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 Hottest Titles from Chaosium
 
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Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories

Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories


Use 7th Sea’s Sorte deck or another set of Tarot cards to boost your creativity and help you improvise story elements! Using this intuitive and fast method, GMs and writers can quickly create scenes, missions, and characters with depth and dynamism. GMs can even do it in the middle of a game session! This supplement describes methods for creating a Scene or Side-quest, a major character...   [click here for more]
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Strega's Loom: A Guide to the Sorte Deck

Strega's Loom: A Guide to the Sorte Deck


The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world.  Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte...   [click here for more]
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Sweet Jenny

Sweet Jenny


Sweet Jenny is a gambling game played in the world of Theah and inspired by classic card games. As a game itself, Sweet Jenny is a mix of blackjack, poker, and three-card monte. It combines strategy, bluffing, mind-games, and blind luck to create a chaotic and fun diversion for sailors, dock-hands, slumming nobles, and tavern-dwelling philosophers alike ...   [click here for more]
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Swordsman's Guild

Swordsman's Guild


“En garde!” You’re quick with your blade and quicker with your tongue. Your enemies are numerous and waiting for a weakness. Do you spend your days watching the shadows? Or call them out on the field of honor and settle things once and for all? You’ve lost your daughter to brutal kidnappers. The authorities can do nothing to help. Do you accede to the thugs’ demands and pray they show...   [click here for more]
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Tales Out of Innsmouth

Tales Out of Innsmouth


New Stories of the Children of Dagon "Right here in our own state of Massachusetts, in February of 1928, agents of the U.S. Treasury and Justic Departments perpetrated crimes worthy of Nazi Germany against a powerless minority of our citizens . . . When the dust of this jack-booted invasion had settled, no citizens [of Innsmouth, Massachusetts] were found guilty of any crime but the desire to live...   [click here for more]
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Tarnished Iron

Tarnished Iron


In first edition 7th Sea, one of the most delightful things about the Eisen was that their signature was punching evil in the face with a dracheneisen gauntlet. In 2nd edition, this has been replaced with creepy magic, and it feels like an unfair tradeoff. Dracheneisen still exists in the setting, but it’s explicitly put out of the reach of starting characters.   It’s time to change that. ...   [click here for more]
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The Antarktos Cycle

The Antarktos Cycle


Horror and Wonder at the Ends of the Earth ". . . They rose grimly into the western sky; allowing us to distinguish various bare, bleak, blackish summits, and to catch the curious sense of fantasy which they inspired as seen . . . against the provocative background of iridescent  ice-dust clouds. In the whole spectacle there was a persistent, pervasive hint of stupendous secrecy and potential...   [click here for more]
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The Book of Dzyan

The Book of Dzyan


The Known Text • The Secret Doctrine • Additional Sources • A Life of Mme. Blavatsky "The Stanzas, therefore, give an abstract formula which can be applied, mutatis mutandis, to all evolution: to that of our tiny earth, to that of the chain of planets of which that earth forms one, to the solar Universe to which that chain belongs, and so on, in an ascending scale, till the mind reels and...   [click here for more]
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The Book of Eibon

The Book of Eibon


Histories of the Elder Magi, Episodes of Eibon of Mhu Thulan, Papyrus of the Dark Wisdom, Psalms of the Silent, and the Eibonic Rituals Tales of lore tell of the Book of Eibon, a tome so ancient that it was originally written in the Hyperborean language of Tsath-Yo, long before Atlantis was born from the sea. It goes by dozens of names and predates even the Necronomicon...   [click here for more]
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The Caliberi Letters

The Caliberi Letters


The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War… The Caliberi Letters is the first part in a series of adventures called The Grand Design, which reveals this secret truth to your Heroes. What begins at a wake for a friend—Magda Müller—turns into a desperate chase to expose...   [click here for more]
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The Castle

The Castle


In northern Eisen sits the long forgotten Duster Castle, deep within the Angenehme Wald. The castle was once the proud home of the Baderbaasch scions, but their lands went into steep, terrible decline in the later years of the War of the Cross... The Castle is a supernatural horror adventure set in war-torn Eisen. The Castle is an adventure for adult audiences that...   [click here for more]
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The Children Cry

The Children Cry


Children are disappearing on the island nation of La Bucca, victims of a being they call the Bogeyman, the subject of nursery rhymes and fairy tales. They need Heroes to venture out into the night and battle the monster who preys on them, but is that monster really a slavering beast haunting the island's coasts... or does it roam somewhere much closer to home? A 7th Sea: Second Edition adventure...   [click here for more]
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The Complete Pegana

The Complete Pegana


All the Tales Pertaining to the Fabulous Realm of Pegana, by Lord Dunsany "... Dunsany has influenced me more than anyone else except Poe—his rich language, his cosmic point of view, his remote dream-world, & his exquisite sense of the fantastic, all appeal to me more than anything else in mordern literature. My first encounter with him ... gave an immense impetus to my...   [click here for more]
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The Cost of War

The Cost of War


A great evil has taken root in Eisen with the rise of the Horrors. The Heroes have been summoned to the keep of Eisenfürst Roswitha von Wirsche to purge one of the monstrous threats that plague the land. Along the way, they get an up-close look at the dangers that stalk this once-great Nation, meet some of the folk most threat- ened by these new monsters and perhaps change the course of the politics...   [click here for more]
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The Crow's Nest #1 - Navigating Delicate Negotiations

The Crow's Nest #1 - Navigating Delicate Negotiations


Welcome to first issue of The Crow's Nest, the newsletter where we help you put the rules of 7th Sea into practice along with ideas for new NPCs, Monsters, Plot Hooks, and Secret Socieities. to throw at your Heroes. In our first issue, Navigating Delicate Negotiations, you'll learn how to use Raises and Pressure to negotiate agreements between your Heroes and NPCs....   [click here for more]
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The Dark Journal

The Dark Journal


Excerpts from the personal journal of Blenda Linda Guda, a monster hunter from Eisen and folk hero for the small towns that stood near the boundaries of the Walder. These pages are but a few of the many others collectively referred to as “The Dark Journal,” an unofficial dossier of creatures and Horrors that exist within the dark corners of Eisen. This journal, the first of many, speaks of things...   [click here for more]
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The Dark Journal - Part 2

The Dark Journal - Part 2


Excerpts from the personal journal of Blenda Linda Guda, a monster hunter and folk hero from Eisen. She collected pages about different horrors and bound them into what others collectively refer to as “The Dark Journal,” an unofficial dossier of creatures and Horrors that exist. This journal is the second of many, with pages originally written by a Kristoff Reichart, and speaks of things the author...   [click here for more]
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The Dark Journal - Part 3

The Dark Journal - Part 3


Excerpts from the personal journal of Blenda Linda Guda, a monster hunter from Eisen and folk hero for the small towns that stood near the boundaries of the Walder. These pages are but a few of the many others collectively referred to as “The Dark Journal,” an unofficial dossier of creatures and Horrors that exist within the dark corners of Eisen. This journal, the first of many, speaks of things...   [click here for more]
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The Devil's Due

The Devil's Due


Have your Heroes, or perhaps your Villains, made a deal with the Devil Jonah? Here's some ideas and guidelines for creating your own dark gifts from the cursed scourge of the sea himself! ...   [click here for more]
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The Doctor will see you now

The Doctor will see you now


Heroes get injured, a lot. I got a little bored introducing the same sort of doctor to my group every time they sought healing after yet another foolhardy but heroic plan. So I decided to make something of each visit to the doctor, creating a range of different medical practitioners that made each experience a little different, even if they still saw to their wounds. So I present a collection of...   [click here for more]
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The Duelists: Set 1

The Duelists: Set 1


The Duelists is a fast-playing card game for two players. Duelists face off for a contest of showmanship, sport, and swashbuckling. Set 1 features “Lady” ­Josephine ­d’Ruelles, a thief savvy opportunist from the streets of Montaigne, sparring with Tàhmas O’Denagh, a modern embodiment of a historical Avalonian...   [click here for more]
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The Duelists: Set 2

The Duelists: Set 2


The Duelists is a fast-playing card game for two players. Duelists face off for a contest of showmanship, sport, and swashbuckling. Set 2 features Ainsley NicBeth, the strongest warrior in all the Highland Marches, sparring with Giovanni Lucignolo, a Vodacce lover of wine, women, and men. Ainsley is an unstoppable force that seems to get stronger...   [click here for more]
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The Duellist Academy

The Duellist Academy


The one thing I have a bit of trouble with in Seventh Sea is the combat system. Dramatic and action sequences for anything else run great. I just can’t quite manage to make actual combat suit the way I tend to run. This is probably because I’m too entrenched in using First Edition, so I’ve combined the two here to offer a new way to run combat and brute squads. If you fancy using this system,...   [click here for more]
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The Gamemaster's Convention Kit

The Gamemaster's Convention Kit


Whether running games in a massive convention hall or at store game day, the tools contained in this kit are designed to make your work easier and heighten everyone’s enjoyment of your event.  After all, the traveling GM has enough to juggle without having to worry about all the extras.  These full color-eye catching aids and tools are designed to take your convention game up a notch. What...   [click here for more]
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The Good Fight - Designing Better Combat in 7th Sea

The Good Fight - Designing Better Combat in 7th Sea


How do you make great combat in 7th Sea?  How do you make things challenging when you're dealing with duelists? GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get the most...   [click here for more]
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The Grand Design Episode 4: The Informant

The Grand Design Episode 4: The Informant

Chaosium  $1.99

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The Grand Design, Episode 2: Montaigne Blood

The Grand Design, Episode 2: Montaigne Blood


The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War… This is the second chapter of THE GRAND DESIGN, a multi-part campaign that leads your Heroes toward the dark and terrible secret of the War of the Cross. In this chapter, the Heroes receive a mysterious request: protect a Montaigne...   [click here for more]
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The Grand Design, Episode 3: The Changeling Queen

The Grand Design, Episode 3: The Changeling Queen


The War of the Cross nearly destroyed Théah. In the end, nearly eight million died. Two generations were wiped out. But what many do not know is the secret reason behind the War. It was Novus Ordo Mundi’s first attempt to control all of Théah. And it failed. Just barely. The Changeling Queen is the third part in a series of adventures revealing this secret truth to your Heroes. However,...   [click here for more]
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The Grand Grimoire of Cthulhu Mythos Magic  | Roll20 VTT

The Grand Grimoire of Cthulhu Mythos Magic | Roll20 VTT


NOTE: THIS IS THE ROLL20 CONVERSION. YOU CAN ALSO PURCHASE THIS TITLE AND THE PDF VERSION TOGETHER AT A DISCOUNT Over 500 spells of dire consequences, secrets, and unfathomable power! Contained within are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th Edition game,...   [click here for more]
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The Grand Grimoire of Cthulhu Mythos Magic  | Roll20 VTT + PDF [BUNDLE]

The Grand Grimoire of Cthulhu Mythos Magic | Roll20 VTT + PDF [BUNDLE]


This special bundle product contains the following titles. The Grand Grimoire of Cthulhu Mythos Magic | Roll20 VTT Regular price: $24.99 Bundle price: $19.99 Format: Roll20 VTT NOTE: THIS IS THE ROLL20 CONVERSION. YOU CAN ALSO PURCHASE THIS TITLE AND THE PDF VERSION TOGETHER AT A DISCOUNT Over 500 spells of dire consequences, secrets, and unfathomable...   [click here for more]
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The Hastur Cycle

The Hastur Cycle


13 Tales of Horror Defining Hastur, the King in Yellow, Yuggoth, and the Dread City of Carcosa SECOND EDITION The stories in this book evoke a tracery of evil rarely rivaled in horror writing. They represent the entire evolving trajectory of such concepts as Hastur, the King in Yellow, Carcosa, the Yellow Sign, the Black Stone, Yuggoth, and the Lake of Hali. A succession...   [click here for more]
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The Hunt for the Jade Idol

The Hunt for the Jade Idol


The Hunt for The Jade Idol A 7th Sea Adventure Acting as agents for the Explorer's Society the Heroest take a job as caravan guards before becoming embroiled in an artefact smuggling scheme and must overcome fanatics, kobolds, pirates and treachery as they make their way across broken Eisen. This booklet is 11 pages including covers, 9 pages of adventure. ...   [click here for more]
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The Huntsman

The Huntsman


The Devil Jonah is not the only supernatural sailor to stalk the seven seas. Presented here is another Phantasm that the pirates, scoundrels, and swashbucklers whisper into their cups about and do their very best to avoid. ...   [click here for more]
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The Innsmouth Cycle

The Innsmouth Cycle


The Taint of the Deep Ones in 13 Tales and 3 Poems The decadent, smugly rotting, secret-filled town of Innsmouth is a supreme creation of Howard Philips Lovecraft. It so finely mixes the carnal and the metaphysical that writers continue to take inspiration from it. New readers squirm in encountering Lovecraft's horrifying vision, then return to revel in the tale's grim wit and careful...   [click here for more]
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The Ithaqua Cycle

The Ithaqua Cycle


The Wind Walker of the Icy Wastes "The stars had been blotted out . . . the great cloud which had obscured the sky looked curiously like the outline of a great man. And . . . where the top of the 'cloud' must have been, where the head of the thing should have been, there were two gleaming stars, visible despite the shadow, two gleaming stars, burning bright — like eyes!"August...   [click here for more]
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The Klarkash-Ton Cycle

The Klarkash-Ton Cycle


Clark Ashton Smith's Cthuhu Mythos Fiction The Ghoul, A Rendering from the Arabic, The Hunters from Beyond, The Vaults of Abomi, The Nameless Offspring, Ubbo-Sathla, The Werewolf of Averoigne, The Eidolon of the Blind, Vulthoom, The Treader of the Dust, The Infernal Star Clark Ashton Smith finished “The Ghoul” on November 11, 1930 and was pleased with the result. He mentioned it to...   [click here for more]
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The Magic Book

The Magic Book


Four Integrated Magic Systems for Basic Roleplaying Magic pervades many worlds of the Basic Roleplaying game system, for in the game every adventurer — every character — has the capacity to manipulate invisible powers. Though the beliefs of the user shape his or her approach to magic, all magic works by certain principles which stem from the life force of the user. Life force...   [click here for more]
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The Meretrices of Magdelene

The Meretrices of Magdelene


The Meretrices of Magdelene is a new Secret Society for 7th Sea. Born in the gutters and narrow streets of the cities of Théah, the Meretrices form an impressive network of jennys, thieves, cutpurses, and traveling performers with access to the wealthy and powerful and those that serve them. Though they use their information to protect their own, they also work toward a greater goal: freedom. ...   [click here for more]
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The Mirror Road

The Mirror Road


The Mirror Road is an organization that crosses lines to help sorcerers who are being hunted by those in power. It is lead by a man that has pushed boundaries that may have been dangerous to push. This includes: Details about the organization known as the Mirror Road Story and sheet for the leader, Matias De La Cruz Details about the Castle Between, the organization's headquarters, haven,...   [click here for more]
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The Montaigne Revolution

The Montaigne Revolution


“Death to l’Empereur!” For too long, the peasants of Montaigne have suffered under the decadent oppression of the nobility. In a wave of righteous fury, they rise up against their corpulent Empereur, destroying his order in the blink of an eye. Porté blood runs red in the street as the most powerful nation in the world turns upside down. But what sort of leaders can replace a deposed tyrant?...   [click here for more]
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The Necronomicon

The Necronomicon


Selected Stories and Essays Concerning the Blasphemous Tome of the Mad Arab Although skeptics claim that the Necronomicon is a fantastic tome created by H. P. Lovecraft, true seekers into the esoteric mysteries of the world know the truth: the Necronomicon is the blasphemous tome of forbidden knowledge written by the mad Arab, Abdul Alhazred. Even today, after attempts...   [click here for more]
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The Ninth Eye

The Ninth Eye


A dead sailor found adrift in the Widow's Sea is all that remains of an expedition sent to recover a powerful artifact left behind by the enigmatic Syrne. Now a band of courageous Heroes must voyage to a mysterious island, uncover the fate of the lost expedition, and claim the artifact before it falls into malevolent hands. This adventure is suitable for four new Heroes, and includes statistics for...   [click here for more]
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The Nyarlathotep Cycle

The Nyarlathotep Cycle


Stories About the God of a Thousand Forms The Mighty Messenger of the Outer Gods, Nyarlathotep, has also been known to deliver tidings from the Great Old Ones. He is the only Outer God who chooses to personify his presence on our planet. A god of a thousand forms, he comes to Earth to mock, wreak havoc, and to spur on humanity's self-destructive urges. This volume of stories and poetry illustrates...   [click here for more]
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The Saltwater Inheritance

The Saltwater Inheritance


In 1925, the investigators are invited to conduct some historical research at the D’Estrier Estate, near the peaceful English sea-side village of Saltwater. Simon D’Estrier welcomes the visitors as a distraction after the recent death of his father Thomas, tragically swept off the rocks while walking. As they delve into the past of his mysterious medieval ancestor William D’Estrier, a looming...   [click here for more]
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The Sarmatian Bestiary

The Sarmatian Bestiary


The Sarmatian Bestiary offers almost 20 new Rzplitan and Curonian monsters for 7th Sea 2ed game. They are based on actual creatures from Polish folk stories and myths: some scary, some funny, and each ready to make your adventures even more interesting, even if you are not playing 7th sea – after all, inspiration transcends game mechanics! Playing a Rzplitan Hero, an Eisen-born monster hunter,...   [click here for more]
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The Silent Devushka

The Silent Devushka


Forced to find shelter from a sudden blizzard, you and your companions come upon a cottage surrounded by a lush garden. Can you discover the secrets behind the silent devushka? Will you be able to leave before it is too late? by TOBIE ABAD keywords: Curses, Fairytales, Imprisonment, Tragedy, Revenge ...   [click here for more]
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The Six Silent Circles

The Six Silent Circles


A society of Théan scholars, united by their intellect, their ambition, and their hunger for knowledge, has dedicated itself to a thorough study of the fundamental principles of the universe. These visionaries hope that with the proper application of research and logic, they can truly understand their world. And then conquer it. The Six Silent Circles are a villainous secret society that your Heroes...   [click here for more]
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The Stars Are Right!

The Stars Are Right!


The Taste of Ashes THE NEW MILLENNIUM: a time wracked by violence, racism, AIDS, drug abuse, and all-consuming fear. Hollow politicians offer empty promises of the bright future - a thousand points of light which none can see. That which is greater than mankind lurks beyond the rim of human consciousness. It patiently watches, waiting to assume command of our destiny. It preys on the fearful,...   [click here for more]
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The Strange Cases of Rudolph Pearson

The Strange Cases of Rudolph Pearson


Horripilating Tales of the Cthulhu Mythos Professor Rudolph Pearson moved to New York City after the Great War, hoping to put his past behind him. While teaching Medieval Literature at Columbia University, he helped the police unravel a centuries’ old mystery. At the same moment, he uncovered a threat so terrifying that he could not turn away. With the bloody scribbling of an Old English script in...   [click here for more]
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The Syrneth Codex

The Syrneth Codex


Warren Cassaday, Archæologist from Avalon, has been traveling around Théah for the last fifteen years, in search of Syrneth Ruins. This Codex is the first collection of the items and places he has found. by TOBIE ABAD keywords: Syrneth Artifacts, Explorer’s Society, Invisible College ...   [click here for more]
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