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A Necromancer's Almanac: 2015

A Necromancer's Almanac: 2015


Animate Your Game Today! A Necromancer’s Almanac: 2015 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Obscure Arcana, Magic Market, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content, it’s...   [click here for more]
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A Necromancer's Almanac: 2016

A Necromancer's Almanac: 2016


Animate Your Game Today! A Necromancer’s Almanac: 2016 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, and Exotic Encounters, and Top Ten. With over 180 pages of gaming content, it’s not hard to believe that this book was a full...   [click here for more]
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A Necromancer's Almanac: 2017

A Necromancer's Almanac: 2017


Animate Your Game Today! A Necromancer’s Almanac: 2017 is a compilation of all the material produced in 2017 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, Obscure Arcana, and Exotic Encounters. With over 170 pages of gaming content, it’s not hard to believe that this book was a full year in the making....   [click here for more]
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A Necromancer's Grimoire: Herbs of the Desert

A Necromancer's Grimoire: Herbs of the Desert


An Oasis of Magic!                   Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want...   [click here for more]
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A Necromancer's Grimoire: Herbs of the Jungle

A Necromancer's Grimoire: Herbs of the Jungle


Welcome to the Jungle                   Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want...   [click here for more]
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Advanced Arcana Volume VII

Advanced Arcana Volume VII


Spells Within Spells!               Vancian spellcasting (the method of casting spells of certain levels from limited numbers of spell slots) has been around since the beginning of the game, and it has a long and storied history. Many attempts have been made to replace it with other systems, but there is a certain charm to Vancian magic that keeps bringing the game back to it, over and...   [click here for more]
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Advanced Arcana Volume VIII

Advanced Arcana Volume VIII


A Whole New Kind of Magic! If you’ve played the Pathfinder Roleplaying Game for long, you’ve probably heard of “save or die” spells, and how entire encounters can quickly come to hinge on a single saving throw. Spellcasters simply point at a target, expend a spell slot, and either they cripple the target in one fell swoop, or they just wasted their turn. This all-or-nothing...   [click here for more]
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Cinematic Chases

Cinematic Chases


The Chase is On!   Sometimes you need to run down fleeing foes, outpace your enemies on the way to your goal, or escape a collapsing cave. When such a need arises, the basic rules just don’t cover these events in a way that’s exciting or inspiring for most players.  This book introduces new chase rules for the 2nd edition of the Pathfinder Roleplaying Game, allowing you to recreate the...   [click here for more]
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Horizontech Catalogue 001 - New Starship Systems

Horizontech Catalogue 001 - New Starship Systems


Cutting Edge Tech at Your Fingertips Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything...   [click here for more]
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Horizontech Catalogue 002 - Unique Starships

Horizontech Catalogue 002 - Unique Starships


Used Starships at the Right Price! Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything...   [click here for more]
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Horizontech Catalogue 003 - Unique Starships 2

Horizontech Catalogue 003 - Unique Starships 2


Used Starships at the Right Price!   Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything...   [click here for more]
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Horizontech Catalogue 004 - Commercial Robots

Horizontech Catalogue 004 - Commercial Robots


Your Source for Drones and Droids! Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything...   [click here for more]
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Horizontech Catalogue 005 - Drugs of the Future

Horizontech Catalogue 005 - Drugs of the Future


Pharmaceutical Wonders!   Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything that...   [click here for more]
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Horizontech Catalogue 006 - Hybrid Items

Horizontech Catalogue 006 - Hybrid Items


The Best of Magic and Technology Working Together!   Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry...   [click here for more]
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Horizontech Catalogue 007 - Combat Mechs

Horizontech Catalogue 007 - Combat Mechs


Advanced Combat Vehicles! Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything that...   [click here for more]
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Mythic Mastery - Items of Chance

Mythic Mastery - Items of Chance


Mythic Items of Luck and Skill! Who doesn’t love a little gambling? That high-stakes thrill where everything is on the line and you have to trust to luck to get you through. This book contains 5 new wondrous items, all of which are based on games of chance. Gaspar’s table of summoning selection brings carnival cup-in-the-ball games to life, but instead of winning...   [click here for more]
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Mythic Mastery - Mythic Sci-Fi Relics

Mythic Mastery - Mythic Sci-Fi Relics


Mythic Items of the Future! For some, science fiction and fantasy were never meant to mix, but ray guns, aliens, and crashed space ships have been a part of fantasy roleplaying games ever since 1980 and the famous Expedition to the Barrier Peaks. Many Pathfinder products have embraced the science fiction genre, and as a result there are lots of GMs who may find themselves...   [click here for more]
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Mythic Mastery - Mythic Wondrous Items Volume I

Mythic Mastery - Mythic Wondrous Items Volume I


So you’ve picked out your mythic path, chosen your path abilities, learned a few mythic spells, and given yourself a mythic feat or two, but there’s one key aspect of character customization that you’re missing: magic items. Adventurers are only as good as the tools that they use, and why should mythic characters have to settle for the same every-day magic items that lesser...   [click here for more]
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Nature's Wrath - New Environmental Hazards

Nature's Wrath - New Environmental Hazards


Wondrous and Fantastic Terrain!   Heroes and monsters in the Pathfinder Second Edition roleplaying game have plenty of options to make them fantastic and magical, but that doesn’t mean that they should get all the fun. Fantasy media is full of examples of  strange, exotic, and downright magical locations where the terrain itself is just as much a fantasy as the events that take place upon...   [click here for more]
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Nature's Wrath - New Environmental Hazards II

Nature's Wrath - New Environmental Hazards II


Wondrous and Fantastic Terrain!   Heroes and monsters in the Pathfinder Second Edition roleplaying game have plenty of options to make them fantastic and magical, but that doesn’t mean that they should get all the fun. Fantasy media is full of examples of  strange, exotic, and downright magical locations where the terrain itself is just as much a fantasy as the events that take place upon...   [click here for more]
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Signature Spells - Lion Magic

Signature Spells - Lion Magic


King of the Jungle, King of Magic!   Knowledge is power, especially when that knowledge relates to casting spells. With a wide and wonderful world of magic out there to explore, a spellcaster’s repertoire of spells not only allows them to do fun and exciting things, but can also help represent and define who they are and what kind of magic they are wielding. The Signature Spells series,...   [click here for more]
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Signature Spells - Serpent Magic

Signature Spells - Serpent Magic


Serpentine Spells and Sorcery!   Knowledge is power, especially when that knowledge relates to casting spells. With a wide and wonderful world of magic out there to explore, a spellcaster’s repertoire of spells not only allows them to do fun and exciting things, but can also help represent and define who they are and what kind of magic they are wielding. The Signature Spells series, for...   [click here for more]
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Spacefarer's Digest 004 - Grenadier's Handbook

Spacefarer's Digest 004 - Grenadier's Handbook


Go Out With A Bang!   A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitch, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series contains new player...   [click here for more]
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Spacefarer's Digest 005 - Archetypes of Sin

Spacefarer's Digest 005 - Archetypes of Sin


Indulge in the Vices of the Future! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitch, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest...   [click here for more]
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Spacefarer's Digest 006 - Advanced Spacefarer Feats 1

Spacefarer's Digest 006 - Advanced Spacefarer Feats 1


Classic Feats Updated and Reimagined for Starfinder! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s...   [click here for more]
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Spacefarer's Digest 007 - Advanced Spacefarer Feats 2

Spacefarer's Digest 007 - Advanced Spacefarer Feats 2


Classic Feats Updated and Reimagined for Starfinder! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s...   [click here for more]
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Spacefarer's Digest 008 - Advanced Spacefarer Feats 3

Spacefarer's Digest 008 - Advanced Spacefarer Feats 3


Classic Feats Updated and Reimagined for Starfinder! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s...   [click here for more]
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Spacefarer's Digest 009 - Advanced Spacefarer Feats 4

Spacefarer's Digest 009 - Advanced Spacefarer Feats 4


Classic Feats Updated and Reimagined for Starfinder! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s...   [click here for more]
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The Ebon Vault: Fantastic Footgear

The Ebon Vault: Fantastic Footgear


Accessorize Your Magic               Few adventurers worry about whether or not their choice of boots match their armor, or whether or not a given magic item is currently “buy one get one free,” but that doesn’t mean that it isn’t important to choose your magic gear with care. As much as shoe shopping might seem anathema to hardened veterans of deep, dark dungeons, the fact of...   [click here for more]
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The Ebon Vault: Glittering Rings

The Ebon Vault: Glittering Rings


One Book to Rule them All! Rings can mean a lot of different things to different people, and of all the different types of magic items, they are probably the ones with the most symbolic meaning. Whether one looks at the ring as a symbol of authority, such as signet rings, or the practice of making one kiss one’s ring, or as a symbol of eternity, a bond with no end and no beginning, such...   [click here for more]
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The Ebon Vault: Grand Gloves

The Ebon Vault: Grand Gloves


Take Magic Items into Your Own Hands! Few adventurers worry about whether or not their choice of gloves match their armor, and most would gladly wear mismatched gloves and gauntlets if they could get away with it, fashion be damned, but that doesn’t mean that it isn’t important to choose your magic gear with care. As much as picking out gloves for every occasion might seem anathema...   [click here for more]
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The Ebon Vault: Impenetrable Shields

The Ebon Vault: Impenetrable Shields


Shield Yourself! Shields are an invaluable tool for fantasy warriors. Not only are they good for deflecting incoming blows, they also double as handy weapons in a pinch, and, if decked out in your personal heraldry, can serve as a sort of badge and nameplate all rolled up into one. The Pathfinder Roleplaying Game Core Rulebook does little to differentiate shields from armor,...   [click here for more]
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Traveler's Guide to the Galaxy 003 - Siron II

Traveler's Guide to the Galaxy 003 - Siron II


Mysteries of the Red Planet   The second planet in the Siron system, Siron II is a small and inhospitable planet that is largely devoid of organic life. Wracked by frequent seismic activity and covered with volcanoes, visiting the planet is highly dangerous; however, Siron II is rich in rare and valuable minerals, which has resulted in various mining operations throughout the years, both legal and...   [click here for more]
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Traveler's Guide to the Galaxy 004 - Volkhen Alien Race

Traveler's Guide to the Galaxy 004 - Volkhen Alien Race


The Only Logical Race for Your Next Character The alien race known as the Volkhen are often mistaken for humans or elves, but in fact hail from the planet Volkhen. Strong, durable, and gifted with minor telepathic abilities, the Volkhen were once an aggressive and warlike people ruled by their emotions. Long ago, however, a social revolution overtook the Volkhen people, who learned to suppress...   [click here for more]
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Traveler's Guide to the Galaxy 005 - Astral Threats

Traveler's Guide to the Galaxy 005 - Astral Threats


Enemies of Epic Proportions! One of the most exciting aspects of the Starfinder Roleplaying Game is the ability to fly your own starship. The game not only has a whole new set of rules for combat in starships, but the Starfinder Alien Archive even features a handful of monsters that have two sets of statistics entries: allowing them to be fought as either a standard monster, or...   [click here for more]
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Traveler's Guide to the Galaxy 006 - Monster Zero and Other Titanic Threats

Traveler's Guide to the Galaxy 006 - Monster Zero and Other Titanic Threats


All Hail the King! Some monsters are just too big to fight—although that doesn’t mean it isn’t fun to try. This book brings you three monsters of truly epic proportions, so large that you’ll want to use a starship to take them on. Each of the monsters in this book has two stat-blocks: one for fighting the monster normally, and another for battling it in your starship....   [click here for more]
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Traveler's Guide to the Galaxy 007 - AI Host Corruption

Traveler's Guide to the Galaxy 007 - AI Host Corruption


You Wouldn’t Download a New Personality, Would You?   Every day, technology becomes more and more integrated into our daily lives. The average spacefarer depends on computers not just to navigate their star ships, but to stay in touch with the wider world, to cook and clean, and even to maintain the atmosphere they need to breathe. The particularly tech-savvy integrate technology into their very...   [click here for more]
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Traveler's Guide to the Galaxy 008 - Timeless Corruption

Traveler's Guide to the Galaxy 008 - Timeless Corruption


Adrift in the Flow of Time!   Everyone has a past. Whether we like to acknowledge it or not, we are all shaped and influenced by our past events, and they help make us who we are today, in more ways than one. But there is a very special group of people who don’t have a past at all. Whether through their own meddling with time travel, or whether they were the victims of someone else messing with...   [click here for more]
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Traveler's Guide to the Galaxy 009 - Technological Horrors

Traveler's Guide to the Galaxy 009 - Technological Horrors


Where Technology and Terror Collide!   Fear of new technology is as old as civilization itself, and often it is the same fears, over and over, that simply get applied to new technologies: today, we worry about how the internet has provided a glut of information that makes it difficult to sort out the truth from disinformation and meaningless nonsense. Believe it or not, those same concerns were...   [click here for more]
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Weekly Wonders - Assassin's Armory

Weekly Wonders - Assassin's Armory


The Right Tools For The Job A professional assassination leaves nothing to chance, with everything planned out in meticulous detail, dozens of contingencies, and a solution on hand for every possible problem. But in addition to a very particular set of skills, this also requires a very particular set of tools; tools that can be highly specialized to particular jobs, or far more general in nature....   [click here for more]
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Weekly Wonders - Eldritch Items

Weekly Wonders - Eldritch Items


Occult Weapons and Weird Science   From dread books with ancient secrets, to obscure cult relics and alien technologies that man was not meant to know, the worlds of the eldritch and the strange contain many unique and powerful magic items. This book contains fifteen new magic items with a focus on eldritch, alien, and Lovecraftian themes, including:   The brain box, a strange device that...   [click here for more]
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Weekly Wonders - Fiendish Herbs

Weekly Wonders - Fiendish Herbs


Taste of the Forbidden Fruit!   Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want to wander off into the...   [click here for more]
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Weekly Wonders - From the Bags of Giants

Weekly Wonders - From the Bags of Giants


A Giant Collection of Treasures!                   Besides being large, the one thing that giants all seem to have in common is their tendency to collect strange and unusual treasures in the oversized bags that they carry with them as they roam across the land. While gems, gold, and magic items are all things that you can find in a giant’s bag, there are also plenty of “treasures”...   [click here for more]
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Weekly Wonders - From the Bags of Giants Volume II

Weekly Wonders - From the Bags of Giants Volume II


A Giant Collection of Treasures!                   Besides being large, the one thing that giants all seem to have in common is their tendency to collect strange and unusual treasures in the oversized bags that they carry with them as they roam across the land. While gems, gold, and magic items are all things that you can find in a giant’s bag, there are also plenty of “treasures”...   [click here for more]
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Weekly Wonders - Giant Slaying Spells

Weekly Wonders - Giant Slaying Spells


The Ultimate Proof of Brains Over Brawns Giants are fearsome foes that are never to be underestimated. Their great size makes even the dumbest and simplest among them, such as the lowly hill giants, into a serious threat, but the more powerful and cunning giants are much more dangerous still. Many adventurers make the mistake of attempting to fight these giants head-on, matching...   [click here for more]
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Weekly Wonders - Giant Treasures

Weekly Wonders - Giant Treasures


Giants Among Treasure!                   Giants have the best treasure. This has been true pretty much ever since Jack and the Beanstalk, and even today, giant treasure gets special attention, with detailed information on what kinds of odd and exciting things one might find inside a giant's bag. Of course, some giants have more exciting treasures than others, and no one really...   [click here for more]
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Weekly Wonders - Magic Fireworks

Weekly Wonders - Magic Fireworks


Go Out with a Bang!   Who doesn’t love things that go boom? Or things that make bright flashy lights? Fireworks bring joy to countless individuals, from the very young to the very old. Even mundane fireworks have a feel of magic to them, the way that they light up the sky, create beautiful and colorful pictures out of nothing. But in fantasy settings, they can be so much more magical. Why limit...   [click here for more]
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Weekly Wonders - Magic Siege Engines

Weekly Wonders - Magic Siege Engines


Devastating Weapons of War! Everyone loves magic weapons, and when it comes to warfare, the bigger the better. But while you can certainly make a trebuchet flaming or holy, there just aren’t very many siege engines with specific magic abilities designed to help them do what they’re really supposed to, which is break down enemy fortifications and generally cause as much...   [click here for more]
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Weekly Wonders - Magical Instruments

Weekly Wonders - Magical Instruments


Behold the Magic of Music!                   The fantasy genre is full of musical instruments that possess great magical powers, and, when played, can have all kinds of incredible and wondrous effects. While there are certainly a few magical instruments to be found in the Pathfinder Roleplaying Game Core Rulebook (a surprising number of them horns), there’s always room for...   [click here for more]
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Weekly Wonders - Mountain Herbs

Weekly Wonders - Mountain Herbs


Herbs from on High!   Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want to wander off into the woods (or...   [click here for more]
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