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 Featured Product
GURPS Basic Set: Campaigns
by Steve Jackson Games

Create new and unique memories at your gaming table with GURPS Basic Set: Campaigns. It's 240-pages of infinite possibilities, covering combat, common complications, creatures, cultures, campaign construction, and more. It's never been easier to craft an amazing adventure that will keep the party engaged throughout.

GURPS Basic Set: Campaigns
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 Hottest GURPS, Miscellaneous
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 Newest Titles in This Section
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GURPS Lite (Chinese Fourth Edition)

GURPS Lite (Chinese Fourth Edition)


GURPS Lite is a 32-page distillation ofthe basic GURPS rules. It covers the essentials of charactercreation, combat, success rolls, adventuring, and game mastering forGURPS Fourth Edition. The purpose of GURPS Lite is to help GMsbring new players into the game, without frightening them with the...   [click here for more]
Steve Jackson Games   FREE 

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GURPS Lite (Fourth Edition)

GURPS Lite (Fourth Edition)


GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
Steve Jackson Games   FREE 

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GURPS Lite (Interlingua Fourth Edition)

GURPS Lite (Interlingua Fourth Edition)


GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
Steve Jackson Games   FREE 

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GURPS Lite (Italian Fourth Edition)

GURPS Lite (Italian Fourth Edition)


GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
Steve Jackson Games   FREE 

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GURPS Lite (Korean Fourth Edition)

GURPS Lite (Korean Fourth Edition)


GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
Steve Jackson Games   FREE 

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GURPS Lite (Lithuanian Fourth Edition)

GURPS Lite (Lithuanian Fourth Edition)


GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
Steve Jackson Games   FREE 

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GURPS Lite (Portuguese Fourth Edition)

GURPS Lite (Portuguese Fourth Edition)


GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
Steve Jackson Games   FREE 

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GURPS Lite (Third Edition)

GURPS Lite (Third Edition)


GURPS Lite Third Edition is a 32-page distillation of the basic GURPS Third Edition rules. It covers the essentials of character creation, combat, success rolls, magic, adventuring, and game mastering. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
Steve Jackson Games   FREE 

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GURPS Ultra-Lite

GURPS Ultra-Lite


It's the power of GURPS in a tiny package! We took the essence of the core GURPS rules and distilled it down to one page! Just print GURPS Ultra-Lite and fold it into a booklet (instructions included). With these rules and three dice, you have a small package for big RPG fun. Play GURPS...   [click here for more]
Steve Jackson Games   FREE 

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GURPS Update

GURPS Update


GURPS Update has all the information you need to bring nearly all of your PCs into the Fourth Edition. Painstakingly compiled by David Morgan-Mar, Update has side-to-side charts with every single advantage, disadvantage, and skill in Third Edition, with its Fourth Edition counterpart listed alongside. Where there's not a good fit, a detailed note...   [click here for more]
Steve Jackson Games   FREE 

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Support Plots II

Support Plots II


My main language is not English but I try to translate this writing that I did in september with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one.  This writing is a written plot support with variants to lengthen, chain or add secondary missions,...   [click here for more]
Ronald Leo  Pay What You Want

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Support Plots III

Support Plots III


My main language is not English but I try to translate this writing that I did in november with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one.  This writing is a written plot support with variants to lengthen, chain or add secondary missions,...   [click here for more]
Ronald Leo  Pay What You Want

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Support Plots IV

Support Plots IV


My main language is not English but I try to translate this writing that I did in February with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one.  This writing is a written plot support with variants to lengthen, chain or add secondary missions,...   [click here for more]
Ronald Leo  Pay What You Want

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BBT: Alien Artwork #1

BBT: Alien Artwork #1


This product is 8 high resolution photos of unique aliens that you can use for your science fiction games. They are  generally 5000 x 5000 pixels, 1 MB in size, black and white, high resolution, and in JPEG or PDF format. These aliens are my original artwork and that of my co-worker, Melanie. You may re-use these photos in any manner except making money: please use them in free products only. Feel...   [click here for more]
BadBadTiger  $0.99

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BBT: Alien Artwork #3

BBT: Alien Artwork #3


This product is 8 high resolution photos of unique aliens that you can use for your science fiction games. They are  generally 5000 x 5000 pixels, 1 MB in size, black and white, high resolution, and in JPEG or PDF format. These aliens are my original artwork and that of my co-worker, Melanie. You may re-use these photos in any manner except making money: please use them in free products only. Feel...   [click here for more]
BadBadTiger  $0.99

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The Wild Lands

The Wild Lands


Use the Wild Lands as a new area in your campaign to explore, or as the beginning of a new campaign. The map is detailed in natural featurers, and open for you to add ancient ruins, your own cities, roads and towns, or just leave it as a pristine new land for exploration. Suggested scale is 5-50 miles per hex. Prints at 300 dpi on 8.5x11 standard paper, full color, or to your own desired scale. ...   [click here for more]
Wydraz  $2.95 $1.25

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Making Fire Feel Real

Making Fire Feel Real


Does your game need a little spark to ignite the imagination? How about some kindling to stoke the flames of action? Then you are probably burning for a book like this! Making Fire Feel Real is all about educating you on how fire actually behaves, the consequences of what happens when it is misused, and how to describe a swift burning victory! From high fantasy to modern and even future settings,...   [click here for more]
Third I Games  $2.99

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Roleplayer #01

Roleplayer #01


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man to Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. This very first issue has frequently asked questions about Man to Man, a new nonhuman...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #02

Roleplayer #02


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man To Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. Issue #2 featured a complete index for Man To Man, as well as a discussion on the...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #03

Roleplayer #03


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man To Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. By issue #3, Man to Man coverage had almost completely disappeared already, in favor...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #04

Roleplayer #04


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #4 expanded to eight pages and featured a page of new disadvantages and a new necromantic spell, plus the usual rules Q&A and errata, plus a customer survey and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #05

Roleplayer #05


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #5 features Jennifer Blake, Car Warrior – a complete character for GURPS Autoduel, along with all the combat charts and tables from GURPS Autoduel...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #06

Roleplayer #06


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #6 led off with "Cops in GURPS" and included articles on heraldry in autoduel America and new rules on wealth and jobs. All that, plus the usual look...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #07

Roleplayer #07


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #7 marked a new stage in the newsletter's evolution, as Steve Jackson Games began charging one dollar for it. But they also increased the quality of its contents,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #08

Roleplayer #08


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #8 features new disadvantages for GURPS and an article on the Knights Hospitallers in the fantasy setting of Yrth, plus Aaron Allston's recommendations...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #09

Roleplayer #09


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #9 features the first set of cyberpunk rules for GURPS, plus split health rules, new GURPS Autoduel gadgets, and three new damage types!...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #10

Roleplayer #10


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #10 has a complete GURPS Horror adventure, "Isle of Night," plus an articles on optimizing character building, a new alien race from GURPS Space,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #11

Roleplayer #11


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #11 has articles on using - and abusing - the new Eidetic Memory advantage (ah, the good old days . . .), a short preview of the new Third Edition, a new disadvantage:...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #12

Roleplayer #12


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #12 heralded the debut of the Third Edition of GURPS with an article by designer Steve Jackson. One of the biggest changes in the rules, the firearm...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #13

Roleplayer #13


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #13 has a preview article for GURPS Ice Age, plus articles on women swashbucklers, modified weapons tables for GURPS Space and Humanx,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #14

Roleplayer #14


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #14 was devoted to one large article on ultra-tech weapons and armor in GURPS Space, with only a...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #15

Roleplayer #15


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #15 saw another leap forward for the once-four-page newsletter, as it grew to 16 pages with a $2 cover price! Articles included the conclusion of the discourse on...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #16

Roleplayer #16


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #16 had designer's notes and previews for GURPS Wild Cards, Riverworld, and Cliffhangers, plus an alternate system for taking damage in...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #17

Roleplayer #17


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #17 had designer's notes and previews for GURPS Ultra-Tech, Prisoner, and Cyberpunk, plus a new race for GURPS Ice Age and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #18

Roleplayer #18


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #18 had articles on powerstones, new methods for learning skills, inherent magic, specters, and more – along with the usual look at coming attractions, errata, and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #19

Roleplayer #19


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #19 had preview articles on GURPS Cyberpunk (despite the infamous raid by the U.S. Secret Service, just weeks before this issue was published, which...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #20

Roleplayer #20


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #20 had preview articles on GURPS Fantasy Bestiary, a crossover article linking GURPS Prisoner and GURPS Riverworld, new...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #21

Roleplayer #21


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #21 marked another big step for Roleplayer, as it moved from a newsletter to a magazine - 32 pages' worth! Leading off the new improved Roleplayer...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #22

Roleplayer #22


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #22 had an article on Lovecraftian horror in GURPS, outtakes from GURPS Magic Items, a complete adventure for GURPS Cliffhangers,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #23

Roleplayer #23


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #23 had "Orctown," a complete setting for GURPS Fantasy, articles on Ultra-Tech slugthrowers and new skills, designer's articles for GURPS...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #24

Roleplayer #24


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #24 had articles on modifying the power of magic in your campaign, monsters from medieval legend, self-imposed mental disadvantages, new super-science gadgets, a sneak...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #25

Roleplayer #25


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #25 had a complete new super-science race, new advantages and disadvantages, designer's notes for GURPS Uplift, articles on ley lines, legends of the...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #26

Roleplayer #26


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #26 had a horror adventure for GURPS Ice Age, rules for adapting GURPS to the Hârn game world, articles on Okinawan martial...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #27

Roleplayer #27


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #27 had a series of alternate characters for Robin Hood throughout time, outtake items from GURPS Magic Items 2, optional rules for melee defense, variant...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #28

Roleplayer #28


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #28 had a full Old West campaign setting based on Kansas during the Civil War, more outtake items from GURPS Magic Items 2, rules for robots in GURPS...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #29

Roleplayer #29


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #29 had an Old West scenario centered around that western staple, the barroom brawl, rules for androids in GURPS Cyberpunk, a detailed look at the magnetic...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #30

Roleplayer #30


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #30 was the final issue of Roleplayer, another step in the evolution of Steve Jackson Games. Next would be Pyramid, a larger, glossier magazine that...   [click here for more]
Steve Jackson Games  $3.00

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GURPS Classic: Deathwish

GURPS Classic: Deathwish


Are You Ready to Rock? There's no business like show business, and Deathwish knows how to put on a show! The show has strobe lights, laser effects, smoke machines, and enough wattage to deafen even the most hardcore rockers. But strange things are starting to happen at Deathwish shows – a shooting here, a stabbing there, and the occasional full-blown riot to make things interesting. Add to this mixture...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Fantasy - Harkwood

GURPS Classic: Fantasy - Harkwood


Tournament of Treachery Welcome to Harkwood! Fame and fortune await you in Baron Fenmarc's Prize Tourney, the largest tournament in southern Caithness! But it won't be easy - there are over a hundred knights and adventurers, ready to compete with sword and lance, bow and crossbow. The bazaar at the Tournament carries its own enticements and opportunities. Merchants have journeyed to Harkwood as well,...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Fantasy: Tredroy

GURPS Classic: Fantasy: Tredroy


The City of Three Laws Located at the juncture of three very different nations, the city of Tredroy has evolved an identity all its own. It's a place of sophistication, trade, diplomatic intrigue . . . and sometimes knives in the night. It's a place where everyday behavior on the West Bank can be a serious offense on the East, and your only hope for freedom might be a dash across the hundred-yard bridge!...   [click here for more]
Steve Jackson Games  $4.00

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  Dreams And Machines: Player's Guide (PDF)