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Weekly Wonders - Vampiric Infusions Volume II

Weekly Wonders - Vampiric Infusions Volume II


Unlock Your Vampiric Potential!   Long ago, before there was a dhampir race, playing a vampire in the Pathfinder Roleplaying Game was a difficult and frustrating task. The vampire template was clearly not designed with player characters in mind, and couldn’t support the wide variety of interpretations of the vampire myth now available in fantasy media. Necromancers of the Northwest proposed...   [click here for more]
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Weekly Wonders - Vengeful Curses

Weekly Wonders - Vengeful Curses


Powerful Magic to Punish Those Who Wronged You In folklore and mythology, and often in more modern fantasy media, curses are powerful things, and not to be taken lightly, and there are few things that have as much potential to ruin your life than a witch or wizard who feels that you have wronged them in some way. In Pathfinder, however, curses often lack much bite to begin...   [click here for more]
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Weekly Wonders - Vigilante Talents

Weekly Wonders - Vigilante Talents


Enhance Your Utility Belt!   The vigilante class, introduced in Pathfinder Roleplaying Game: Ultimate Intrigue, is one of the most modular classes in the game, allowing players to heavily customize their character with both vigilante and social talents, and, through use of archetypes, create vigilantes that are focused on combat, stealth, or even magic. Further, the class drips with crime-fighting...   [click here for more]
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Weekly Wonders - Villainous Achievement Feats

Weekly Wonders - Villainous Achievement Feats


Achieve New Feats of Villainy! Being a villain isn’t about the powers you have, or the equipment you possess. Being a villain is about all of the horrible, terrible, and ultimately vile things that you do. The ability to cast fireball doesn’t make you villainous, but casting fireball on an orphanage run by nuns will change your alignment to evil real quick. This book...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume I

Weekly Wonders - Villainous Archetypes Volume I


It’s Good to Be Bad!                   Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume II

Weekly Wonders - Villainous Archetypes Volume II


It’s Good to Be Bad!                   Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume III

Weekly Wonders - Villainous Archetypes Volume III


It’s Good to Be Bad!                   Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume IV

Weekly Wonders - Villainous Archetypes Volume IV


It’s Good to Be Bad!                   Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume V

Weekly Wonders - Villainous Archetypes Volume V


It’s Good to Be Bad!                   Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume VI

Weekly Wonders - Villainous Archetypes Volume VI


It’s Good to Be Bad!                   Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume VII

Weekly Wonders - Villainous Archetypes Volume VII


It’s Good to Be Bad!                   Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Magic Items

Weekly Wonders - Villainous Magic Items


Evil Gets the Best Toys! Every villain deserves some exciting gear, to let them take their evil over the top, and to the next level. Whether it’s ancient artifacts of ultimate evil, cutting edge technology that no one else can stand up against, powerful magical gifts from demonic or infernal benefactors, or just plain old piles of cash, it seems that the resources of evil are always quite...   [click here for more]
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Weekly Wonders: A Conjurer's Guide to Divs

Weekly Wonders: A Conjurer's Guide to Divs


Summon the Servants of Ahriman! One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately,...   [click here for more]
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Weekly Wonders: A Conjurer's Guide to Kami

Weekly Wonders: A Conjurer's Guide to Kami


Summon the Mysterious and Inscrutable Kami!   One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately,...   [click here for more]
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Weekly Wonders: A Conjurer's Guide to Kytons

Weekly Wonders: A Conjurer's Guide to Kytons


Summon the Twisted and Sadistic Kytons!   One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately,...   [click here for more]
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Weekly Wonders: A Conjurer's Guide to Psychopomps

Weekly Wonders: A Conjurer's Guide to Psychopomps


Summon the Ushers of the Afterlife! One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately,...   [click here for more]
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Weekly Wonders: Angelic Corruption

Weekly Wonders: Angelic Corruption


Your Sins Shall Be Purged! Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask, however...   [click here for more]
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Weekly Wonders: Arcanostatic Corruption

Weekly Wonders: Arcanostatic Corruption


Power by the Gigawatt!                   Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to...   [click here for more]
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Weekly Wonders: Cut to the Chase

Weekly Wonders: Cut to the Chase


The Chase is On!   Utilizing the chase rules can be a fun and dynamic way to approaching encounters that would otherwise boil down to comparing movement speed. However, compiling obstacles for a chase can be a difficult experience. And while there are plenty of sources of premade chase cards for you to choose from, these chase cards can fall prey to being difficult to interact with or being to rigid...   [click here for more]
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Weekly Wonders: Drider Corruption

Weekly Wonders: Drider Corruption


Along Came A Spider... Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask, however...   [click here for more]
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Weekly Wonders: New Corruption Manifestations Volume I

Weekly Wonders: New Corruption Manifestations Volume I


Deep Ones, Devils, and Ghouls, Oh My!                   Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow...   [click here for more]
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Weekly Wonders: New Corruption Manifestations Volume II

Weekly Wonders: New Corruption Manifestations Volume II


Be Your Own Kind of Monster!                   Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves...   [click here for more]
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Weekly Wonders: Psychic Pathways

Weekly Wonders: Psychic Pathways


Secret Paths of Occult Power!                   Pathfinder Roleplaying Game: Occult Adventures introduced psychic magic to the game, with five classes of psychic spellcasters, expanding the number of sources of magic from two (arcane and divine) to three. Unfortunately, certain aspects of the game that were made before the introduction of psychic magic, which could not have...   [click here for more]
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Weekly Wonders: The Lich Master

Weekly Wonders: The Lich Master


Be the Best Lich You Can Be!   For nearly as long as liches have existed in tabletop roleplaying games, players have wanted to have the chance to be one. The Pathfinder Roleplaying Game Bestiary has a template for liches, but it isn’t designed with players in mind, and so many GMs are forced to tackle questions like: what do I need to do to become a lich? Is a CR +2 adjustment the same...   [click here for more]
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Weekly Wonders: The Plant Corruption

Weekly Wonders: The Plant Corruption


Turn Your Enemies To Mulch!                   Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves...   [click here for more]
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Weekly Wonders: The Yellow Dragon

Weekly Wonders: The Yellow Dragon


A New Shade of Dragon! There are many kinds of dragons, and as new Pathfinder Bestiaries have come out, the number has only continued to increase. Chromatic dragons, metallic dragons, oriental dragons, primal dragons, and so many more. You might think that with all those dragons already out there, there’s no need for any more. If so, you’d be wrong. This book presents...   [click here for more]
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Weekly Wonders: Wendigo Corruption

Weekly Wonders: Wendigo Corruption


Endless Hunger and Eternal Chill! Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask,...   [click here for more]
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Wells of Wonder - Arcane Fonts

Wells of Wonder - Arcane Fonts


A New Kind of Magic For Your Game! Fantasy worlds are full of strange and mystical fonts, wells, and fountains that can imbue unknown magics upon those who drink from them…or so the tales say. In truth, these fantastical elements are rarely seen in roleplaying games, as their mystical nature is often at odds with the strict, codified rules of the game. ...   [click here for more]
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Wild Things - Options for Animal Companions

Wild Things - Options for Animal Companions


Dance on the Wild Side!                   Animal companions. They’re practically characters in their own right, and a surprisingly large number of classes have access to them, but somehow, through a mix of being difficult to roleplay and having much less options for customization, they always seem to wind up forgotten in the background. Don’t let this fate happen to your animal...   [click here for more]
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Wondrous Treasures - Illumination

Wondrous Treasures - Illumination


Your Guiding Light!   For many adventurers, treasure is both a goal and a tool. One of the most rewarding parts of a grand and heroic adventure is picking up a sweet new magic sword, or upgrading to a shiny new suit of armor. At the same time, those items serve as useful tools that one relies on in order to face the horrors and dangers that are a part of the adventuring lifestyle. In the Pathfinder...   [click here for more]
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Wondrous Treasures - Nature's Bounty

Wondrous Treasures - Nature's Bounty


Wield the Power of Nature!   For many adventurers, treasure is both a goal and a tool. One of the most rewarding parts of a grand and heroic adventure is picking up a sweet new magic sword, or upgrading to a shiny new suit of armor. At the same time, those items serve as useful tools that one relies on in order to face the horrors and dangers that are a part of the adventuring lifestyle. In the...   [click here for more]
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Advanced Arcana

Advanced Arcana


 My Dearest Student,             I am glad to hear that you were accepted into the Aubergrave Academy of Magecraft. I wasn't surprised that you were able to gain entrance-I've always known you were a bright and promising young pupil, but still, I am excited to hear that you will be joining the elite ranks of mages who've attended Aubergrave. I'm sure you recall that it was...   [click here for more]
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Advanced Arcana Volume II

Advanced Arcana Volume II


The Only Spellbook You'll Ever Need!               This book, Advanced Arcana Volume II, the sequel to the most popular Necromancers of the Northwest product ever, has been long awaited, and not in vain. At over 100 pages, it not only contains over 100 new spells, but also contains alternate familiar options, alternate arcane bonds, and new rules covering the customization of spellbooks...   [click here for more]
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Advanced Arcana Volume III

Advanced Arcana Volume III


Do You Believe in Magic?             The Advanced Arcana series has quickly developed a reputation for excellence, not just because the individual spells contained within these books are of the highest caliber, but because each book explores a theme, pushing the boundaries of what spells are capable of doing in the Pathfinder Roleplaying Game with innovative and groundbreaking...   [click here for more]
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A Necromancer's Grimoire - Sorcerous Lineages

A Necromancer's Grimoire - Sorcerous Lineages


You Just Have to Be Born With It Everyone knows that the source of a sorcerer’s magic is in his blood. Most sorcerers have arcane lineages that tend to fall into fairly straightforward and easy to define categories. This sorcerer is descended from a dragon, and has a draconic bloodline. That sorcerer is descended from a devil, and has an infernal bloodline. But there are some sorcerous...   [click here for more]
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A Necromancer's Grimoire: The Book of Martial Action

A Necromancer's Grimoire: The Book of Martial Action


Barbarians, Fighters, and Rogues, Rejoice! It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it...   [click here for more]
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Intrepid Expeditions: The Island of Life

Intrepid Expeditions: The Island of Life


Destination: Adventure Legend, myth, and rumor tell of a mysterious and secluded tropical island by the name of Kawa'lea. This lush paradise is said to be home to an amazing variety of plants and animals not found anywhere else in the world. Far more exciting, though, it's said that the island is steeped in powerful life magic, and that it can have curious effects on those who land upon its...   [click here for more]
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A Necromancer's Grimoire: Bounty of the Ranger

A Necromancer's Grimoire: Bounty of the Ranger


Hot on the Trail of Adventure!               It’s not easy being green, and, even more than druids, rangers suffer from a split personality in Pathfinder. Somewhere between fighters and druids, with more than a dash of rogue, it can sometimes be hard to say what being a ranger is all about, other than that they’re in touch with the wilderness…except, of course, when they...   [click here for more]
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Character Guide - The Wise Sage

Character Guide - The Wise Sage


A Wise Man Once Said… Wise sages are a staple of the fantasy genre, from books to movies to games. Everyone knows about Gandalf and Dumbledore, and it can be fun to take on a similar role of guide, mentor, and advisor when you’re rolling dice at the table, as well. Now, it’s not hard to roll up a wizard or a cleric with high Intelligence and Wisdom, and maybe give him...   [click here for more]
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The Ebon Vault: Unstoppable Hammers

The Ebon Vault: Unstoppable Hammers


It’s Hammer Time!             Hammers have long been an underappreciated weapon in fantasy, not considered fit for a “main character,” and always reserved for the dirty, the uncouth, and those with more brawn than brains. What’s more, hammers in the Pathfinder roleplaying game—and anything else that use the 3.5 OGL—tend to be less effective than bladed weapons. As a result,...   [click here for more]
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The War of the Goblin King

The War of the Goblin King


Can you Defeat the Goblin King? Find out in this action-packed adventure, in which the PCs take on the role of the heroes of Springdale, defending that idyllic trading town from ravaging goblin hordes, led by Yarrick, the self-proclaimed "Goblin King" who, in an unholy alliance with a trio of greater barghests, has been laying waste to a number of human settlements. If the PCs can't stop him, his...   [click here for more]
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A Necromancer's Grimoire: The Secret of Herbs

A Necromancer's Grimoire: The Secret of Herbs


Fantastic Herbs for Fantastic Games Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared?  Have you ever GM’d for a player who always seemed to want to wander off into...   [click here for more]
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Ancient Warriors: The Vikings

Ancient Warriors: The Vikings


A-Viking We Will Go!             Vikings. These ancient warriors, seafarers, and explorers have left an undisputable mark on the course of western history. Throughout the middle-ages they were feared and hated throughout Europe as an unstoppable scourge of rabid barbarians. In the East, a group of Vikings formed one of the most elite military units in the Byzantine Empire. They were far...   [click here for more]
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Codex Mechanica: On the Creation of Fabricants

Codex Mechanica: On the Creation of Fabricants


 Flesh is Weak, but Steel is Strong             For centuries, man has had a fascination with the idea of mechanical sentience. Archmagi and master sorcerers have experimented at length with homunculi, golems, and other construct servants, trying to create a machine with true human intelligence. With the invention of the fabricant, that day has finally arrived.            ...   [click here for more]
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A Necromancer's Grimoire: Marchen der Daemonwulf

A Necromancer's Grimoire: Marchen der Daemonwulf


Master the Power of Lycanthropy! Werewolves have long been figures of fascination. Dating back to ancient times, tales of men who transformed into wolves are nearly as old as civilization itself. There is something primal about the werewolf, about the ability to rid oneself of the restraints of society, and live free like a predatory, ruthless animal. Marchen der Daemonwulf brings the power of...   [click here for more]
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A Necromancer's Grimoire: Marchen der Daemonwulf II

A Necromancer's Grimoire: Marchen der Daemonwulf II


Unleash Your Inner Beast! Werewolves have always been a source of fascination to humanity, and tales of such beasts are as popular today as they were thousands of years ago. There is something primal about werewolves, which calls out to each and every one of us, daring us to tear off the shackles of polite society and so-called civilization and be free, giving in to our darker, wilder selves. In...   [click here for more]
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A Necromancer's Grimoire: Masters of the Gun

A Necromancer's Grimoire: Masters of the Gun


A Whole New Frontier of Gunslinging! Guns may not exactly be a staple of fantasy settings, but that doesn’t mean that they can’t add a wealth of flavor, fun, and excitement to your game. With the gunslinger class, from paizo’s Ultimate Combat, and the rules for firearms also included in that book, guns have officially been introduced to the Pathfinder Roleplaying...   [click here for more]
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A Necromancer's Grimoire: The Book of Faith

A Necromancer's Grimoire: The Book of Faith


  Discover the Power of Faith             The flavor of clerics and other divine classes has always been that their spellcasting ability comes directly from their deity, and is a gift bestowed upon them in exchange for their faith, or else to allow them to do holy work in the deity's name. Despite this flavor, however, clerical spellcasting and other abilities rarely feel especially divine...   [click here for more]
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A Necromancer's Grimoire: The Book of Purifying Flames

A Necromancer's Grimoire: The Book of Purifying Flames


A Necromancer's Grimoire: The Book of Purifying Flames provides rules for the exciting magic of the pure flame, a magical, holy and righteous fire which burns only the wicked and evil. The righteous and pure of heart can pass through such flames without fear, and, in fact, more potent pure flames even heal or bulster such holy and upstanding warriors of virtue. In addition to 25 feats and...   [click here for more]
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A Necromancer's Grimoire: The Wonders of Alchemy

A Necromancer's Grimoire: The Wonders of Alchemy


Alchemy Like You’ve Never Seen It Before!             While alchemy has long been a major staple of the fantasy genre, it has never been a particularly powerful or even relevant ability in 3.5/Pathfinder. The items that can be created with Craft (alchemy) tend not to be worth the effort once one gets past the first few levels of the game (and even before that their value is questionable)....   [click here for more]
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