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Player Paraphernalia #136 The Suit Makes the Man, New Aegis Archetypes

Player Paraphernalia #136 The Suit Makes the Man, New Aegis Archetypes


Player Paraphernalia #136 The Suit Makes the Man, New Aegis Archetypes Welcome to issue #136 of the Player Paraphernalia series. This issue introduces three new aegis archetypes,ranging from the power wielding armintinne, the weapon focused fearairm, to the psi-weapon wielding ionsaígne. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used...   [click here for more]
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Player Paraphernalia #137 The Dark-Soul, The Darkness Bites Back

Player Paraphernalia #137 The Dark-Soul, The Darkness Bites Back


Player Paraphernalia #137 The Dark-Soul, The Darkness Bites Back Welcome to issue #137 of the Player Paraphernalia series. This issue introduces a hybrid class based off of Dreamscarred Press' Soulknife class and the Ninja. The Dark-Soul manifests deadly weapons composed of shadow and wields the power of the night while she hunts for her next target. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #138 The Elven Paragon, Doing it Old-School

Player Paraphernalia #138 The Elven Paragon, Doing it Old-School


Player Paraphernalia #138 The Elven Paragon, Doing it Old-School Welcome to issue #138 of the Player Paraphernalia series. This issue introduces a new base class limited to those with elven blood. The Foraomhnóir combines arcane spell-casting with martial prowess in homage to the original Elf class that has been around since the 1970's. The foraomhnóir also focuses on the elven spiritual and physical...   [click here for more]
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Player Paraphernalia #139 The Mandali, What Comes Around Goes Around

Player Paraphernalia #139 The Mandali, What Comes Around Goes Around


Player Paraphernalia #139 The Mandali, What Comes Around Goes Around Welcome to issue #139 of the Player Paraphernalia series. This issue introduces a new base class by Aaron Hollingsworth, the Mandali. Breaking things down into their constituent parts, the mandali sees the inherit spiritual and metaphysical relationships through the use of rings and circles and the balance that needs to be maintained...   [click here for more]
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Player Paraphernalia #14  The Witch Hunter IV

Player Paraphernalia #14 The Witch Hunter IV


Player Paraphernalia #14 This issue introduces three more core class archetypes, the Witch Hunter IV. Offering several Witch Hunter archetypes for three more of the core character classes including the bard, cleric, and paladin. These archetypes grant abilities to intuitively sense magical auras as well as abilities that grant advantages when fighting arcane spell casters. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #140 Sugar Coated, More Aegis Customizations

Player Paraphernalia #140 Sugar Coated, More Aegis Customizations


Player Paraphernalia #140 Sugar Coated, More Aegis Customizations Welcome to issue #140 of the Player Paraphernalia series. This issue introduces 2 alternate customizations, 13 expanded customizations - adding power points to empower many of the existing customization, and 25 new customizations for Dreamscarred Press' Aegis class. Turning off backgrounds for a Printer Friendly Version This issue...   [click here for more]
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Player Paraphernalia #141 Arcane Revelations Part I, New Oracle Mysteries

Player Paraphernalia #141 Arcane Revelations Part I, New Oracle Mysteries


Player Paraphernalia #141 Arcane Revelations Part I, New Oracle Mysteries Welcome to issue #141 of the Player Paraphernalia series. This issue introduces 4 new Oracle mysteries built upon the classical schools of arcane magic. Part I covers Abjuration, Conjuration, Divination,and Enchantment. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be...   [click here for more]
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Player Paraphernalia #142 Arcane Spirits Part I, New Shaman Spirits

Player Paraphernalia #142 Arcane Spirits Part I, New Shaman Spirits


Player Paraphernalia #142 Arcane Spirits Part I, New Shaman Spirits Welcome to issue #142 of the Player Paraphernalia series. This issue introduces 4 new Shaman spirits built upon the classical schools of arcane magic following suite from last issue's Arcane Mysteries. Part I covers Abjuration, Conjuration, Divination,and Enchantment. Turning off backgrounds for a Printer Friendly Version This issue...   [click here for more]
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Player Paraphernalia #142.5 The Spirit of Metal, New Shaman Spirit

Player Paraphernalia #142.5 The Spirit of Metal, New Shaman Spirit


Player Paraphernalia #142.5 The Spiritof Metal, New Shaman Spirits Welcome to this promotional issue #142.5 of the Player Paraphernalia series. This issue introduces a new Shaman spirit based upon the Metal Mystery found in Paizo's Ultimate Magic™. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make...   [click here for more]
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Player Paraphernalia #143 Arcane Revelations Part II, New Oracle Mysteries

Player Paraphernalia #143 Arcane Revelations Part II, New Oracle Mysteries


Player Paraphernalia #143 Arcane Revelations Part II, New Oracle Mysteries Welcome to issue #143 of the Player Paraphernalia series. This issue introduces 4 more Oracle mysteries built upon the classical schools of arcane magic. Part II covers Evocation, Illusion, Necromancy, and Transmutation. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be...   [click here for more]
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Player Paraphernalia #144 Arcane Spirits Part II, New Shaman Spirits

Player Paraphernalia #144 Arcane Spirits Part II, New Shaman Spirits


Player Paraphernalia #144 Arcane Spirits Part II, New Shaman Spirits Welcome to issue #144 of the Player Paraphernalia series. This issue introduces the other 4 new Shaman spirits built upon the classical schools of arcane magic following suite from last issue's Arcane Mysteries. Part II covers Evocation, Illusion, Necomancy, and Transmutation. Turning off backgrounds for a Printer Friendly Version...   [click here for more]
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Player Paraphernalia #145 Alternate Infernal Bloodlines, Volume I

Player Paraphernalia #145 Alternate Infernal Bloodlines, Volume I


Player Paraphernalia #145 Alternate Infernal Bloodlines, Volume I Introducing seven alternate sorcerer bloodlines, focusing on nine of the more commonly known devils found in Paizo's Bestiary™. Similar to associated arcane sub-schools or sub-domains, alternate sorcerer bloodlines focus on specific attributes of the associated bloodline, replacing bonus spells, feats, arcana, or powers for others...   [click here for more]
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Player Paraphernalia #146 The Arcane Specialist, A Wizard Archetype

Player Paraphernalia #146 The Arcane Specialist, A Wizard Archetype


Player Paraphernalia #146 The Arcane Specialist, A Wizard Archetype This issue presents a new archetype for the wizard focusing on her ability to specialize in a single school of arcane study. Additional benefits are granted when intensely focusing on such a school while forsaking study of others as well as additional school powers gained at higher levels. The eight classical schools of arcane study...   [click here for more]
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Player Paraphernalia #147 Bloodline Schools Part I, New Arcane Schools

Player Paraphernalia #147 Bloodline Schools Part I, New Arcane Schools


Player Paraphernalia #147 Bloodline Schools Part I, New Arcane Schools This issue presents several new schools for the wizard based on many of the sorcerer bloodlines found in Paizo's Pathfinder Roleplaying Game Core Rulebook™. Rules are also presented explaining how bloodline schools function differently than standard arcane schools and eight schools from which to choose from. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #148 The Unchained Samurai, New Alternate Class

Player Paraphernalia #148 The Unchained Samurai, New Alternate Class


Player Paraphernalia #148 The Unchained Samurai, New Alternate Class Issue #148 is a re-imagining of the samurai class introduced in Ultimate Combat™. Given the quasi-spiritual and metaphysical orientation of the eastern classes such as the monk or ninja, the unchained samurai gains a ki pool from which he may empower many of his martial abilities. Many options are presented to build the samurai...   [click here for more]
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Player Paraphernalia #149 Soused on the Sauce, Alcoholic Archetypes and More

Player Paraphernalia #149 Soused on the Sauce, Alcoholic Archetypes and More


Player Paraphernalia #149 Soused on the Sauce, Alcoholic Archetypes and More Ring in the new year with several new archetypes that enjoy the blissful state of inebriation. The creations of Aaron Hollingsworth, this issue offers 9 new archetypes as well as drunken traits to bolter your character's ability to be the life of the party. Turning off backgrounds for a Printer Friendly Version This issue...   [click here for more]
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Player Paraphernalia #15  Arcane School Sub-Domains

Player Paraphernalia #15 Arcane School Sub-Domains


Player Paraphernalia #15 This issue introduces several cleric sub-domains based on arcane schools. All are associated with the Magic domain, but many fall under other domains as well such as the Necromancy sub-domain that works well as both a Magic sub-domain and Death sub-domain. New domain powers are introduced, many suggested from the school powers granted to wizards though with a clerical flair....   [click here for more]
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Player Paraphernalia #150 The Sorcerer Unchained, A New Unchained Class

Player Paraphernalia #150 The Sorcerer Unchained, A New Unchained Class


Player Paraphernalia #150 The Sorcerer Unchained, A New Unchained Class Another awesome creation by Aaron Hollingsworth, this issue of the Player Paraphernalia presents a reimagined version of the sorcerer. The unchained sorcerer breaks the bonds of the bloodline to fully embrace the power of true arcane mastery. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe...   [click here for more]
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Player Paraphernalia #151 Cleaving the Light and the Dark, Two New Soulknife Archetypes

Player Paraphernalia #151 Cleaving the Light and the Dark, Two New Soulknife Archetypes


Player Paraphernalia #151 Cleaving the Light and the Dark, Two New Soulknife Archetypes Welcome to issue #151 of the Player Paraphernalia series. This issue introduces two new archtypes for the soulknife. Representing two sides of the coin when combining faith and spirit with the power of the mind blade. The Seraph Blade and the Cruel Cutter are able to tap into their spiritual energies and manifest...   [click here for more]
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Player Paraphernalia #152 Another Broken Link in the Chain, New Unchained Sorcerer Archetypes

Player Paraphernalia #152 Another Broken Link in the Chain, New Unchained Sorcerer Archetypes


Player Paraphernalia #152 Another Broken Link in the Chain, New Unchained Sorcerer Archetypes Welcome to issue #152 of the Player Paraphernalia series. This issue introduces two new archtypes for the unchained sorcerer presented in issue #150. The Aspect of the Eternal Champion grants the sorcerer the ability to focus his energies on his ancestral weapon created by Aaron Hollingsworth. The Tattooed...   [click here for more]
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Player Paraphernalia #153 The Metalmancer, A New Soulknife Archetype

Player Paraphernalia #153 The Metalmancer, A New Soulknife Archetype


Player Paraphernalia #153 The Metalmancer, A New Soulknife Archetype Welcome to issue #153 of the Player Paraphernalia series. This issue introduces a new archtype for the soulknife. Capable of drawing strength upon nearby metals to form his own weapon and armor as he desire, the metalmancer is never unarmed as long as a source of metal is nearby. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #154 The Saradahn, A New Type of Psychic Caster

Player Paraphernalia #154 The Saradahn, A New Type of Psychic Caster


Player Paraphernalia #154 The Saradahn, A New Type of Psychic Caster Welcome to issue #154 of the Player Paraphernalia series. This issue introduces a new type of spell caster, the Saradahn. Casting psychic spells, the saradahn does not rely on a set number of spells per day, but instead transfers the required energy from other sources. Completely customizable and five new feats rounds out this new...   [click here for more]
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Player Paraphernalia #155 The Bueskytter, A New Gunslinger Archetype

Player Paraphernalia #155 The Bueskytter, A New Gunslinger Archetype


Player Paraphernalia #155 The Bueskytter, A New Gunslinger Archetype Welcome to issue #155 of the Player Paraphernalia series. This issue introduces a new archetype for the gunslinger, the Bueskytter. Focusing on the bow, the bueskytter takes archery to the next level. This archetype is to the bow as the bolt ace is to the crossbow. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #156 The Colossus, A New Base Class

Player Paraphernalia #156 The Colossus, A New Base Class


Player Paraphernalia #156 The Colossus, A New Base Class Welcome to issue #156 of the Player Paraphernalia series. This issue introduces the creation of the Colossus base class,the creation of Aaron Hollingsworth along with an Irish/Gaelic spin by John Buckley. The Colossus represents strength incarnate, relying on brute strength and resolve to overcome any problem. Based on the tropes of Dr. Jekyl/Mr...   [click here for more]
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Player Paraphernalia #157 The Dwarven Paragon, Doing it Old-School Again

Player Paraphernalia #157 The Dwarven Paragon, Doing it Old-School Again


Player Paraphernalia #157 The Dwarven Paragon, Doing it Old-School Again Welcome to issue #157 of the Player Paraphernalia series. This issue introduces a new base class limited to those with dwarven blood. The Mynrughdaer represents the pinnacle of dwarven excellence both in martial skill and spiritual focus of his ancestral heritage. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #158 The Phrenetic, The Psionic Monk Base Class

Player Paraphernalia #158 The Phrenetic, The Psionic Monk Base Class


Player Paraphernalia #158 The Phrenetic, The Psionic Monk Base Class Welcome to issue #158 of the Player Paraphernalia series. This issue presents the Phrenetic, a new base class with the heart and conditioning of the monk empowered by the mind and his metaphysical being. Using the rules as presented in Dreamscarred Press' Ultimate Pisionics, the Phrenetic has the classical monk abilities of Flurry...   [click here for more]
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Player Paraphernalia #159 Chakras Redone, An Alternative Esoteric Pattern

Player Paraphernalia #159 Chakras Redone, An Alternative Esoteric Pattern


Player Paraphernalia #159 Chakras Redone, An Alternative Esoteric Pattern Welcome to issue #159 of the Player Paraphernalia series. This issue presents an alternate set of rules regarding the inclusion of Chakras as first presented in Paizo's Occult Adventures. Offering expanded rules that open chakras up for use by any character that decides to take on a more spiritual or metaphyiscal based journey....   [click here for more]
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Player Paraphernalia #16  Shirel's Automaton Manual (Tiny and Small Constructs)

Player Paraphernalia #16 Shirel's Automaton Manual (Tiny and Small Constructs)


Player Paraphernalia #16 Shirel's Automaton Manual (Tiny and Small Constructs) This issue introduces several viable constructs that can easily be created using the Animated Objects or other animation type spells. Three tiny constructs and a small construct is detailed including additional builds and the break down in Construction Points. Additional resources regarding Construction Points are given...   [click here for more]
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Player Paraphernalia #160 Expanded Brutality, More Options for the Colossus

Player Paraphernalia #160 Expanded Brutality, More Options for the Colossus


Player Paraphernalia #160 Expanded Brutality, More Options for the Colossus Welcome to issue #160 of the Player Paraphernalia series. Following up on the success of the Colossus base class found in issue #156, this issue presents two new archetypes and twenty new colossus talents. The telekinetic powerhaus is the creation of Aaron Hollingsworth that offers a more cerebral colossus and the titanic...   [click here for more]
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Player Paraphernalia #161 The Zealot, The True Face of Fanaticism

Player Paraphernalia #161 The Zealot, The True Face of Fanaticism


Player Paraphernalia #161 The Zealot, The True Face of Fanaticism Welcome to issue #161 of the Player Paraphernalia series. Presenting the Zealot, a Fighter/Inquisitor hybrid class that combines the flexibility of the fighter and the tenacity of the inquisitor. The zealot gains a large suite of combat and teamwork feats over time and the ability to share his knowledge with allies in times of need....   [click here for more]
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Player Paraphernalia #162 Alternate Elemental Bloodlines

Player Paraphernalia #162 Alternate Elemental Bloodlines


Player Paraphernalia #162 Alternate Elemental Bloodlines Welcome to issue #162 of the Player Paraphernalia series. This issue presents eight new sorcerer bloodlines, based on the elements of aether, air, earth, fire, metal, void, water, and wood. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make...   [click here for more]
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Player Paraphernalia #163 Domain Bloodlines Part I

Player Paraphernalia #163 Domain Bloodlines Part I


Player Paraphernalia #163 Domain Bloodlines Part I Welcome to issue #163 of the Player Paraphernalia series. First in a three part series, this issue presents eleven new sorcerer bloodlines based on the domains ranging from Air to Evil. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier...   [click here for more]
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Player Paraphernalia #164 Domain Bloodlines Part II

Player Paraphernalia #164 Domain Bloodlines Part II


Player Paraphernalia #164 Domain Bloodlines Part II Welcome to issue #164 of the Player Paraphernalia series. Second in a three part series, this issue presents eleven new sorcerer bloodlines based on the domains ranging from Fire to Nobility. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make...   [click here for more]
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Player Paraphernalia #165 Domain Bloodlines Part III

Player Paraphernalia #165 Domain Bloodlines Part III


Player Paraphernalia #165 Domain Bloodlines Part III Welcome to issue #165 of the Player Paraphernalia series. Third in a three part series, this issue presents eleven new sorcerer bloodlines based on the domains ranging from Plant to Weather. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make...   [click here for more]
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Player Paraphernalia #17 The Bushi

Player Paraphernalia #17 The Bushi


Player Paraphernalia #17 The Bushi This issue introduces an alternate fighter class with an oriental flavor. The bushi are common warriors that seek to follow the code of Bushido, the way of the Warrior. Where samurai seek to epitomize the spiritual aspects of Bushido, the bushi seek ways to apply the principles in their daily lives. This issue details the class abilities of the bushi and the seven...   [click here for more]
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Player Paraphernalia #18 The Elemental Druid

Player Paraphernalia #18 The Elemental Druid


Player Paraphernalia #18 The Elemental Druid This issue introduces a new druid archetype that focuses on all things elemental. This archetype builds upon the core abilities of the druid, allowing her to focus on one of the four elements (air, earth, fire, and water) for all aspects of her class abilities. In addition, two new spells, Elemental Infusion templates, and tiny Elemental stats blocks are...   [click here for more]
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Player Paraphernalia #19 The Imperial Druid

Player Paraphernalia #19 The Imperial Druid


Player Paraphernalia #19 The Imperial Druid This issue introduces a new druid archetype with an Oriental flavor. The Imperial Druid is an agent of the Celestial Court, responsible for maintaining the sacred places and relations with the natural and spirit world. In addition, a new Domain is introduced and two new Foo Creature templates. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #2  The Wand Weaver

Player Paraphernalia #2 The Wand Weaver


Player Paraphernalia #2 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Magus class and optional rules for wands.  The Wand Weaver couples the power of the magus with one of the most standard magic items in the universe, the...   [click here for more]
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Player Paraphernalia #20 The Elemental Summoner

Player Paraphernalia #20 The Elemental Summoner


Player Paraphernalia #20 The Elemental Summoner This issue introduces a new summoner archetype. The Elemental Summoner forges a link with one of the four elemental planes, gaining an elemental based eidolon and other special abilities based on the plane chosen. This supplement also includes new eidolon evolutions, the elemental infusion templates, and tiny elemental stat blocks. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #21 The Sword Saint

Player Paraphernalia #21 The Sword Saint


Player Paraphernalia #21 The Sword Saint This issue introduces a new cavalier archetype, the Sword Saint. The sword saint forgoes the mount of the typical cavalier and focuses all of his energy on his chosen weapon, the sword. In addition, a new Cavalier/Samurai Order is provided, the Holy Sacrament. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which...   [click here for more]
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Player Paraphernalia #22 Orders of Alignment

Player Paraphernalia #22 Orders of Alignment


Player Paraphernalia #22 Orders of Alignment This issue introduces four new cavalier orders, each based on one of the four aspects of alignment; good, evil, chaos, and law. Each order grants the cavalier abilities specific to the aspect of alignment chosen. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images...   [click here for more]
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Player Paraphernalia #23 Old School Cavalier

Player Paraphernalia #23 Old School Cavalier


Player Paraphernalia #23 Old School Cavalier This issue introduces a new cavalier archetype based on the old school cavalier. This archetype focuses even more on mounted combat if that is even possible and makes the cavalier deadly with the lance while astride his trusty mount. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off...   [click here for more]
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Player Paraphernalia #24 Old School Samurai

Player Paraphernalia #24 Old School Samurai


Player Paraphernalia #24 Old School Samurai This issue introduces a new samurai archetype based on the old school samurai. This archetype is built on the abilities of the original samurai class found in the grand father of fantasy RPGs. The old school samurai is the master of katana and wakizashi, horse, and arts. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe...   [click here for more]
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Player Paraphernalia #25 The Charger

Player Paraphernalia #25 The Charger


Player Paraphernalia #25 The Charger This issue introduces a new base class, the Charger. This class is designed around the concept of hitting your opponent before they can hit back. The charger takes advantage of several seldom used combat maneuvers such as the overrun or reposition and builds up special tactics around these maneuvers. The supplement also introduces several new feats as well. Turning...   [click here for more]
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Player Paraphernalia #26 Alternate Archetypes, Archer

Player Paraphernalia #26 Alternate Archetypes, Archer


Player Paraphernalia #26 Alternate Archetypes, Archer This issue introduces a two new archetypes based on the fighter's archer archetype. The Bow Master is an archetype for the Barbarian core class and the Marksman is an archetype for the Rogue core class. Both archetypes are heavily influenced by the class abilities granted by the fighter's archetype including bonuses to hit with missile weapon, ability...   [click here for more]
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Player Paraphernalia #27 Alternate Archetypes, Thunderstriker

Player Paraphernalia #27 Alternate Archetypes, Thunderstriker


Player Paraphernalia #27 Alternate Archetypes, Thunderstriker This issue introduces a four new archetypes based on the fighter's thunderstriker archetype. The Bulwork Brawler is an archetype for the Barbarian core class, the Eldritch Ward is a magus archetype, the Hooligan is a rogue archetype, and the Nature Warden is a range archetype. each archetype is heavily influenced by the class abilities granted...   [click here for more]
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Player Paraphernalia #28 The Old School Ranger (Archetype)

Player Paraphernalia #28 The Old School Ranger (Archetype)


Player Paraphernalia #28 The Old School Ranger Another new Old School archetype. This issue focuses a new archetype for the ranger, taking it back to its roots. Although some of the new iconic ranger abilities are not touched, some were rolled back and built upon the original concepts found in previous gaming editions. Two new feats are also included. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #29 The Old School Paladin (Archetype)

Player Paraphernalia #29 The Old School Paladin (Archetype)


Player Paraphernalia #29 The Old School Paladin Another new Old School archetype. This issue focuses a new archetype for the paladin, taking it back to its roots. Although some of the new iconic paladin abilities are not touched, some were rolled back and built upon the original concepts found in previous gaming editions. Two new feats are also included. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #3  The Scrollmaster

Player Paraphernalia #3 The Scrollmaster


Player Paraphernalia #3 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Magus class.  The Scrollmaster couples the power of the magus with one of the most disposable magic items in the universe, the Scroll. Turning off backgrounds...   [click here for more]
The Knotty-Works  $0.99

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Player Paraphernalia #30 The Kensai (Archetype)

Player Paraphernalia #30 The Kensai (Archetype)


Player Paraphernalia #30 The Kensai This issue offers another kensai archetype, this one for the fighter class. This archetype is nothing like the magus version, but builds upon the focus of a single weapon while adding the ki pool mechanic to give the class an oriental flavor. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off...   [click here for more]
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