Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Rule SystemProduct Type
Other systems   Remove Search Term
GURPS   Remove Search Term
RPG Media & Software   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest GURPS, RPG Media & Software
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title ▲   Publisher    Price  
Architecture of Deep Space _3_4 [BUNDLE]

Architecture of Deep Space _3_4 [BUNDLE]


This special bundle product contains the following titles. 'Architecture of deep space 3’ Regular price: $4.99 Bundle price: $4.00 Format: ZIP File Description: Art pack 'Architecture of deep space 3’ Artists: Maciej Zagorski IMAGES : 9 BW (300 jpg)  ZIP file 'Architecture of deep space3’ is the new Artpack from The Forge Studios. It comprises 9...   [click here for more]
The Forge Studios  $9.98 $8.00

Add to DriveThruRPG.com Order  
Ekron RPG Getting Started

Ekron RPG Getting Started


Ekron RPG is a new Multiverse gaming Roleplaying Game. Where we need to choose kingdoms and factions, although Futures to fight with mechanics. The war within came since 2012 until 3045 but the Worlds are ruined. Federations gone and lost. It must be found a new way to seek peace at Federation Momma. This is for customers. ...   [click here for more]
Ekron Open RPG  $1.50

Add to DriveThruRPG.com Order  
GURPS Roleplayer Bundle

GURPS Roleplayer Bundle


Rediscover the earliest days of GURPS (even before the first Basic Set), from 1986 to 1993. You'll see historically significant reflections and rules additions, plus plenty of nostalgic content. A great deal for any GURPS aficionado! In this bundle, you'll get the complete PDF collection of all 30 issues of Roleplayer at a 50% discount! ...   [click here for more]
Steve Jackson Games  $30.00

Add to DriveThruRPG.com Order  
Pyramid #3/001: Tools of the Trade – Wizards

Pyramid #3/001: Tools of the Trade – Wizards


It's the PDF magazine for roleplayers! Each month, Pyramid features a specific theme, to kick-start a new campaign or spice up an old one. This month, "Tools of the Trade: Wizards" includes: New accessories for necromancers, by GURPS Line Editor Sean Punch A new GURPS magical plot device by Alphabet Arcane author Stefan Jones A generic wizardly guildhall...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/002: Looks Like a Job for . . . Superheroes

Pyramid #3/002: Looks Like a Job for . . . Superheroes


This issue of Pyramid, the PDF magazine for roleplayers, is called "Looks Like a Job for . . . Superheroes." Devoted to supers campaigns and four-color fun, it includes: An extensive alternate history of the Russian supers program, from before the fall of the tsar to the death of Khrushchev. Learn why Soviet heroes are so secretive, so skittish, and sometimes seemingly insane! Information about...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/003: Venturing Into the Badlands: Post-Apocalypse

Pyramid #3/003: Venturing Into the Badlands: Post-Apocalypse


This month's installment of Pyramid, the PDF magazine for roleplayers, is entitled "Venturing Into the Badlands: Post-Apocalypse." It's 44 pages dedicated to the end times, and includes: A description by Peter Dell'Orto (GURPS Martial Arts) and Sean Punch (GURPS Action) of "Deathball," the GURPS sport of the future! An Infinite Worlds timeline wracked...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/004: Magic on the Battlefield

Pyramid #3/004: Magic on the Battlefield


This month's installment of Pyramid, the PDF magazine for roleplayers, is entitled "Magic on the Battlefield." It's 40 pages dedicated to warfare and wizardry, and includes: GURPS Line Editor Sean Punch's description of a group of martial mages, using both GURPS Thaumatology: Magical Styles and GURPS Mass Combat! Rules for armor that expand on the ideas...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/005: Horror & Spies

Pyramid #3/005: Horror & Spies


This month in Pyramid, the PDF magazine for roleplayers, we look at "Horror & Spies." Within the 40 pages uniting these two venerable genres, we look at: GURPS Line Editor Sean Punch's "X-Terminators," new templates and lenses for GURPS Action that build on the roles found in GURPS Loadouts: Monster Hunters. A Cold War espionage/horror adventure...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/006: Space Colony Alpha

Pyramid #3/006: Space Colony Alpha


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Space Colony Alpha." In these 44 pages are tools, tips, and inspiration for any group of determined futurists looking to stake a claim on a distant world. Contents include: "Surprises from Mother Nature" – four life forms that can present unique challenges for colonists. Each has GURPS stats, but is generic...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/007: Urban Fantasy

Pyramid #3/007: Urban Fantasy


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Urban Fantasy," and it's packed with 42 pages of people, plots, and powered possibilities: "The New Kingdom," a systemless campaign that brings the Egyptian gods to the modern world. Can humanity survive their far-reaching plots? Can the gods and their agents uncover the mystery of who dares try to kill them? "Gangs...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/008: Cliffhangers

Pyramid #3/008: Cliffhangers


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Cliffhangers!" Travel back in time to the 1930s with 45 action-packed pages of pulse-pounding gaming goodness! In this issue: Dust off your dossier with help from chisel-chinned GURPS mastermind Sean Punch's "Pulp Action!" Use the rules of GURPS Action in a cliffhanger campaign with these new...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/009 Space Opera

Pyramid #3/009 Space Opera


The future never seemed so retro, with this installment of Pyramid, the PDF magazine for roleplayers. This time, the theme is "Space Opera!" In this issue: Threaten interstellar peace with four cosmos-concerning contraptions in "Doomsday Weapons." These generic devices come with adventure possibilities and can form the basis for a rousing space-opera tale, or even a campaign! Peek behind the...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/010: Crime and Grime

Pyramid #3/010: Crime and Grime


This issue of Pyramid – the PDF magazine for roleplayers – covers "Crime and Grime," and it's criminally full of helpful and fun ideas for a medieval- or fantasy-themed campaign. Whether your adventurers are agents of law and order, actively oppose those agents, or just want to stay out of the way, they're sure to find something they can use. This issue contains: "The Justiciar," a new...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/011: Cinematic Locations

Pyramid #3/011: Cinematic Locations


This issue of Pyramid – the PDF magazine for roleplayers – covers "Cinematic Locations." If you're looking for interesting locales, you've come to the right spot! This issue features: "Going Places!," a description of two vehicles that can serve as centerpieces for adventure or the means to get to other exciting scenes. Written by noted GURPS author Matt Riggsby, this article...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/012: Tech and Toys

Pyramid #3/012: Tech and Toys


This issue of Pyramid – the PDF magazine for roleplayers – gives you a plethora of "Tech and Toys." This futuristic issue includes: "More Ultra! More Tech!," with dozens of new items and options that expand on GURPS Ultra-Tech. New defensive possibilities! More weapons! Improved equipment! "Paper Cells," an extrapolation of real-world, cutting-edge technology into something...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/013: Thaumatology

Pyramid #3/013: Thaumatology


This issue of Pyramid – the PDF magazine for roleplayers – taps into the untold power of "Thaumatology." This fantasy-themed issue includes: "The Magic of Stories," a full treatment of fairy-tale magic for GURPS Thaumatology. Use this system to emulate traditional fables – or as the power behind modernist self-knowing fairy tales! "The Mystic Knight," a template for GURPS...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/014: Martial Arts

Pyramid #3/014: Martial Arts


With this month's issue of Pyramid – the PDF magazine for roleplayers – we leap into action with the theme of "Martial Arts." This action-packed installment includes: "Hardcore," a modern-day GURPS Martial Arts adventure designed for a group of high-octane investigators looking to break up an illegal underground fighting club run by a two-fisted Femme Fatale. Do they...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/015: Transhuman Space

Pyramid #3/015: Transhuman Space


This month's Pyramid – the PDF magazine for roleplayers – is devoted to Transhuman Space, the science-fiction setting that's getting closer every day. This month's futuristic features are: "Transhuman Action," a full set of guidelines for combining the fast-paced GURPS Action rules with Transhuman Space. Written by Transhuman Space...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/016: Historical Exploration

Pyramid #3/016: Historical Exploration


For this month's issue of Pyramid – the PDF magazine for roleplayers – we hoist the sails of adventure and assemble a crew ready for "Historical Exploration." This seafaring installment includes: "An Age of Sails," a world where the siren's call of the ocean sets the stage for amazing discoveries. This detailed alternate timeline can be used by cross-time explorers in the GURPS Infinite...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/017: Modern Exploration

Pyramid #3/017: Modern Exploration


It's time to draw a dotted red line to adventure! This month, Pyramid – the PDF magazine for roleplayers – sets its sights on "Modern Exploration." This globetrotting guide includes: "The Map's Dark Spaces," an unusual world where the Age of Exploration occurred almost a century early! Cross-time travelers from the GURPS Infinite Worlds setting can explore the enigmas of this...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/018: Space Exploration

Pyramid #3/018: Space Exploration


The heavens await! This month's Pyramid – the PDF magazine for roleplayers – brings new ideas to the void by examining "Space Exploration." This issue includes: "Shores Beyond the Night," an alternate Earth where competing nations explore the solar system for fame and fortune. Cross-time crusaders from the GURPS Infinite Worlds setting can investigate this timeline through...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/019: Tools of the Trade – Clerics

Pyramid #3/019: Tools of the Trade – Clerics


As long as there have been dark forces that prey on good souls, there have been those willing to pray for them. This month's Pyramid – the PDF magazine for roleplayers – presents new tools and tricks for use by clerics. This issue includes: "Auras of Power," mighty mystical means of empowering friends and restricting foes. These 17 ready-to-use GURPS abilities are great...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/020: Infinite Worlds

Pyramid #3/020: Infinite Worlds


In an infinite universe, the possibilities are endless – and when we're talking about the GURPS Infinite Worlds setting, that goes double! This month, Pyramid – the PDF magazine for roleplayers – explores the unending possibilities. This issue includes: "Infinite Teleportation," a slew of new abilities presented by Jason "PK" Levine for mental masters using the GURPS...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/021: Cyberpunk

Pyramid #3/021: Cyberpunk


Where the glow of neon and chrome meet the cacophony of corporate corruption, a near-future of adventure awaits. This month, Pyramid – the PDF magazine for roleplayers – sends its information insurgents to scope out cyberpunk. This issue includes: "Console Cowboys and Cyberspace Kung Fu," new rules for cinematic hacking that build on the foundation of GURPS Action to deliver...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/022: Banestorm

Pyramid #3/022: Banestorm


If you're looking for a quaint little fantasy getaway, why not consider a trip to Yrth? Be warned; you may find it hard to go home again . . . This month's Pyramid – the PDF magazine for roleplayers – is devoted to GURPS Banestorm, the premier GURPS Fantasy campaign setting. Most of its articles can also be adapted to other fantasy settings or games with little...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/023: Action Adventures

Pyramid #3/023: Action Adventures


Full throttle – and beyond! This month's Pyramid – the PDF magazine for roleplayers – injects adrenaline into your veins with "Action Adventures." Our most adventure-filled issue ever gives four scenarios, providing fast-paced frantic fuel perfect for your favorite action-tied RPG system – especially GURPS Action! This issue includes: "Blowups Happen," an adventure...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/024: Bio-Tech

Pyramid #3/024: Bio-Tech


This month's issue of Pyramid – the PDF magazine for roleplayers – celebrates life . . . with bio-tech! This futuristic folio features: "Biomecha," a guide to powerful, living, organic battlesuits. This article – written by GURPS Bio-Tech co-author and fan-favorite David Pulver – includes a full overview of this anime-style genre, campaign ideas, and sample GURPS...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/025: Epic Magic

Pyramid #3/025: Epic Magic


Are you looking to put the magic back in your game? Are you looking for something epic? Then this month's Pyramid – the PDF magazine for roleplayers – gives you both, with a theme of "Epic Magic." This over-the-top arcane issue includes: "All the Epic Ways," a description of six different methods to work high-powered magical effects into a GURPS campaign. It includes an extended...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/026: Underwater Adventures

Pyramid #3/026: Underwater Adventures


The ocean is known for its countless riches, waiting to be discovered by adventurous souls. And the key that unlocks the sea's secrets is the "Underwater Adventures" issue of Pyramid, the PDF magazine for roleplayers. This salt-sprayed supplement contains: "GURPS Fathom Five," a collection of new and updated rules for maneuvering and fighting underwater. How low can you dive?...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/027: Monsters in Space

Pyramid #3/027: Monsters in Space


Danger! Danger! Avoid a Void! From an astrophysical point of view, scientists know what composes 99% of the universe. But what darkness lurks in that remaining one percent? We fancifully propose some possibilities with this month's "Monsters in Space" issue of Pyramid, the PDF magazine for roleplayers. This chrome-curling codex contains: "Moondragons and Stranger Things," a look at the dangerous...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/028: Thaumatology II

Pyramid #3/028: Thaumatology II


Mind Your Mana! Can you ever have enough magic in your life? "No!" says Pyramid, the PDF magazine for roleplayers – and we mean it, as shown by this month's issue, entitled "Thaumatology II." Scrying this secret scroll reveals: "It’s Pure Chemistry!" – an expansion of the alchemy rules from GURPS Magic. This article includes 10 new elixirs, three new techniques, and a new...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/029: Psionics

Pyramid #3/029: Psionics


Get Mental! We've put on our thinking caps and mined our minds for this month's Pyramid, the PDF magazine for roleplayers . . . and the results are crammed with cranial articles on "Psionics." This issue's great thoughts include: "Expanded Psychokinesis," a collection of six new abilities that expand on those in GURPS Psionic Powers. Manipulate sound, survive deadly falls, and...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/030: Spaceships

Pyramid #3/030: Spaceships


Your Ticket to the Stars! Let's face it: If you had any plans for leaving our world, you'd need a spaceship. This month's Pyramid – the PDF magazine for roleplayers – is devoted to the craft, captains, and complications of interplanetary travel. This issue's itinerary will take you to the following destinations: "Practical Astromancy," a look at off-world exploits in GURPS Technomancer....   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/031: Monster Hunters

Pyramid #3/031: Monster Hunters


Monster Killers Versus Killer Monsters! If you're all out of bubblegum, maybe it's time to kick some monster's aspirations. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to the denizens of darkness and those who defeat them . . . especially the champions of GURPS Monster Hunters! This issue's creature features include: "Last Stand on Mason Drive,"...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/032: Fears of Days Past

Pyramid #3/032: Fears of Days Past


Terror Is Timeless Since humanity began transcribing history, it's also been recording its fears. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to bygone eras of terror, with horror-themed tricks and tools. This issue's forbidding features: "Creatures from the Pit," a GURPS Fourth Edition adventure for Atomic Horror. Written by Stephen...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/033: Low-Tech

Pyramid #3/033: Low-Tech


The Gear From Yesteryear Is Here! Sticks and stones may break some bones, but inventors make sticks better! This month's Pyramid – the PDF magazine for roleplayers – is dedicated to technology of old, with a special emphasis on material that builds on GURPS Low-Tech: "The Deadly Spring," a detailed optional system that lets you create a near-infinite variety of GURPS...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/034: Alternate GURPS

Pyramid #3/034: Alternate GURPS


The Tweak-ist Link When it comes to helping craft exactly the kind of game you want, GURPS has choices galore. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to optional tweaks and techniques that shake up the system, adding new possibilities or challenging the underlying assumptions of the game. This issue's molecular manipulations include: "Alternate...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/035: Aliens

Pyramid #3/035: Aliens


The Stars Are Alive! Sure, Mars says they need women, but what are they really up to? Or those upstarts from Delta Cephei? Or any of the billions of beings who likely inhabit the cosmos? This month's Pyramid – the PDF magazine for roleplayers – takes an in-depth look at aliens. A shadowy autopsy of this issue's contents will reveal: "Alien Disadvantages," an exploration of dozens...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/036: Dungeon Fantasy

Pyramid #3/036: Dungeon Fantasy


Go Underground! This crypt has been sealed for thousands of years. Do you dare disturb it? Of course! This month's Pyramid – the PDF magazine for roleplayers – takes an in-depth look at dungeon fantasy, with a special emphasis on GURPS Dungeon Fantasy. This gateway to adventure leads you to: "The Demolisher," an explosive new template written by GURPS Dungeon...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/037: Tech and Toys II

Pyramid #3/037: Tech and Toys II


From Gear to Eternity! Tomorrow is sooner than you think; it's time to augment your reality! This month's Pyramid – the PDF magazine for roleplayers – turns its laser-like focus on futuristic technology and gear. The packing list for this issue includes: "Starmaker, Starbreaker," a planet-molding marvel that's perfectly helpful and benign, with just a teensy chance that it might prove to...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/038: The Power of Myth

Pyramid #3/038: The Power of Myth


Absconded from the Heavens, Delivered unto You! From the dawn of civilization to the gaming tables of today, this month's Pyramid – the PDF magazine for roleplayers – draws upon the "Power of Myth" for inspiration. When they speak of this issue's contents generations from now, they will be sure to mention: "The Golden Geniza of Ezkali," an exciting adventure outline for GURPS Dungeon...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/039: Steampunk

Pyramid #3/039: Steampunk


Get All Steamed Up! It was a time when the genius of gears and the power of perseverance seemed enough to shape the world. This month's Pyramid – the PDF magazine for roleplayers – revisits this exciting era, bringing to life the power of "Steampunk." This impossibly imaginative issue includes: "Order of Precedence," a look at social hierarchies and their implications in Victorian England....   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/040: Vehicles

Pyramid #3/040: Vehicles


Driven to Excellence! Anchors aweigh away and full throttle! This month's Pyramid – the PDF magazine for roleplayers – takes a look at all things related to vehicles. The realistic and impossible from past, present, and future are pulling into your driveway now. This issue includes: "Mecha Operations," which expands and tweaks the GURPS Spaceships rules to better facilitate...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/041: Fantasy World-Building

Pyramid #3/041: Fantasy World-Building


The World Is Yours to Shape Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's Pyramid – the PDF magazine for roleplayers – offers tools and resources to help build a fantasy world: "The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic worlds, and...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/042: Noir

Pyramid #3/042: Noir


Make Your Way in a World of Gray The shadows from the streaks of rain form lines like prison bars across the wall of your office. Who can you trust in this questionable world? Only yourself . . . and Pyramid, the PDF magazine for roleplayers. This month we turn our black-and-white gaze on the world of noir: "The Zephyr Club," an adventurous locale for any mostly modern milieu. Written by Matt...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/043: Thaumatology III

Pyramid #3/043: Thaumatology III


The Magic Is Back! Are you looking for more magic at the gaming table? This month's Pyramid – the PDF magazine for roleplayers – is there for all your eye-of-newt needs. This month we visit the topic of Thaumatology for the third time, with more magical alternates and tweaks to add that spark back into your life. This issue's mana-marinated morsels include: "Adelphos Dionysos," a...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/044: Alternate GURPS II

Pyramid #3/044: Alternate GURPS II


Rules Made To Be Broken! GURPS is designed to be the game system you want it to be, with a plethora of possibilities and options of all types. But sometimes, you want to push the system to strange new places. Sometimes you want to be radical or experimental. This issue of Pyramid – the PDF magazine for roleplayers – is for you. This month's theme is Alternate GURPS...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/045: Monsters

Pyramid #3/045: Monsters


Unnatural Selections Fight or flight: the choice is yours! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to monsters . . . as well as those who fight them. Our creature features are: "Inhuman Options," an expansion for GURPS Monster Hunters that adds templates and possibilities for inhuman heroes. Written by that series' architect, Jason "PK"...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/046: Weird Science

Pyramid #3/046: Weird Science


Do the Impossible . . . Scientifically! Fire up your Jacob's ladder, tune your theremin, and tell the world that it is they who are mad! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to weird science! Our senses-shattering symposium includes: "The Power of Weird Science" – Describes how GURPS Powers can form the basis for your weird...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/047: The Rogue's Life

Pyramid #3/047: The Rogue's Life


"Steal" Outwits "Steel"! We're practicing our thievery skills by taking this . . . subject seriously! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to rogues, crooks, and those who hope to stop them. Our kleptomaniacal compendium includes: "May the Shadows Guide You" – Adds to the possibilities presented in GURPS Powers: Divine Favor. Discover...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 188 items) Result Pages:  1  2  3  4  [Next >>] 
Select Page Number

  Pocket Space RPG