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 Hottest Non-Core Books from D101 Games
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Bite of the Crocodile God

Bite of the Crocodile God


Bite of the Crocodile God is a short demo adventure by Guy Milner intended to teach the workings of our Fate based Hunters of Alexandria RPG. This adventure takes 35-45 minutes to play, using the pre-made characters from the main rulebook, so its ideal for a quick first season adventure after character generation as well as a standalone demo for groups wishing to try out Hunters. Hunters...   [click here for more]
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From the Shroud

From the Shroud


The first issue of an irregular ‘zine for Crypts and Things, with content compatible with other Old School games based on 1st or Original editions. This small tome contains the following fragments of fear to bring your games to life. Achievements. A short system that sits alongside the experience system to reward characters for things they have done in their adventures, making...   [click here for more]
D101 Games  $4.00

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From the Shroud #2

From the Shroud #2


The second issue of an irregular ‘zine for Crypts and Things, with content compatible with other Old School games based on 1st or Original editions. This small tome contains the following fragments of fear to bring your games to life. Emerging from the mists this issue: All Hail the Death Riders. Face death from above with these flying undead warriors, a new monster for the game. My...   [click here for more]
D101 Games  $8.00

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Grogzilla Issue 2

Grogzilla Issue 2


Grogzilla returns in this second issue of D101’s house fanzine, originally produced for Kickstarter’s ZineQuest 2021 promotion. It contains articles and adventures for Crypts and Things, Monkey the RPG, and sneak peeks of new stuff like Slumberland (a fantasy game using the Liminal RPG engine) and Summerset, a setting for an upcoming series of adventures for 13th Age. In this issue. A Slight...   [click here for more]
D101 Games  $6.32

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It Will Not Always Be Summer

It Will Not Always Be Summer


In the year 68AD, after Emperor Nero’s suicide and disgrace, the Roman Empire is torn apart by civil war. Those who would be emperor have withdrawn the legions under their command to fight each other, leaving the defences of the borders and provinces of the Empire dramatically weakened. The people are particularly agitated near the River Rhine. A large force of Batavians gathers, the few remaining...   [click here for more]
D101 Games  $7.00

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Ministry of Thunder

Ministry of Thunder


This book is a collection of four adventures for Monkey the Roleplaying Game, which see the players’ errant immortals inducted into the famous Ministry of Thunder, whose job is to solve crimes involving supernatural forces down on Earth. It is a self-contained ‘story arc’, like a mini-series of comics or a series of interconnected short stories, designed to introduce beginning players and...   [click here for more]
D101 Games  $10.10

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OpenQuest Dungeons

OpenQuest Dungeons


Welcome to the world of the Dungeon done D100 style. Ease yourself and your players into the opportunities that OpenQuest provides. Inside this book, you will find the following. OpenQuest for Dungeoneers explains the differences between D20 and D100 games. Twelve Stock non-player characters for use as retainers and opposition. Twenty-six traps to make the characters’ lives tricky. Four new Underworld...   [click here for more]
D101 Games  $10.10

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The Mandate of Heaven

The Mandate of Heaven


Up in the Western Heaven is a city of jade and jewel-encrusted buildings. The city is home to China’s Celestial Immortals. It hangs in the clouds above Mount Kunlun. The Queen Mother of the West is worried. Every thousand years, worthy individuals are given special peaches which grant them immortality at a small ceremony and party. But the consignment of ripe peaches for the ceremony have gone...   [click here for more]
D101 Games  $10.10

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The Road To Hell

The Road To Hell


It’s been a rough year for professional adventurers such as yourself. Last year good Queen Bess finally passed on, and Sir Robert Cecil effortlessly paved the way for King James to come south from Scotland and take up the crown. A more prudent monarch with a considerable national debt to deal with, he immediately tightened the purse strings. So, less money for expeditions to the New World. Also,...   [click here for more]
D101 Games  $10.10

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Tomb of the Necromancers

Tomb of the Necromancers


“The ruins of the Unknown City stand at the edge of the Death Wind Steppe, surrounded by the foothills of the Wolf Head Mountains. They are a monument to a once mighty city. Few now know the city‘s history, and how it fell. The city‘s old name, Tetronis, now belongs to a village of simple fisherfolk standing amongst the ruins. The force behind both the old city‘s greatness and its destruction...   [click here for more]
D101 Games  $11.38

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Tournaments of Madness and Death

Tournaments of Madness and Death


This book contains two self-contained adventures that can either be played as one-shots or dropped into a campaign game, for characters of Level 5 and a guide to running one-shot games as played at conventions. If this adventure module was an old school metal release from the 80s on some creaky little independent label, it would be one of those quirky split singles, where two bands would each have...   [click here for more]
D101 Games  $7.58

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