Darwin's World, Nuclear Edition: Feeding Grounds JumpStart Adventure
Get a look atDarwin's World, Nuclear Editionbefore the core rules are released!.
Welcome to a world gone insane.
Brave soldiers ready to fight and die for America, you and your unit have awoken in a future gone mad. Thousands more still sleep within the facility that kept you safe through the... [click here for more]
Darwin's World, Nuclear Edition: The Nest
The Nest is an adventure for Darwin's World, Nuclear Edition that is intended for competent combatants. It is an ideal interlude while on their way somewhere else.
The group of wastelanders finds Tindale, a pre-Fall, abandoned mining town in the mountains, just as a seasonal sandstorm comes upon them. They must explore the deserted and ruined... [click here for more]
Darwin's World, Nuclear Edition: Fall into Darkness
What happens when player characters are defeated in combat? What happens when they don't win the climactic battle? Most times, it is assumed they die and, after some understandable disappointment, the players roll up new characters.
Fall Into Darkness offers an alternate way of handling the party's defeat at the hands of their enemies. In... [click here for more]
Did you sit on the sidelines? Did you watch as your world changed? Did you fight back? Whatever you did … … it is your world no longer. But now it’s time … … to take your world back … Resistance begins now.
Your World No Longer is a Superlink product intended to supply Gamemasters with packaged campaign details and ideas for stories involving global conquest... [click here for more]
Darwin's World, Nuclear Edition: The Cave of Life
The player characters are a group of tribals who have reached maturity and must prove their worthiness by going to the legendary Cave of Life to retrieve water. Not everyone returns from the Cave, however, because its dark depths hold secrets and dangers left behind by the Ancients.
The Cave of Life offers a jumping-off point for tribal characters... [click here for more]
The Adequate Commoner for the Pathfinder RPG provides more than Adequate Gaming Fun!
The Adequate Commoner for the Pathfinder RPG presents a new perspective on what is probably the most overlooked character in any game: the Commoner NPC class. Now commoners can be more than just faces in a crowd and cannon fodder. They can be the player characters!
The Adequate Commoner... [click here for more]
Need a quick encounter for your Savage Worlds fantasy game? Places of Peril & Plunder is the answer you are looking for. Each presents a quick adventure to be played in one or two sessions, and uses the Combat Rating system to be easily adapted to any Rank.
In Places of Peril & Plunder: Goblin Outpost, the heroes find their way to a subterranean... [click here for more]
Lawrence Decker, mining king of Trinity and surrounding areas, has a job for you. There’s a salvage site he wants you to dig up—and quickly. Time is definitely of the essence. Oh, and of course, there’s possible danger.
“Trying Times in Trinity” is the first in a series of adventures to be offered for the Rogue Mage game. If you like what you see, consider purchasing... [click here for more]