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 Hottest GURPS, Science Fiction
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1PA - Giant robots

1PA - Giant robots


1 page adventures is a serie of adventures to you adapt to any RPG system. A perfect plot to start a new campaing or to put in between of your adventures in the most different worlds! "Players have been chosen to participate in the Planet Protection Forces (PPF) G-unit expansion program. Unit G is famous for having Zenit a giant robot and Leroy J. its pilot. For years...   [click here for more]
DanielCapuaRPG  $2.00

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AADA Road Atlas V1: The East Coast

AADA Road Atlas V1: The East Coast


Civilization Is A Relative Term The East Coast is easily the tamest, safest, most fully recovered region in the United States. There are even a few areas where weapons aren't necessary! But the region is still dangerous, perhaps more so because of the sense of false security that is so easily developed. How can you tell the safe stretches of highway from the ambushes? Consult . . . The...   [click here for more]
Steve Jackson Games  $4.00

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AADA Road Atlas V2: The West Coast

AADA Road Atlas V2: The West Coast


Go West, Young Duellist For nearly 200 years, the West Coast has lured the young and adventurous with many promises and beautiful locales. But the West Coast is not paradise. Danger lurks behind every corner, a threat behind every wheel. How can a visitor know where the beauty ends and the beast begins? Consult . . . The AADA Road Atlas and Survival Guide, Volume Two: The West Coast....   [click here for more]
Steve Jackson Games  $4.00

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AADA Road Atlas V3: The South

AADA Road Atlas V3: The South


The South Will Rise Again History has not been kind to the southern United States, but through it all, the South has fought back with fierce pride and determination. Visitors will find much to admire in the South, but there is much to fear as well. How does the traveler know which way to turn? Consult . . . The AADA Road Atlas and Survival Guide, Volume Three: The South. The...   [click here for more]
Steve Jackson Games  $4.00

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AADA Road Atlas V4: Australia

AADA Road Atlas V4: Australia


G'Day, Duel Mate! The economic superpower of 2038, Australia has triumphed during the crises that have ruined a world. Aussies eat "real" (non-algae) food, drive petrol-guzzling cars, and support national and regional duel circuits. But how can visitors to the Land Down-Under know what perils await? Consult . . . The AADA Road Atlas and Survival Guide, Volume Four: Australia....   [click here for more]
Steve Jackson Games  $4.00

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AADA Road Atlas V5: The Midwest

AADA Road Atlas V5: The Midwest


For a Fistful of Grain . . . The Midwest is the fifth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, AADA advisories, as well as the best restaurants and truck stops....   [click here for more]
Steve Jackson Games  $4.00

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AADA Road Atlas V6: The Free Oil States

AADA Road Atlas V6: The Free Oil States


Bayous, Beef, and Black Gold The Free Oil States is the sixth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each republic, including the roads, politics, police, duelling arenas, tourist attractions, and truck stops. Find out the real story...   [click here for more]
Steve Jackson Games  $4.00

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AADA Road Atlas V7: Mountain West

AADA Road Atlas V7: Mountain West


Rocky Mountain Highways The Mountain West is the seventh volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, and even the best restaurants and truck stops. Find out the real...   [click here for more]
Steve Jackson Games  $4.00

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Architecture of Deep Space _3_4 [BUNDLE]

Architecture of Deep Space _3_4 [BUNDLE]


This special bundle product contains the following titles. 'Architecture of deep space 3’ Regular price: $4.99 Bundle price: $4.00 Format: ZIP File Description: Art pack 'Architecture of deep space 3’ Artists: Maciej Zagorski IMAGES : 9 BW (300 jpg)  ZIP file 'Architecture of deep space3’ is the new Artpack from The Forge Studios. It comprises 9...   [click here for more]
The Forge Studios  $9.98 $8.00

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Architecture of Deep Space_1_2 [BUNDLE]

Architecture of Deep Space_1_2 [BUNDLE]


This special bundle product contains the following titles. 'Architecture of deep space 2’ Regular price: €5,54 Bundle price: €4,63 Format: ZIP File Description: Art pack 'Architecture of deep space’ Artists: Maciej Zagorski IMAGES : 11 BW (300 jpg)  ZIP file 'Architecture of deep space’ is the new Artpack from The Forge Studios. It comprises 11...   [click here for more]
The Forge Studios  $11.98 $10.00

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BBT: Alien Artwork #1

BBT: Alien Artwork #1


This product is 8 high resolution photos of unique aliens that you can use for your science fiction games. They are  generally 5000 x 5000 pixels, 1 MB in size, black and white, high resolution, and in JPEG or PDF format. These aliens are my original artwork and that of my co-worker, Melanie. You may re-use these photos in any manner except making money: please use them in free products only. Feel...   [click here for more]
BadBadTiger  $0.99

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BBT: Alien Artwork #2

BBT: Alien Artwork #2


This product is 10 high resolution photos of unique aliens that you can use for your science fiction games. They are generally 5000 x 5000 pixels, 1 MB in size, black and white, high resolution, and in JPEG or PDF format. These aliens are my original artwork and that of my co-worker, Melanie. You may re-use these photos in any manner except making money: please use them in free products only. Feel...   [click here for more]
BadBadTiger  $0.99

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BBT: Alien Artwork #3

BBT: Alien Artwork #3


This product is 8 high resolution photos of unique aliens that you can use for your science fiction games. They are  generally 5000 x 5000 pixels, 1 MB in size, black and white, high resolution, and in JPEG or PDF format. These aliens are my original artwork and that of my co-worker, Melanie. You may re-use these photos in any manner except making money: please use them in free products only. Feel...   [click here for more]
BadBadTiger  $0.99

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Ekron RPG Getting Started

Ekron RPG Getting Started


Ekron RPG is a new Multiverse gaming Roleplaying Game. Where we need to choose kingdoms and factions, although Futures to fight with mechanics. The war within came since 2012 until 3045 but the Worlds are ruined. Federations gone and lost. It must be found a new way to seek peace at Federation Momma. This is for customers. ...   [click here for more]
Ekron Open RPG  $1.50

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GURPS Adaptations

GURPS Adaptations


Your Favorite Worlds – GURPSified! GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your players...   [click here for more]
Steve Jackson Games  $11.00

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GURPS After the End 1: Wastelanders

GURPS After the End 1: Wastelanders


New Heroes for a New World They say that life used to be easy, back before The End. People were civilized, food was abundant, and freakish monstrosities weren't trying to kill everyone. That all sounds so utopian, so peaceful . . . so boring! GURPS After the End 1: Wastelanders lets you create bold adventurers who journey forth to explore and thrive in a post-apocalyptic...   [click here for more]
Steve Jackson Games  $9.00

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GURPS After the End 2: The New World

GURPS After the End 2: The New World


It's Hellish but It's Home Civilized society is a thing of the past. Murderous creatures lurk around every corner. Even the environment itself seems out to get you. The worst thing you can do is travel into the wastes unprepared. The only way to survive is to know what hazards you'll be facing and how to overcome them. And GURPS After the End 2: The New World has...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Aliens: Sparrials

GURPS Aliens: Sparrials


From The Trees To The Stars With their small size, deft hands, and keen senses, the sparrials are made to order for the GM in need of a race of alien thieves. And certainly, they have a predisposition toward that role. Yet as always with sparrials, there's a lot more going on than meets the eye . . . A GURPS fixture since they popped up in Roleplayer #10 (May 1988),...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Aliens

GURPS Classic: Aliens


We Are Not Alone! In fact, every time we open the airlock, we meet a new race . . . GURPS Aliens presents over two dozen new races for your campaign! Use them in any science fiction adventure . . . or fantasy, or horror. Or, if you're tired of throwing the same old metavillains at your GURPS Supers players, these alien allies, foes, and technology...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Atomic Horror

GURPS Classic: Atomic Horror


Watch the Skies! Alien invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Blobs! Only you can defend humanity, civilization, and the American Way from these terrible horrors. GURPS Atomic Horror contains everything you need to roleplay the science-fiction and horror movies of the 1950s. The campaign can be as scary as The...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Autoduel

GURPS Classic: Autoduel


GURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair . . . on lawless highways where the right of way went to the biggest...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Autoduel (First Edition)

GURPS Classic: Autoduel (First Edition)


Life in the Fast Lane! Live fast, drive hard, and leave the burning wreckage of your foes in your rearview mirror! The world of Car Wars comes to GURPS with GURPS Autoduel. In this supplement, you'll find detailed vehicle design rules, an assortment of ready-to-use vehicles, and guidelines for making Car Wars...   [click here for more]
Steve Jackson Games  $6.00

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GURPS Classic: Autoduel – Car Warriors

GURPS Classic: Autoduel – Car Warriors


GURPS Autoduel: Car Warriors provides 36 pre-generated duellists, MONDOs, troopers, bikers, and dregs for your GURPS Autoduel campaign. Its selection of 100-point characters make "instant" player characters, and busy GMs will delight in the variety of non-player characters. It also includes cut-apart counters – vehicles and obstacles – on the...   [click here for more]
Steve Jackson Games  $6.00

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GURPS Classic: Best of Pyramid 1

GURPS Classic: Best of Pyramid 1


GURPS fans, rejoice! This 128-page book reprints 19 of the best GURPS items from the print issues of Pyramid Magazine. Now you can get these rare articles in one place . . . updated by Pyramid editor Steven Marsh. Included are the popular campaign setting "Sprockets," high-powered rules like "Brain Hacking" and "Willful Weapons," source info like "Low-Tech...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Cyberpunk

GURPS Classic: Cyberpunk


Welcome to a world on the edge. GURPS Cyberpunk brings the gritty chrome-and-plastic streets of the cyberpunk future to the world of GURPS! Cyberpunk is the genre of man plus machine – a dystopian fusion of the visions of George Orwell and Timothy Leary. It presents challenges far beyond that of the standard "loot the dungeon" themes – in a cyberpunk...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Cyberpunk Adventures

GURPS Classic: Cyberpunk Adventures


Flesh, Chrome, and Circuitry The gritty world of GURPS Cyberpunk is filled with danger, violence and exotic beauty. This book presents three adventures that capture the dark essence of life in the streets of the all-too-near future. Each adventure offers challenging puzzles, mysterious encounters and heart-stopping action. The Medusa Sanction sends a group of agents...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Cyberworld

GURPS Classic: Cyberworld


Life is Cheap on the Edge So, paryeni, you think you got what it takes to live on the Edge. Lots of livewires think so. Most of them wind up rotting in the body banks. We'll see . . . we'll see. GURPS Cyberworld is your guide to the world of the One-and-Twenty, where the United States is under the totalitarian hold of the Provisional Government, the cities are floundering...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Deathwish

GURPS Classic: Deathwish


Are You Ready to Rock? There's no business like show business, and Deathwish knows how to put on a show! The show has strobe lights, laser effects, smoke machines, and enough wattage to deafen even the most hardcore rockers. But strange things are starting to happen at Deathwish shows – a shooting here, a stabbing there, and the occasional full-blown riot to make things interesting. Add to this mixture...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Flight 13

GURPS Classic: Flight 13


An Unscheduled Layover IN HELL Ladies and gentlemen, we regret to announce that Flight 13 will not be proceeding to your destination at this time. In fact, we won't be proceeding at all. And neither will you. Suddenly, the routine of air travel becomes anything but routine. Only the wits and courage of the passengers, and the minimal equipment they can carry, give any chance for...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Mars

GURPS Classic: Mars


The Red Planet. To the ancients, it was the God of War. To early astronomers, it seemed a world much like ours. To today's space explorers, it's the next step after the Moon . . . a harsh world that we might someday bring to life. GURPS Mars describes Mars as it's been through the ages . . . as science now believes it really is . . . as it may be someday, mankind's first...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Mars: Grendel

GURPS Classic: Mars: Grendel


The terraforming of Mars continues, with the inevitability of a giant machine rolling across the red dust of Sol's fourth planet . . . but there are still those who would like nothing more than to throw a planet-sized monkey wrench into that machine. The ecoterrorists (or preservationists, depending on your point of view) of Red Mars usually like their sabotage loud, flashy, and destructive - but this...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Mars: Rescue Mission

GURPS Classic: Mars: Rescue Mission


The Chinese research outpost called Minotaur Station has gone silent . . . and in the early days of Mars exploration, everybody planetside helps everybody else, because they're all you've got for several hundred million miles. But why are the Chinese rescuers so hostile? And just where did everybody go? Rescue Mission is an adventure for the "Domed Mars" setting in GURPS Mars,...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Mecha

GURPS Classic: Mecha


From battlesuited space marines making an orbital drop to cinematic Japanese anime action featuring giant walking tanks piloted by beautiful alien princesses, GURPS Mecha covers the entire genre of mecha action! In the pages of Mecha, you'll find: An easy-to-follow, step-by-step guide to building mecha. Advanced rules with a plethora of options like...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Ogre

GURPS Classic: Ogre


For more than 25 years, the mighty Ogre cybertanks have terrorized boardgamers and miniature players around the world. Now the Ogres are coming to roleplaying. Take the part of a GEV pilot, driving his craft at fighter-plane speeds a foot off the ground . . . a ragged partisan, armed only with determination and a nuclear bazooka . . . or a brand-new artificial intelligence, awakening to a world in...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Psionics

GURPS Classic: Psionics


Mind Over Matter Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics. Psionics is the ultimate sourcebook for psi powers. It includes a complete...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Reign of Steel

GURPS Classic: Reign of Steel


It is 2047 A.D. The robot revolt is over, and the machines have won. Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots' brutal labor camps. But a lucky few have escaped death or enslavement. While most of mankind has succumbed to despair, some refuse to give up hope. Around the world small groups of dedicated...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Religion

GURPS Classic: Religion


The Universe. Some Assembly Required. So you want to dance with the gods. You want a priest who can call down bolts of power from the skies. You want to cure the diseased and dying, and you want hordes of fanatic followers to bow to your every command. What you need is GURPS Religion. GURPS Religion gives you everything you need to delve into the...   [click here for more]
Steve Jackson Games  $13.00

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GURPS Classic: Robots

GURPS Classic: Robots


GURPS Robots contains detailed rules for designing, building, and playing robots – from the tiniest nanobots to the mightiest megabots. You can create cyborgs, androids, and even biomorphs – deadly fluid-metal machines that can take any shape. The advanced design rules are compatible with GURPS Vehicles, 2nd Edition. Choose...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Rogues

GURPS Classic: Rogues


It Takes a Thief . . . When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way. Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Space

GURPS Classic: Space


The Future is Yours! GURPS Space is the star-spanning sourcebook for GURPS – now revised and expanded for its third edition. In the 160 pages of GURPS Space, you'll find: Scientifically accurate and up-to-date rules for creating star systems and planets . . . either randomly or to fit a specific campaign. Detailed guidelines...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Space Adventures

GURPS Classic: Space Adventures


Alien Assault! Strange alien races . . . space battles . . . shadowy criminal contacts . . . paramilitary paramedics? Here are three intricate, exciting and deadly quests – from David Pulver's puzzling and sinister Rebirth to the hilarious Beware the Health Police (by the co-author of GURPS Space, William Barton). They are designed for use with the award-winning...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Space Atlas

GURPS Classic: Space Atlas


Strange New Worlds The Space Atlas is your guide to the 28 star systems of the Old Frontiers Sector. On the edge of explored space, you'll find the bazaars of Bollux, the rival religious fanatics of Bannar and Drayhoah, the carnivorous plants of Talismans . . . adventures galore. Each world description includes a complete Planetary Record Sheet, with an overview of the whole...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Space Atlas 2

GURPS Classic: Space Atlas 2


Space, Incorporated Welcome to the Corporate Worlds, where everything is for sale. If you have enough credit, you can buy a planet. If you're shrewd and efficient, you can make a profit from it. And if you can hire enough mercenaries, you may be able to keep it. This Space Atlas is your guide to the 25 star systems of the Corporate Worlds sector. Each world...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Space Atlas 3

GURPS Classic: Space Atlas 3


Worlds of the Great Spiral This is your guide to the confederate worlds of the Great Spiral Sector. Each world description includes a complete Planetary Record Sheet, with an overview of the whole star system and a detailed description of the planet itself, using the GURPS Space format . . . planetary map, atmosphere and gravity, day and year length. Also covered are population,...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Space Atlas 4

GURPS Classic: Space Atlas 4


Chaos at the Galaxy's Edge! This double-sized Space Atlas is your guide to two of the worst neighborhoods in the galaxy – the divided Phoenix Sector and the chaotic Saga Sector. Forty-nine systems are presented with detailed descriptions of planets, a populated asteroid belt, and the mysterious Phoenix Nebula. This is the most flexible Space Atlas so far. You can combine...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Space Bestiary

GURPS Classic: Space Bestiary


The Extraterrestrial Zoo In the outer reaches of the galaxy, life can take weird forms indeed. The GURPS Space Bestiary presents over 300 extraterrestrial creatures for the science fiction roleplaying campaign. In addition to strange and dangerous variations on earthly animals, this book contains examples of silicon life, crystalline creatures, energy and liquid beings, vacuum...   [click here for more]
Steve Jackson Games  $6.00

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GURPS Classic: Space: Stardemon

GURPS Classic: Space: Stardemon


Welcome to quaint, old-fashioned Anson, where life proceeds at the leisurely and graceful pace of the 20th century. Forget the rush and bustle of spacefaring civilization and learn the simple pleasures of: Organized crime and guerrilla warfare in the steaming jungle. Back-breaking labor for starvation wages. Bugs, beasts and slimy critters in their native habitat . . . and your bedding. Delightful,...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Space: Unnight

GURPS Classic: Space: Unnight


Wizards of the Lost Colony 500 years ago, a half-million people vanished in space. Now their descendants have been found. What cultures have evolved in half a millennium? What alien works and ways have been discovered? What will the lost children of Earth think of the Universe that is now open for them? Unnight is a GURPS Space supplement for 3 to...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Supers Adventures

GURPS Classic: Supers Adventures


The Devil and the Deep Blue Sea Saving the world isn't just an adventure -- it's a job! GURPS Supers Adventures is a mind-boggling ride from the depths of the oceans to the far corners of the galaxy. In Jupiter Blues, the heroes must quell a rebellion on Jupiter's turbulent moon, Io. Can they handle the mind-controlled Raveners, or will they end up buried in a cold,...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Supers: International Super Teams

GURPS Classic: Supers: International Super Teams


Peace on Earth . . . ? Welcome to the super-powered world of the U.N. International Super Teams! Charged with enforcing the 1982 edicts banning strategic nuclear weapons and military super-squads, the ISTs are the U.N.'s premier peace-keeping forces – well-funded and well-equipped elite troops composed of the best and brightest metahumans. GURPS International Super Teams...   [click here for more]
Steve Jackson Games  $9.00

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