This supplement has one hundred different encounters for such a location, which may be potentially valuable, potentially dangerous, a source of adventure hooks or simply...   [click here for more]
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100 Encounters for a Fantasy Desert (3Deep)

100 Encounters for a Fantasy Desert (3Deep)


Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced...   [click here for more]
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100 Encounters for a Fantasy Desert (Black Spear)

100 Encounters for a Fantasy Desert (Black Spear)


Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced...   [click here for more]
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100 Encounters for a Fantasy Desert (Lore 100)

100 Encounters for a Fantasy Desert (Lore 100)


Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced...   [click here for more]
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100 Encounters for a Fantasy Desert (PFRPG)

100 Encounters for a Fantasy Desert (PFRPG)


Deserts are popular locations in fantasy settings. They can be home to strange civilisations, either still extant or long-lost, with unique and unusual magics. There may be tombs hidden by the sands and nomads traversing the wastes. This supplement has one hundred different encounters for such a location, which may be potentially valuable, potentially dangerous, a source of adventure hooks or simply...   [click here for more]
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100 Encounters for a Fantasy Jungle

100 Encounters for a Fantasy Jungle


Jungles, or as they are more commonly known now, tropical rainforests, may be explored by characters looking for lost civilisations and other strangeness. This supplement contains 100 different encounters that can be used to flesh out a jungle expedition, adding background colour and potential adventure hooks. The encounters are influenced by media portrayals of jungles and some of the encounters are...   [click here for more]
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100 Encounters for a Fantasy Jungle (3Deep)

100 Encounters for a Fantasy Jungle (3Deep)


This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous...   [click here for more]
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100 Encounters for a Fantasy Jungle (Black Spear)

100 Encounters for a Fantasy Jungle (Black Spear)


This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous...   [click here for more]
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100 Encounters for a Fantasy Jungle (Lore 100)

100 Encounters for a Fantasy Jungle (Lore 100)


This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous...   [click here for more]
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100 Encounters for a Fantasy Jungle (PFRPG)

100 Encounters for a Fantasy Jungle (PFRPG)


Jungles, or as they are more commonly known now, tropical rainforests, may be explored by characters looking for lost civilisations and other strangeness. This supplement contains 100 different encounters that can be used to flesh out a jungle expedition, adding background colour and potential adventure hooks. The encounters are influenced by media portrayals of jungles and some of the encounters are...   [click here for more]
Azukail Games  $1.25

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100 Encounters for a Fantasy Swamp

100 Encounters for a Fantasy Swamp


Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp...   [click here for more]
Azukail Games  $1.25

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100 Encounters for a Fantasy Swamp (3Deep)

100 Encounters for a Fantasy Swamp (3Deep)


Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp...   [click here for more]
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100 Encounters for a Fantasy Swamp (Lore 100)

100 Encounters for a Fantasy Swamp (Lore 100)


Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Encounters for a Fantasy Swamp (PFRPG)

100 Encounters for a Fantasy Swamp (PFRPG)


Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp...   [click here for more]
Azukail Games  $1.25

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100 Encounters for a War-Torn Land

100 Encounters for a War-Torn Land


This supplement has 100 encounters for a region that is suffering conflict, from large attacks by raiders to outright warfare. There are the signs of war and conflict, many of which can be brutal, and dangers from being involved in a region undergoing such. The encounters can be used as background colour, hazards and as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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100 Encounters for Coastal Regions

100 Encounters for Coastal Regions


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
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100 Encounters for Coastal Regions (3Deep)

100 Encounters for Coastal Regions (3Deep)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
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100 Encounters for Coastal Regions (Black Spear)

100 Encounters for Coastal Regions (Black Spear)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
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100 Encounters for Coastal Regions (Lore 100)

100 Encounters for Coastal Regions (Lore 100)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
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100 Encounters for Coastal Regions (PFRPG)

100 Encounters for Coastal Regions (PFRPG)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
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