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Alternate Paths: Ascetic Characters

Alternate Paths: Ascetic Characters


Expand Your Mind, Expand Your Game Introducing “Alternate Paths: Ascetic Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: Awakening System: This system allows a character to reach “enlightenment” by accepting (on a personal/spiritual...   [click here for more]
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Alternate Paths: Divine Characters 2- Odd Gods

Alternate Paths: Divine Characters 2- Odd Gods


The Sequel You Have Been Praying For! Alternate Paths: Divine Characters has a sequel! This time dive into a plethora of odd gods, weird and wonderful subsystems, and new classes! Overview: 31 new deities, 5 new base classes (avatar, demonologist, hermit, priestess, and valkyrie), a slew of divine “worship” feats, new divine spells, the new “soul room”...   [click here for more]
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Alternate Paths: Magical Characters

Alternate Paths: Magical Characters


Take Your Game To The Next Level! Introducing “Alternate Paths: Martial Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: 7 new base classes, non-vancian magic systems, 8 new armor properties,  20 new weapon properties, 3 unique magic items, 34 new feats (16 of...   [click here for more]
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Alternate Paths: Magical Characters 2

Alternate Paths: Magical Characters 2


Full Casters Need Love Too! Alt. Path Magical Characters 2 focuses on providing and exciting options for 9 level spellcasters! We’ve got new classes, archetypes, feats, spells (58 new spells!!!), alternate rules and class options galore and they are all dedicated towards full casters! The book is JAM PACKED with content! Each section could be its own product! Overview...   [click here for more]
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Alternate Paths: Martial Characters 2: Fight Smarter

Alternate Paths: Martial Characters 2: Fight Smarter


Take Your Game To The Next Level! Introducing the sequel to Alternate Paths: Martial Characters! In this entry we explore new ways to make combat less linear by presenting new rules and options that allow you to "fight smarter" not just "hit harder". Classes in this book follow the same design ethos as classes like rogues, rangers, and even vigilantees. This book examines things...   [click here for more]
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Alternate Paths: Martial Characters 3

Alternate Paths: Martial Characters 3


Fighters Can Have Nice Things Too! Ever played a martial character and got tired of saying, “I move up and hit it”? Well hold on to something because we’ve got a book for you! Alternate Paths: Martial Characters 3 focuses on giving dynamic options for martial characters, while exploring the design space normally occupied by the fighter & cavalier, and providing support...   [click here for more]
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Alternate Paths: Martial Magic

Alternate Paths: Martial Magic


Free Your Mages! Alternate Paths: Martial Magic is all about mixing magic and martial! We’ve got new magic/martial classes, feats to allow mages to have more fun, and so much more! Overview: 8 new classes (6 base, 2 hybrid),13 subsystems/alternate rules, 9 support feats, 8 general feats (including a style for mages!), and 4 metamagic feats. New Classes:...   [click here for more]
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Alternate Paths: Skills

Alternate Paths: Skills


Skills- They Are More Important Than You Think! Jump into Alt. Path: Skills and you’ll get dozens of ways to take advantage of skills in your game not to mention skill-focused classes, feats, and equipment! Each section could be its own book but we’ve combined them and interlaced them to make one super book of skills! Included: Alternate Rules for Expanded...   [click here for more]
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Alternate Paths: Teamwork

Alternate Paths: Teamwork


It's Time to Party! This book is designed for experienced players and presents alternate rules and classes that are more suited to their needs. Many of the variant rules, classes, feats, and other material presented in this book focus on collective control over things, controlling multiple creatures, and treating the party as a team rather than a collective of individuals. Overview: 6...   [click here for more]
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D20 Minigames: Fantasy Grand Prix & Obstacle Course

D20 Minigames: Fantasy Grand Prix & Obstacle Course


Take Pathfinder in a Different Way! This book contains two different kind of mini-games you can play using content from the Pathfinder Core Rulebook. We wanted to explore what other kinds of games were possible in a fantasy world, things beyond just delving dungeons and slaying dragons. This book is (hopefully) the first in a series of short systems that allow you to convert your...   [click here for more]
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Dokkalfar & And The Houses of the Umber Worlds

Dokkalfar & And The Houses of the Umber Worlds


"We've Grown Wise and Strong in the Dark" A new race for Starfinder lurks in the dark realm of Milliheim. Meet the Dökkálfar, the albino elves of the last House of Ívaldasynir who were trapped in Milliheim, a shadowy realm of poisoned earth and terror, for many generations. The fell to barbarism before returning civility in their exceedingly cruel environment. Now they have re-emerged...   [click here for more]
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Dung Monger Base Class

Dung Monger Base Class


Smells Like Victory Explore the wonderful and thrilling base class that everyone is clamoring to play! Take on the mythical world of sword and sorcery, dragons and magic, bar wenches and kings with the power of the Dung Collector Base Class™ by Little Red Goblin Games! Play your way through all 20 levels of this beautifully written, lovingly laid out, and painstakingly illustrated...   [click here for more]
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Elderspeech

Elderspeech


Stick And Stones May Break Your Bones, But These Words Will Do Far Worse! Truespeech, power words, truenames, and other forms of magical language are omnipresent in our myths and legends. Magic titles and words of power have tremendous power when backed by a bit of magic and the will to enforce it. The Elderspeech system for Pathfinder 1st Edition creates a unique system to create...   [click here for more]
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Forces of Red Sector (Combat Content for Starfinder!)

Forces of Red Sector (Combat Content for Starfinder!)


Expanded Combat Content for Starfinder! This book provides support and expanded rules for martial characters in the Starfinder Roleplaying Game. The book specifically focuses on soldiers, operatives, and solarians. It also details the martial and military organizations of Red Sector- ideas that can be used for any Starfinder game. Finally, it provides two new martial classes for...   [click here for more]
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Gonzo

Gonzo


The Gonzo Book  When titling this book, we had to find an appropriate phrase, and “gonzo” was the only one that gave us a perfect fit. This book looks at the Pathfinder system as being more malleable in terms of inspiration and tone; that is to say, designers and players can use this book to inject a heavy dose of other genres and aesthetics into what would normally be a traditional (somewhat...   [click here for more]
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Gonzo Presents: The Kitchen Sink

Gonzo Presents: The Kitchen Sink


We’ve Got Everything... and the Kitchen Sink! We’ve been developing Pathfinder material for, at the time of publishing this, about 8 years and over the course of that mad journey we’ve had material we could never quite find a book for. Some of it was too weird, too unwieldy, too one note, or too thematically different from other material that it never ended up in the book. So...   [click here for more]
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Little Red's Big Book of Weapons

Little Red's Big Book of Weapons


The One Weapon Compendium You Will Ever Need to Buy Looking for a weapon from some obscure source? Want to see literally every weapon for LRGG or Paizo that we could reprint in one place? This is your book. Cheap- easy to pass around, easy to navigate, great for your table. This compendium has every weapon listed by handedness, proficiency, on an easy to read table. Further sections...   [click here for more]
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Loki's Game

Loki's Game


Loki's Game A Game By Scott Gladstein Loki’s Game is a game of tactics and trickery; the key aspect being explored is one’s ability to adapt to the situation presented and evaluate choices. Picking the right piece when the opportunity is right will ensure victory while moving the wrong one will end the game quickly! Plays Like: Checkers. Chess, Connect...   [click here for more]
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LRGG's Guide to Culture

LRGG's Guide to Culture


Culture Yourself! This book introduces “cultures”, race and setting neutral background options for your characters and NPCs! Compatible with both Pathfinder and Dungeons & Dragons 5th Edition this book explores 6 cultures! Culture Overview The Immortal Houses: Immortals produce lots of offspring and generally get fairly rich. Their scions...   [click here for more]
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Necropunk Advanced Player's Guide

Necropunk Advanced Player's Guide


This Means War... The theme for the Necropunk Advanced Player’s Guide orbits around war. Necropunk’s view of conflict is singular; war is a sad venture, into which no one escapes unscathed. The unhappy affair of battle is accompanied by the political accusation of cruelties on either side in the Humanity Symposium and the tears of those who are left behind. No, war is not a gleeful venture in Necropunk....   [click here for more]
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Necropunk Bestiary

Necropunk Bestiary


The Necropunk Campaign Setting comes with a copy of this product. This product is only for people who only want this PDF. Included: Alien Template 12 new monsters (+ variants) 5 iconic NPC stat blocks at levels 1, 5, 10, 15, and 20 Ghouls and a security agent stat blocks Total Page Count: 44 (2 OGL, 1 Cover, 1 Credits, 41 Content) Bookmarked...   [click here for more]
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Necropunk Ewgee Source Book

Necropunk Ewgee Source Book


In an Uncivilized Universe, You've Got Style and Class! The next book for our Necropunk campaign setting is the Ewgee Source Book! It explores the Coreworld, Sentinels, Necromancer's Guild, Prime Bloodline, and Exile Shard factions in greater detail. It serves as a companion book to both the Core Rulebook and Welshen Source book and really gives some great class support to those parts of the Ewgee...   [click here for more]
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Necropunk Welshen Source Book

Necropunk Welshen Source Book


Sentinels to the front, Necromancers to the back and today's shaping up to be a good day to be a welshen! Grab your war knife, dodge some bullets, and get to killing because this book's for all the Welshen players out there! We've got 40+ pages of welshen goodness crammed into this book (quite efficiently I might add). We've got archetypes, prestige classes, weapons, feats, and all the lore for...   [click here for more]
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Rift Riders (Mutants and Masterminds 3rd Edition Setting)

Rift Riders (Mutants and Masterminds 3rd Edition Setting)


“Rift Riders” is a new universe for Mutants and Masterminds 3rd Edition! Set in an exciting world where exotic kaiju spawn through cosmic rifts and do battle with superheroes, this setting will be sure to add some flair to your table. Just want some prebuilt, creatively designed, characters? We’ve got 31 for you complete with Hero Lab files for them! This setting is light-hearted,...   [click here for more]
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Scifi Themes (Stafinder)

Scifi Themes (Stafinder)


New Themes for Starfinder! A collection of new themes for the Starfinder Roleplaying game. We felt a lot of obvious/common themes were overlooked in the initial development of Stafinder. We allowed ourselves to explore possibly negative or harmful thematic elements (such as being a slave or an addict) so that we could expand the options players had in presenting their characters. This book requires...   [click here for more]
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Transhumanism

Transhumanism


What Does It Mean to Be Human? This book explores transhumanist culture, technologies, and methods for Starfinder. It takes a look at “morphs” (genetic enhancements) of various races, unwanted mutations, and intentional gene splicing. Included: Morphs: 17 morphs for the core player races of Starfinder. Morphs are more powerful racial variants brought about by...   [click here for more]
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Tome of Ethical Necromancy!

Tome of Ethical Necromancy!


Why Does Necromancy Get Such a Bad Rap?  Sure they can call forth dark powers to suck your soul out but they also make one hell of a doctor when you run out of other options! We present ways for you to play a good aligned necromnacer, explain som ways you can use them for good (rather than evil), give you some new spells to help out with that, and toss in the necroknight base class...   [click here for more]
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Alien Party Bus- New Races for Starfinder

Alien Party Bus- New Races for Starfinder


All Aboard the Alien Party Bus! The goblins are back again to bring you more gonzo-style content! In this installment the little red goblin crew (Scott Gladstein & Ian Sisson) put in space suits and dive head first into Starfinder to bring you 5 new and exciting races! Add a little whimsy and humor to your game with these races- it's not all gloom and doom in space! Featuring:...   [click here for more]
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Aug (Base Class)

Aug (Base Class)


"He's More Machine Than Man Now..." Augments, or “augs”, are those who modify their body for the sake of improving their capacity for violence. Some do it through extensive cybernetics, others though chemical tampering, integrated weapon systems, or permanent magical “upgrades”. Augments want to turn themselves into huge killer kill-bots, humans who undergo radical super-soldier...   [click here for more]
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Horror Game Quick Refrence

Horror Game Quick Refrence


A Flavorful Gaming Aid for Your Next Horror Themed Game! What Is This Book? It is a quick reference book for horror themed games and is meant as a gaming aid. This book does not include every option available to every class- just the ones that are relevant to a horror game. For example, while this book skips over alchemist discoveries like frost bomb and spontaneous...   [click here for more]
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Little Red Goblin Games Racial Guide 3: Races of Darkness

Little Red Goblin Games Racial Guide 3: Races of Darkness


Little Red Goblin Games Racial Guide 3: Races of Darkness We are proud to present Racial Guide 3: Races of Darkness! This installment focuses on new races found primarily in and around the underdark. The book is loaded with lore (politics, geology, culture, etc), new mechanics (darkness as a terrain type for example), 15 deities (ever wonder what a troll deity was like?), 15 new racial weapons,...   [click here for more]
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Little Red's Bestiary

Little Red's Bestiary


Tons of Creative Creature For Your Pathfinder Game! Originally only available to our Patrons, we are releasing the entire catalog of creature's from there to the public for the first time! These include (but are not limited to): Cogers: Massive, shaggy, eternally hungry, cat-beasts that are apex predators! They are unstoppable, cruel, bestial, warriors...   [click here for more]
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Possessor Base Class

Possessor Base Class


Possess your friends, possess your enemies, possess your neighbor's dog You have a flexible spirit, one able to fuse with the body of another. This spiritual practice is known as “spiritual fusion” and is a form of possession that can augment the body of a friend or destroy the body of an enemy. Some see you as a leech, a parasite, or a social loaf but your capacity for good or evil...   [click here for more]
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Poisoner Base Class

Poisoner Base Class


Part herbalist and part assassin, a poisoner is an enigmatic figure who brews noxious poisons for use in their deadly vocation. They have a special talent for remaining out of the way, going unseen, and plying their trade in the shadows. Many favor blow darts or other easily concealable ranged weapons but they’ll settle for anything that can deliver their fatal concoctions. Some municipalities have...   [click here for more]
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A Land Out of Time (Dinosaur Setting)

A Land Out of Time (Dinosaur Setting)


A World Lost From Time The world is known as Karkus. Numerous fantastic creatures thrive in the thick jungles and flat deserts, some so massive even a brachiosaur can be considered nothing more than an appetizer for its true main course. The saurian races that rule the landscape are constantly at each other’s throats. Planar rifts dotting the landscape drop through everything from...   [click here for more]
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Battle Chef

Battle Chef


Battle of the Foods Disciples of the delectable dish, battle chef’s are culinary combatants who specialize in succulent surprises that spice up the battlefield. A chef needs discipline, class, a clean palate, a mastery of culinary magic, and a good knife hand. These are rare ingredients to find in a person so perfect preparation of both the chef & his tools is required....   [click here for more]
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Champions of Magic

Champions of Magic


A Mage Like No Other! Not every mage wears robes, a pointy hat, and carries a staff. What a colorless world it would be if everyone’s color spray was the same rainbow! No! Mages are an ambitious, adventurous, imaginative, and quite frankly- a vain lot. It’s unsurprising then that many seek to develop their own unique styles of spellcraft. Some study the intricacies of a single spell...   [click here for more]
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Doodle Dice Monsters

Doodle Dice Monsters


What's All This Then? Doodle Dice Monsters is a dice game in which players make doodles of monsters and then use dice to give those monsters abilities. The monsters then duke it out in a manner reminiscent of many collectible card games players might be familiar with. Players battle to the last die for bragging rights, honor, and as an excuse to draw bizarre, murderous monsters....   [click here for more]
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Equinox [Min-Campaign Setting]

Equinox [Min-Campaign Setting]


Campaign Inspirations  This will be our 2nd "Campaign Inspiration" (Our first was "Of Angels and Demons"). They are relatively cheap, short, imaginative, inspirations for a campaign setting. Less detailed than a full campaign book, they leave room for a GM to take the concept and run with it as they see fit. Welcome to Azrin  Equinox is set on the plane of Azrin. Azrin is the resulting...   [click here for more]
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Goblin Rations: Futureborn Race

Goblin Rations: Futureborn Race


Everybody eats at our table! Gather 'round the table and eat up! This Goblin Ration's made with some Cajun spices! Line up and get a healthy scoop of Pathfinder goodness with "Futureborn" race in this Goblin Ration, our free micro PDFs! Happy gaming, Little Red Goblin Games ...   [click here for more]
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Goblin Rations: Sasquatch Race

Goblin Rations: Sasquatch Race


Everybody eats at our table! Gather 'round the table and eat up! This Goblin Ration's made with some Cajun spices! Line up and get a healthy scoop of Pathfinder goodness with "Sasquatch" race in this Goblin Ration, our free micro PDFs! Happy gaming, Little Red Goblin Games ...   [click here for more]
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Goblin Rations: The Lard Golem

Goblin Rations: The Lard Golem


Everybody eats at our table! Gather 'round the table and eat up! This Goblin Ration's made with some Cajun spices! Line up and get a healthy scoop of goodness with "The Lard Golem" a new enemy for the Pathfinder Roleplaying game. Happy gaming, Little Red Goblin Games ...   [click here for more]
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Grey Alien Racial Guide

Grey Alien Racial Guide


You Got Your Sci-Fi in my Fantasy! Greys are a tall, thin, race of aliens. Eons more advanced than any culture in contemporary fantasy settings, they exist as quiet universal observers and agents of peace. However, they are an innately intellectual and curious race which often comes into conflict with their general rule on non-involvement. When a planet peaks the interest of the...   [click here for more]
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Heroes of the East

Heroes of the East


Included: 18 pages Tao: The glorious internal damaging ki-casting martial divine caster you never knew you wanted. Street Samurai: The stylish, fast drawing, monstercutter who was raised on the streets with the toughest of peeps. Grit based samurai. Warrior Poet: A bardic alternate who doesn't cast spells but works better...   [click here for more]
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Heroes of the East 2

Heroes of the East 2


The Warriors Return The warriors of the east are back again, with flashing blade and a score to settle. The martialist will use any method. Be irritated by the Harrier’s antics and find the Student of the Sword within. Warriors of the east unite! Included: * 32 page document * Martialist: A wuxia combatant with a flair for the...   [click here for more]
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Heroes of the East 3

Heroes of the East 3


How the East Was Won It is the spirit of the orient that, in order for one man to triumph over another, they must not only be physically superior, but spiritually more enlightened. The clashing of steel on the battlefield is mirrored by the chasing of ideals in the hearts of men. It is with that in mind we set out to explore our third book in the Heroes of the East.   Two...   [click here for more]
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Heroes of the West

Heroes of the West


Out in the west, they say there are a thousand stories. A few of them belong to those who make their own path. Many are tales of battle, sneaking and finding, or seeing all we’ve worked for crumbling to dust. But those who pull themselves out of the pitfalls, those who fight even a losing battle, and those who make mountains out of molehills. Those are the stories that people...   [click here for more]
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King of the Ring

King of the Ring


Can you smell what Little Red is cook'en? "Jigsaw McGraw stood, entire body tense, as the dragon landed before them. The half-orc licked his non-broken tusk as his friends tried to calm the wyrm from his chosen course of action. Something about burning down an entire village for not giving it a whole flock of sheep. That didn’t matter to Jigsaw, he was more interested in this new...   [click here for more]
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Law & Order

Law & Order


Not "that" kind of Law & Order (but close!) The scales of justice are balanced precariously. One side is weighted down by the villainy of the scum that bring about more anarchy and discord with each new out-lash. They are brought into check by the responsibility of the just and the vigilant. Those that strive to bring justice and order to the world are at constant war with the baser impulses...   [click here for more]
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Little Red Goblin Games Racial Guide 2: Culture & Class

Little Red Goblin Games Racial Guide 2: Culture & Class


When someone thinks of fantasy, certain genre-defining races come to the front of the mind. Surprisingly throughout the years, the basic attributes of these races have remained the same despite sweeping changes to the worlds around them. It begs the question “What makes these races what they are?” Just being born an elf doesn’t mean they’ll be an archer or mage, despite both...   [click here for more]
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