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A Dream of Mars

A Dream of Mars


"Native to the dead seas of Mars, green martians are towering, four-armed humanoids who eke out a tribal lifestyle in the forsaken landscape of the dying planet. Green of skin, these aliens resemble extremely tall men with second torsos atop their normal ones, complete with a second pair of arms."   That's right. We are diving into the world of Edgar Rice Burroughs' seminal science...   [click here for more]
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A Land Out of Time (Dinosaur Setting)

A Land Out of Time (Dinosaur Setting)


A World Lost From Time The world is known as Karkus. Numerous fantastic creatures thrive in the thick jungles and flat deserts, some so massive even a brachiosaur can be considered nothing more than an appetizer for its true main course. The saurian races that rule the landscape are constantly at each other’s throats. Planar rifts dotting the landscape drop through everything from...   [click here for more]
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Alien Party Bus- New Races for Starfinder

Alien Party Bus- New Races for Starfinder


All Aboard the Alien Party Bus! The goblins are back again to bring you more gonzo-style content! In this installment the little red goblin crew (Scott Gladstein & Ian Sisson) put in space suits and dive head first into Starfinder to bring you 5 new and exciting races! Add a little whimsy and humor to your game with these races- it's not all gloom and doom in space! Featuring:...   [click here for more]
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Alternate Paths: Ascetic Characters

Alternate Paths: Ascetic Characters


Expand Your Mind, Expand Your Game Introducing “Alternate Paths: Ascetic Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: Awakening System: This system allows a character to reach “enlightenment” by accepting (on a personal/spiritual...   [click here for more]
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Alternate Paths: Divine Characters

Alternate Paths: Divine Characters


Take Your Game To The Next Level! Introducing “Alternate Paths: Divine Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: 6 new base classes (bishop, templar, lantern, la rosa, mariner, and leper), a slew of support feats, new divine spells, alternate rules for...   [click here for more]
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Alternate Paths: Divine Characters 2- Odd Gods

Alternate Paths: Divine Characters 2- Odd Gods


The Sequel You Have Been Praying For! Alternate Paths: Divine Characters has a sequel! This time dive into a plethora of odd gods, weird and wonderful subsystems, and new classes! Overview: 31 new deities, 5 new base classes (avatar, demonologist, hermit, priestess, and valkyrie), a slew of divine “worship” feats, new divine spells, the new “soul room”...   [click here for more]
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Alternate Paths: Magical Characters

Alternate Paths: Magical Characters


Take Your Game To The Next Level! Introducing “Alternate Paths: Martial Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: 7 new base classes, non-vancian magic systems, 8 new armor properties,  20 new weapon properties, 3 unique magic items, 34 new feats (16 of...   [click here for more]
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Alternate Paths: Magical Characters 2

Alternate Paths: Magical Characters 2


Full Casters Need Love Too! Alt. Path Magical Characters 2 focuses on providing and exciting options for 9 level spellcasters! We’ve got new classes, archetypes, feats, spells (58 new spells!!!), alternate rules and class options galore and they are all dedicated towards full casters! The book is JAM PACKED with content! Each section could be its own product! Overview...   [click here for more]
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Alternate Paths: Martial Characters

Alternate Paths: Martial Characters


Take Your Game To The Next Level! Introducing “Alternate Paths: Martial Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: 20+ new alternate rules, 20+ new weapons, 5 new martial prestige classes, 8 new base classes (and 1 hybrid class too)! Base Classes:...   [click here for more]
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Alternate Paths: Martial Characters 2: Fight Smarter

Alternate Paths: Martial Characters 2: Fight Smarter


Take Your Game To The Next Level! Introducing the sequel to Alternate Paths: Martial Characters! In this entry we explore new ways to make combat less linear by presenting new rules and options that allow you to "fight smarter" not just "hit harder". Classes in this book follow the same design ethos as classes like rogues, rangers, and even vigilantees. This book examines things...   [click here for more]
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Alternate Paths: Martial Characters 3

Alternate Paths: Martial Characters 3


Fighters Can Have Nice Things Too! Ever played a martial character and got tired of saying, “I move up and hit it”? Well hold on to something because we’ve got a book for you! Alternate Paths: Martial Characters 3 focuses on giving dynamic options for martial characters, while exploring the design space normally occupied by the fighter & cavalier, and providing support...   [click here for more]
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Alternate Paths: Martial Magic

Alternate Paths: Martial Magic


Free Your Mages! Alternate Paths: Martial Magic is all about mixing magic and martial! We’ve got new magic/martial classes, feats to allow mages to have more fun, and so much more! Overview: 8 new classes (6 base, 2 hybrid),13 subsystems/alternate rules, 9 support feats, 8 general feats (including a style for mages!), and 4 metamagic feats. New Classes:...   [click here for more]
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Alternate Paths: Prestige Classes

Alternate Paths: Prestige Classes


Make Prestige Classes MEAN Something! Early in Pathfinder we are introduced to the concept of “prestige classes”, classes we need to qualify for in order to enter. These are seen as goals and many people work towards them. Unfortunately, not all prestige classes dovetail nicely with base classes and they were largely supplanted by archetypes, hybrids, and alternate classes. A...   [click here for more]
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Alternate Paths: Primal Characters

Alternate Paths: Primal Characters


Take Your Game To The Next Level! Introducing “Alternate Paths: Primal Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: Civilized vs uncivilized subsystem characters A super simple chaotic monk archetype (the "wild ascetic") A section on how...   [click here for more]
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Alternate Paths: Skills

Alternate Paths: Skills


Skills- They Are More Important Than You Think! Jump into Alt. Path: Skills and you’ll get dozens of ways to take advantage of skills in your game not to mention skill-focused classes, feats, and equipment! Each section could be its own book but we’ve combined them and interlaced them to make one super book of skills! Included: Alternate Rules for Expanded...   [click here for more]
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Alternate Paths: Social Characters

Alternate Paths: Social Characters


Take Your Game To The Next Level! Introducing “Alternate Paths: Social Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: Civilized vs Primal is back. Urban deities are thing now. The social caste system is off the hook. We made using social stuff...   [click here for more]
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Alternate Paths: Teamwork

Alternate Paths: Teamwork


It's Time to Party! This book is designed for experienced players and presents alternate rules and classes that are more suited to their needs. Many of the variant rules, classes, feats, and other material presented in this book focus on collective control over things, controlling multiple creatures, and treating the party as a team rather than a collective of individuals. Overview: 6...   [click here for more]
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Ancient Classes

Ancient Classes


Ancient Classes While the average adventurer is not expected to live long, one may live well into old age. Back pains, young rips running about quicker than ever before, and the steady loss of toughness and ability is enough to make any long time adventurer cranky and crotchety; and these situations could be increasingly fun to play. Why should roleplayers be limited to young, spry characters...   [click here for more]
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AntiMagic Source Book

AntiMagic Source Book


An Antimagic Source Book for Pathfinder! The mage getting you down? Feeling insecure about your role in the party ever since your wizard got 5th level spells? Well, we've got a book for that! Little Red Goblin Games has put together a book with classes, enchantments, feats, and new options for characters to combat magic users in their game. This book works great for high magic game...   [click here for more]
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Artifex (New Base Class)

Artifex (New Base Class)


Forge a God, Grow Your Faith. To forge a god is a bold move. Artifex are religious adherents to extremely minor deities: often household gods, ancestral family deities, and occasionally long forgotten gods that are no longer worshiped. The “little gods” they follow are often only as strong as adventurers and if anyone else worships the same god it’s probably a close family member. Artifex use...   [click here for more]
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Astral Marine (Starfinder)

Astral Marine (Starfinder)


Become a Faceless Killing Machine The astral marines are high-tech shock troops used as terror troops and elite forces. While soldiers defeat the enemy’s body, astral marines break their spirit and will to fight. They are the faceless iron wall that an enemy finds themselves hopelessly thrust against. When their opponents break - even a chink in their armor, a small hole in their...   [click here for more]
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Aug (Base Class)

Aug (Base Class)


"He's More Machine Than Man Now..." Augments, or “augs”, are those who modify their body for the sake of improving their capacity for violence. Some do it through extensive cybernetics, others though chemical tampering, integrated weapon systems, or permanent magical “upgrades”. Augments want to turn themselves into huge killer kill-bots, humans who undergo radical super-soldier...   [click here for more]
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Azure Mage (Base Class)

Azure Mage (Base Class)


Kill Things, Gain Their Powers. It’s That Simple. Azure mages are masters of magical mimicry. They draw the essence of creatures from their bodies and, through hard-learned magical spells, distill that essence and use it to empower themselves. The essence of a creature has a short half-life once drawn out and is proportional to the power of the creature they have copied, so their...   [click here for more]
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Bandyborn Base Class

Bandyborn Base Class


Drain to survive, drain to thrive, drain to win! A "banyborn" is a class that uses feral nature magic to drain foes and store that energy in gems that form on their skin. These predators can then "burn" that stored energy for fantastic effects! The book includes not only the bandyborn class but the "Bandy Priest" archetype which converts the bandyborn into a spell caster! Technical...   [click here for more]
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Battle Chef

Battle Chef


Battle of the Foods Disciples of the delectable dish, battle chef’s are culinary combatants who specialize in succulent surprises that spice up the battlefield. A chef needs discipline, class, a clean palate, a mastery of culinary magic, and a good knife hand. These are rare ingredients to find in a person so perfect preparation of both the chef & his tools is required....   [click here for more]
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Battle Chef (Pathfinder 2nd Edition Base Class)

Battle Chef (Pathfinder 2nd Edition Base Class)


The Battle Chef is Serving up an Extra Helping of Pain! Disciples of the delectable dish, battle chefs are culinary combatants who specialize in succulent surprises that spice up the battlefield. Becoming a battle chef requires an understanding not only of arcane magic, cooking, and combat, but a unique style of combat that is the result of all three. They utilize “manna”, magical foodstuff that...   [click here for more]
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Behold the Bizzelwhack!

Behold the Bizzelwhack!


Hark! A Bizzelwhack Approaches! Bizzelwhacks are profound frognostics, ripping through the mindules and phazarhs of the mindscape with their trusty himples. With a clash and a flare of kiffle-fire they earn their place in our hearts and minds. Trained from a young age in one of the various frognostic court-shelters, the road to becoming a bizzelwhack is not for the faint of heart....   [click here for more]
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Bizlock (Corporate Warlock)

Bizlock (Corporate Warlock)


Not Just Another Cog in the Machine When a creature amasses enough power, it is able to grant parts of it to others, usually by way of a deal or pact. In the days of yore, this practice was reserved to otherworldly grand devils and elder gods, court fey and angelic lords. With the changing of times comes the changing of power, and so too how it is distributed and these days pact-making...   [click here for more]
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Bladestorm (New Base Class)

Bladestorm (New Base Class)


Command a Storm of Flying Steel! By mastering the use of dancing weapons bladestorms are able to fill the battlefield with a storm of flying steel. The coordinate a confusing choreography that is as much an art as it is a display of combat prowess! While they don’t have the arcane talents of a traditional mage, their flying blades let them deal with threats at varying ranges and give them a dramatic...   [click here for more]
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Blood Knight Base Class

Blood Knight Base Class


Empowered by a supernatural bloodborne disease, blood knights use their own blood to perform arcane feats and reinforce their own body! By harnessing their magically charged blood, they carve a crimson swath through the battlefield. Already difficult to kill due to their magically-charged bodies, blood knights are durable warriors able to bounce back from mortal injury by harnessing blood magic to...   [click here for more]
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Bokafesh’s Never Ending Dungeon

Bokafesh’s Never Ending Dungeon


Welcome to the Dungeon, We Ain’t Playing Games In Bokafesh’s Never Ending Dungeon players will explore a paradoxical dungeon comprised of a demiplane. It is broken up into an endless number of “sectors” that don’t exist until the players explore them. The trick is that, until it is observed, nothing else exists on this plane. Once explored the sector “has always existed”...   [click here for more]
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Bravo Hybrid Class

Bravo Hybrid Class


When You Just Have to be a Massive Jerk Rogues steal, fighters fight and folks cry either way when their work’s done. A bravo is a bully who skips all the pleasantries and training that a fighter might have and just kicks ‘em right in the unmentionables. Sure he’s not as nimble or skilled as a rogue, but who is? A bravo is a combat-focused thief who specializes in fighting dirty...   [click here for more]
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Cantermage (New Base Class)

Cantermage (New Base Class)


Call in The Cavalry! Mage cavalry has been a much sought-after cavalry on the battlefield for many years - mobile mages able to relocate to wherever they are needed to turn the tide of battle. The answer to this need is the cantermage - the horse-riding mage who specializes in combat magic. Secured atop their arcane mounts, they work their spells as they ride across the battlefield. Includes:...   [click here for more]
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Champions of Magic

Champions of Magic


A Mage Like No Other! Not every mage wears robes, a pointy hat, and carries a staff. What a colorless world it would be if everyone’s color spray was the same rainbow! No! Mages are an ambitious, adventurous, imaginative, and quite frankly- a vain lot. It’s unsurprising then that many seek to develop their own unique styles of spellcraft. Some study the intricacies of a single spell...   [click here for more]
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Classes of Red Sector

Classes of Red Sector


Make Your Starfinder Games a Bit More Classy! So we’re tossing FIVE of our best base classes for the Starfinder Roleplaying Game in a single book! (People Kickstart for less!) What do we have? Well... Badass space Bikers! Dapper, daring Merchant-Princes! Psions who use psychic kung fu! Pulpy cosmic Star Rangers*! Dominating Tyrants! *This...   [click here for more]
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D20 Minigames: Fantasy Grand Prix & Obstacle Course

D20 Minigames: Fantasy Grand Prix & Obstacle Course


Take Pathfinder in a Different Way! This book contains two different kind of mini-games you can play using content from the Pathfinder Core Rulebook. We wanted to explore what other kinds of games were possible in a fantasy world, things beyond just delving dungeons and slaying dragons. This book is (hopefully) the first in a series of short systems that allow you to convert your...   [click here for more]
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Dath (New Race)

Dath (New Race)


One People. Many Divisions. Once a single race, the Dath have been split into a collection of sub-races defined by the color of their skin and their awesome magical powers. With a (mostly) unified culture, the Dath are ready to be dropped into your next game! Enjoy this vibrant race, with powers as diverse as their hues! Includes: Racial Traits For 6 Primary Colors:...   [click here for more]
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Davatti Base Class (Starfinder)

Davatti Base Class (Starfinder)


Fold Space and Beat Face! Davatti is a novel base class for the Starfinder Roleplaying Game! These warrior-monks free their minds and can move in 2 new physical directions! They can fold space like oragami and make weapons out of them, modify their weapons, and teleport across the battlefield just as easily as walking! Included The Davatti Base Class:...   [click here for more]
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Digital Reality: Rules for Augmented Reality & Virtual Reality

Digital Reality: Rules for Augmented Reality & Virtual Reality


It’s As Real As You Make It Add new dimensions to Starfinder with our rules for Augmented and Virtual Reality! Explore the infospheres by entering the Virtual Plane, an artificial dimension formed from the connected computers of the galaxy! Add cyberpunk flair with AR displays and programs! And blend holographic art and mesmerizing talent with the Fantasist, a new base class for Starfinder! Includes...   [click here for more]
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Dilettante Base Class

Dilettante Base Class


 (Sung to the tune of “If You Are Happy And You Know It”) “If you get distracted and you know it play this class! If you multiclass and you know it play this class!! If you get bored with one class and you really want to show it, play this class! " The Dilettante is a base class that gets the 1st level ability of other base classes (and later on, some prestige classes). There is...   [click here for more]
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Dokkalfar & And The Houses of the Umber Worlds

Dokkalfar & And The Houses of the Umber Worlds


"We've Grown Wise and Strong in the Dark" A new race for Starfinder lurks in the dark realm of Milliheim. Meet the Dökkálfar, the albino elves of the last House of Ívaldasynir who were trapped in Milliheim, a shadowy realm of poisoned earth and terror, for many generations. The fell to barbarism before returning civility in their exceedingly cruel environment. Now they have re-emerged...   [click here for more]
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Doodle Dice Monsters

Doodle Dice Monsters


What's All This Then? Doodle Dice Monsters is a dice game in which players make doodles of monsters and then use dice to give those monsters abilities. The monsters then duke it out in a manner reminiscent of many collectible card games players might be familiar with. Players battle to the last die for bragging rights, honor, and as an excuse to draw bizarre, murderous monsters....   [click here for more]
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Dragon Tiger Ox (Wuxia/Wushu Source Book)

Dragon Tiger Ox (Wuxia/Wushu Source Book)


Dragon Tiger Ox An ancient China/wuxia source book for the Pathfinder Roleplaying Game. In distant lands, the sun rises on an awesome world where dragons bring rain, deities are under every stone, and the will of mortals cuts deeper than the sharpest sword. Under the rule of the Enlightened Emperor, gods grace the earth and heroes rise to the heavens! Witness the awesome power...   [click here for more]
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Dragoon (Base Class & Lore)

Dragoon (Base Class & Lore)


A New Class for a New Game! “The Mewthian Disaster, a catastrophic event that killed millions, was perhaps the single greatest tragedy we have ever benefited from. They called it a disaster. I say it was a crucible that forged the weapons righteousness needed to survive.” --Schola Dimus Rigan, “On the Mewthian Fallacy” Short Version: You are a...   [click here for more]
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Dung Monger Base Class

Dung Monger Base Class


Smells Like Victory Explore the wonderful and thrilling base class that everyone is clamoring to play! Take on the mythical world of sword and sorcery, dragons and magic, bar wenches and kings with the power of the Dung Collector Base Class™ by Little Red Goblin Games! Play your way through all 20 levels of this beautifully written, lovingly laid out, and painstakingly illustrated...   [click here for more]
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Dynamic Action (2e)

Dynamic Action (2e)


Dial The Action Up To 11! Spice up your game with a mix of exciting and energized rules and feats! The contents of this book are a great way to add some anime-inspired energy to Pathfinder 2! Includes The Desperation System: When the chips are down and your back’s to the wall, call upon these amazing moves to turn the tide! Unleash powerful finishing...   [click here for more]
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Elderspeech

Elderspeech


Stick And Stones May Break Your Bones, But These Words Will Do Far Worse! Truespeech, power words, truenames, and other forms of magical language are omnipresent in our myths and legends. Magic titles and words of power have tremendous power when backed by a bit of magic and the will to enforce it. The Elderspeech system for Pathfinder 1st Edition creates a unique system to create...   [click here for more]
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Elemental Host (New Base Class for 2nd Edition)

Elemental Host (New Base Class for 2nd Edition)


Fight With The Fury Of The Elements! Elemental Hosts are warrior-shamans who wield elemental forces to devastate their foes, powered by a spiritual bond with an elemental spirit who now resides within them. Blast your enemies with elemental fire, conjure weapons made from lightning, or fuse with your stony spirit to become a living elemental! Revised for Pathfinder 2, the Elemental Host returns! Includes:...   [click here for more]
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En Garde! More Martial Classes for Pathfinder

En Garde! More Martial Classes for Pathfinder


En Garde! More Martial Classes for the Pathfinder Roleplaying Roleplaying Game Fencer Alternate Class for a Caviler:  Gallantry is not dead nor is the time honored art of fencing. Armed with a rapier, the gentleman’s weapon, a fencer stands strong against those who would offend him. One by one he calls out the foes of his lords and slays them with panache and skill. Bound to...   [click here for more]
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Equinox [Min-Campaign Setting]

Equinox [Min-Campaign Setting]


Campaign Inspirations  This will be our 2nd "Campaign Inspiration" (Our first was "Of Angels and Demons"). They are relatively cheap, short, imaginative, inspirations for a campaign setting. Less detailed than a full campaign book, they leave room for a GM to take the concept and run with it as they see fit. Welcome to Azrin  Equinox is set on the plane of Azrin. Azrin is the resulting...   [click here for more]
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  Drudge! Core Rule Book | 2nd EDITION | Tabletop game in any genre.