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 Featured Product
Girl Genius Sourcebook and Roleplaying Game
by Steve Jackson Games

The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. The Girl Genius Sourcebook and Roleplaying Game is a complete, standalone game Powered by GURPS.

Girl Genius Sourcebook and Roleplaying Game
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 Hottest GURPS, Fantasy
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Wandering bards

Wandering bards (audio product)


Description: Medieval fantasy music loop. Ideal for parties in general. Festivals, taverns, etc. Duration: 9:27 loop. File type: Mp3(320kbps) ...   [click here for more]
Clenched fist - Music  Pay What You Want

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Adventure 1: Shrine of the Rat God

Adventure 1: Shrine of the Rat God


This Fast Labyrint has been created with the use of the Tactical Tunnels and the Cardboards of the Corallo's Friends & Foes series. Of course you can also use other similar products. I've provided bespoke hexes for the adventure, to be integrated with the Tactical Tunnels Hexes. The stats of the opponents and o pre-generated player characters are available as playing...   [click here for more]
Dario Corallo  $5.09

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Adventure 2: Death Tests Game Aid

Adventure 2: Death Tests Game Aid


Game Aids (maps and tokens) for the Steve Jackson's Death Test 1 & 2. Possession of the Death Test 1 & 2 are necessary for full play. ...   [click here for more]
Dario Corallo  $2.16

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Ekron RPG Getting Started

Ekron RPG Getting Started


Ekron RPG is a new Multiverse gaming Roleplaying Game. Where we need to choose kingdoms and factions, although Futures to fight with mechanics. The war within came since 2012 until 3045 but the Worlds are ruined. Federations gone and lost. It must be found a new way to seek peace at Federation Momma. This is for customers. ...   [click here for more]
Ekron Open RPG  $1.50

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Combate Épico em Masmorras

Combate Épico em Masmorras


Combate Épico em Masmorras (Fantastic Dungeon Grappling em inglês) pega a estrutura básica de “rolar o ataque, rolar a defesa, rolar o dano” dos jogos Powered by GURPS e faz com que ela também funcione para manobras de agarrar, combate de solo, etc. Anos de experiência de jogo demonstraram que estas regras de fato são rápidas e leves na mesa. Este PDF de 10 páginas apresenta estes...   [click here for more]
Gaming Ballistic, LLC  $4.00 $2.00

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Delvers to Grow: Core Book

Delvers to Grow: Core Book


From Zero to Hero! Even the mightiest delver started somewhere. An apprentice, a squire or man-at-arms, or a backup singer touring seedy taverns with The Backstreet Bards. Delvers to Grow allows you to take the part of those starting characters, supporting starting play as low as 62 points. Further, it provides pre-built modules and packages enabling a player...   [click here for more]
Gaming Ballistic, LLC  $13.99

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Delvers to Grow: Fast Delvers

Delvers to Grow: Fast Delvers


Flashing Blades, Lethal Arrows Deadly archers, subtle thieves, flamboyant swashbucklers, and dedicated unarmed martial artists deliver death from the flanks. And they’ll never see it coming. Built with and expanding on the material presented in the Delvers to Grow core book, Fast Delvers provides examples of the four key professions as they...   [click here for more]
Gaming Ballistic, LLC  $9.99

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Delvers to Grow: Smart Delvers

Delvers to Grow: Smart Delvers


Feel the Power! Cunning bards, holy paragons, tree-friends, and subtle wizards, quick to anger. All of them break the natural order of the mundane, even while protecting it. Find within these pages examples of each type, with advice to match. Built with and expanding on the material presented in the Delvers to Grow core book, Smart Delvers provides...   [click here for more]
Gaming Ballistic, LLC  $9.99

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Delvers to Grow: Strong Delvers

Delvers to Grow: Strong Delvers


Hold the Line! Stalwart fighters, powerful grapplers, raging barbarians, and divinely empowered warriors for the gods. All take their place on the front line of combat, meeting the foes head-on. Built with and expanding on the material presented in the Delvers to Grow core book, Strong Delvers provides examples of the four key professions as...   [click here for more]
Gaming Ballistic, LLC  $9.99

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Fantastic Dungeon Grappling

Fantastic Dungeon Grappling


Fantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table. And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms,...   [click here for more]
Gaming Ballistic, LLC  $4.00

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Garden of Evil

Garden of Evil


Feed Me, Seymour! Ah...what better than to spend time in nature? The foliage rustles in the breeze ... wait, are those footsteps? Is that plant walking? Shambling? Hey! That thing has teeth! ...and vines. And dripping goo? Sometimes it's the scenery that's out to kill you. From awakened trees, and a shrubbery that brings you where it wants, to things that...   [click here for more]
Gaming Ballistic, LLC  $9.99

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Hall of Judgment (2nd Edition)

Hall of Judgment (2nd Edition)


This is the PDF version of Hall of Judgment for the Dungeon Fantasy RPG, Powered by GURPS, updated with errata, new maps, and the print version was given a luxurious offset print run - it is the second edition of this product, produced under license from Steve Jackson Games. The adventure...   [click here for more]
Gaming Ballistic, LLC  $23.99

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Nordlond Bestiary and Enemies Book

Nordlond Bestiary and Enemies Book


It is a truth universally acknowledged, that a fantasy roleplaying game in possession of dungeons, must be in want of more monsters. More than that. Even more! This book lets you see just how over your head you really are. Page on page of creatures, both mundane and magical. All converted to be fully compatible with the Dungeon Fantasy RPGPowered by GURPS....   [click here for more]
Gaming Ballistic, LLC  $34.99

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Serpents of Legend

Serpents of Legend


Why Did it Have to Be Snakes? Always a classic. From the powerful spawn of the World Serpent Jörmungandr to the mythical hydra. The flying coatl and the (totally not a) medusa. These legendary creatures come in all sorts of sizes, ready to crush, envenom, and petrify delvers. Or swallow them whole. And of course, since no fantasy world is complete without serpent cults, this book covers...   [click here for more]
Gaming Ballistic, LLC  $16.99

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Shields Up

Shields Up


Shields Up! expands on defensive shield use and also details the often-neglected roles of shields as offensive weapons and active tools of engagement. Building off of the Dungeon Fantasy RPG and Fantastic Dungeon Grappling, Shields Up! enhances and expands your shield-using experience. Leverage the "shield bind" to open lines of attack, or protect yourself New explicit...   [click here for more]
Gaming Ballistic, LLC  $10.99

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The Bugstiary

The Bugstiary


Really Big Bugs What's more terrifyingly awesome than a swarm of insects? A plague of giant, man-eating insects. Really, what could be better for the Dungeon Fantasy RPG than a bunch of creatures with their skeletons on the outside? Or perhaps no skeletons at all? Armored monsters with pinching claws and stinging tails? Oh, yes. Count me in. From giant ants to ant-men. Scorpions both...   [click here for more]
Gaming Ballistic, LLC  $14.99

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The Citadel at Nordvorn

The Citadel at Nordvorn


In The Citadel at Nordvorn, you will find many adventures, plus more trouble the players will doubtless create on their own. The area is so teeming with strife and peril that their characters will have the opportunity to stand at the center of many crises. The Citadel at Norðvorn is a setting for the Dungeon Fantasy RPG. It...   [click here for more]
Gaming Ballistic, LLC  $23.99

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The Crypt of Krysuvik

The Crypt of Krysuvik


Not all sleeps peacefully in the Hunted Lands. Generations ago, the warrior and berserker Krysuvik defended the small hamlet of Skalavik from the predations of marauding bandits and wild faerie. By might and stratagem, he built Skalavik into one of the largest settlements in the Hunted Lands northwest of the Citadel at Norðvörn. In time, he took the fight to all enemies ... even before they became...   [click here for more]
Gaming Ballistic, LLC  $13.99

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The Trial of Julius Pigginson

The Trial of Julius Pigginson


Everybody knows Julius. Julius is the sort of man whose name you heard said loudly in every tavern he enters. Nobody would stop Julius having a seat at their table. Everybody loves Julius. He’s a great guy. And he was convicted of murder, and will be sentenced to death in three mornings from now. Everyone is shocked. Julius didn’t even try deny it, but he didn’t break and confess. Even under...   [click here for more]
Halfling Caravan Games  $4.99

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Heroic Expeditions, Volume I

Heroic Expeditions, Volume I


Heroic Expeditions (HEX) is a fanzine stuffed with new content, options, and flavor for The Fantasy Trip or any old-school RPG. Nestled within its pages you will find: • New race options and spells by Joe Tippets • Priestly rites and sacred ceremonies from Donovan Beard • Alternatives for XP progression and talents by Nils Lindeberg • A horrid magical malady by Timm Meyers • New serial...   [click here for more]
Imaginaerie Media  $2.50

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Pyramid Characters: Fantasy Foes and Friends

Pyramid Characters: Fantasy Foes and Friends


The eleven GURPS characters in this book first appeared in volume 2 of Pyramid Magazine, and have been unavailable in recent years. Now, they’re back. Intended for use in fantasy and historical fantasy games, they range from humble clock-builders to proud djinn viziers, and from nervous neophyte wizards to grizzled warriors. All come complete with full GURPS...   [click here for more]
Phil Masters  $8.00

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Heretical Hexes

Heretical Hexes


...   [click here for more]
Powercell Games  $3.00

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Apoyo de Tramas II

Apoyo de Tramas II


Este escrito consta de 2 tramas de apoyo escritas con variantes para alargar, encadenar o añadir misiones secundarias , las tramas escritas aqui son de corte generico solo necesitara que quien diriga el juego agregue los encuentros y decida que camino tomara el grupo, como es un escrito generico quien dirige es libre de hacer cambios necesarios para amenizar mas la partida. ...   [click here for more]
Ronald Leo  Pay What You Want

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Support Plots II

Support Plots II


My main language is not English but I try to translate this writing that I did in september with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one.  This writing is a written plot support with variants to lengthen, chain or add secondary missions,...   [click here for more]
Ronald Leo  Pay What You Want

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Support Plots III

Support Plots III


My main language is not English but I try to translate this writing that I did in november with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one.  This writing is a written plot support with variants to lengthen, chain or add secondary missions,...   [click here for more]
Ronald Leo  Pay What You Want

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Support Plots IV

Support Plots IV


My main language is not English but I try to translate this writing that I did in February with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one.  This writing is a written plot support with variants to lengthen, chain or add secondary missions,...   [click here for more]
Ronald Leo  Pay What You Want

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Tramas de Apoyo III

Tramas de Apoyo III


Este escrito consta de 2 tramas de apoyo escritas con variantes para alargar, encadenar o añadir misiones secundarias , las tramas escritas aqui son de corte generico solo necesitara que quien diriga la partida agregue los encuentros y decida que camino tomara el grupo, como es un escrito generico quien dirige es libre de hacer cambios necesarios para amenizar mas la partida. ...   [click here for more]
Ronald Leo  Pay What You Want

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Tramas de Apoyo IV

Tramas de Apoyo IV


Este escrito consta de 2 tramas de apoyo escritas con variantes para alargar, encadenar o añadir misiones secundarias , las tramas escritas aqui son de corte generico solo necesitara que quien diriga la partida agregue los encuentros y decida que camino tomara el grupo, como es un escrito generico quien dirige es libre de hacer cambios necesarios para amenizar mas la partida. ...   [click here for more]
Ronald Leo  Pay What You Want

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Battle Maps 3d ww2

Battle Maps 3d ww2


Hello and thank you for taking the time to view this wonderful battle maps. Included in here are 10 30x30 jpg maps that you can print out and use in your home game. There are tons of options that you can use with these maps but they really shine when you are running those dnd encounters. Your going to get 2 shipment maps with shipping containers and pallets spread around to walk around and fight through....   [click here for more]
RPG Fantasy Graphics  $5.99

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Discworld Roleplaying Game

Discworld Roleplaying Game


Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game. There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling. Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions...   [click here for more]
Steve Jackson Games  $30.00

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Discworld Roleplaying Game: Powered by GURPS Third Edition

Discworld Roleplaying Game: Powered by GURPS Third Edition


The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.   Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known...   [click here for more]
Steve Jackson Games  $20.00

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Dungeon Fantasy Companion

Dungeon Fantasy Companion


More Is Better! The Dungeon Fantasy Companion comprises all three stretch-goal supplements from the Dungeon Fantasy Roleplaying Game Kickstarter campaign: Traps. Ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Magic Items. This emporium of enchantment contains...   [click here for more]
Steve Jackson Games  $16.00

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Dungeon Fantasy Companion 2

Dungeon Fantasy Companion 2


New perils and possibilities await the heroes. In your Dungeon Fantasy Roleplaying Game campaign, you always need more: more loot, more adversaries, and more of the unexpected to bring the game to life. Dungeon Fantasy Companion 2 delivers! This supplement includes 16 rare or unique magical items to discover, a half-dozen deadly monsters to face, and 14 fascinating...   [click here for more]
Steve Jackson Games  $16.00

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Dungeon Fantasy Dungeon Planner

Dungeon Fantasy Dungeon Planner


Adventure? Monsters? Danger? It's all part of the plan. Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon...   [click here for more]
Steve Jackson Games  $4.00

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Dungeon Fantasy GM Screen

Dungeon Fantasy GM Screen


At Your Fingertips (And Away From Prying Eyes!) The Dungeon Fantasy Roleplaying Game is designed to run quickly, but why not step up your game? The Dungeon Fantasy GM Screen pulls together key information for the GM who likes to keep the action moving. Say goodbye to page-flipping for important tables and modifiers! This sturdy...   [click here for more]
Steve Jackson Games  $11.00

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Dungeon Fantasy Magic Items

Dungeon Fantasy Magic Items


Arcane Assistance at Your Fingertips For heroes of the Dungeon Fantasy Roleplaying Game, a well-timed modicum of magic can mean the difference between victory and death. Dungeon Fantasy Magic Items offers you an emporium of enchantment, stocked with wondrous weapons, armor, wands, jewelry, potions, and more. It's an assortment of awesome aids for...   [click here for more]
Steve Jackson Games  $7.00

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Dungeon Fantasy Magic Items 2

Dungeon Fantasy Magic Items 2


You Want This! The Dungeon Fantasy Roleplaying Game is all about killing monsters and taking their stuff in order to power up – and its heroes always seek more. Dungeon Fantasy Monsters 2 added more critters, so now it's time for more loot . . . and what's better than the kind that makes you more powerful? Dungeon...   [click here for more]
Steve Jackson Games  $16.00

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Dungeon Fantasy Monsters 2

Dungeon Fantasy Monsters 2


Dungeons just got more dangerous. The Dungeon Fantasy Roleplaying Game is more fearsome than ever with Dungeon Fantasy Monsters 2. This supplement features 24 challenging creatures, each fully detailed in a two-page spread that presents an illustration, stats, and adventure seeds. Each also comes with various notes to spark your imagination, including variant monsters, strange...   [click here for more]
Steve Jackson Games  $16.00

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Dungeon Fantasy Roleplaying Game - Powered by GURPS

Dungeon Fantasy Roleplaying Game - Powered by GURPS


Storm Dungeons, Slay Monsters, Seize Treasure A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps. That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the...   [click here for more]
Steve Jackson Games  $40.00

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Dungeon Fantasy Traps

Dungeon Fantasy Traps


Watch Your Step! In the Dungeon Fantasy Roleplaying Game, not all threats can be overcome with swords or spells. Catch heroes unaware with ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Endure the rain of liquid ice, disarm the dragon's maw hallway, untangle the riddle of stone . . . or...   [click here for more]
Steve Jackson Games  $7.00

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Dungeon Fantasy: Against the Rat-Men

Dungeon Fantasy: Against the Rat-Men


Further Tails of Adventure! Many heroes of the Dungeon Fantasy Roleplaying Game will launch their careers with I Smell a Rat, the adventure included in the game. Dungeon Fantasy: Against the Rat-Men picks up where that story leaves off, with new dangers and new rewards. The rat-men are ready to strike against the surface...   [click here for more]
Steve Jackson Games  $7.00

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Girl Genius Sourcebook and Roleplaying Game

Girl Genius Sourcebook and Roleplaying Game


A Gaslamp Fantasy – With Adventure, Romance, and Mad Science! The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include: A detailed description of the setting and...   [click here for more]
Steve Jackson Games  $40.00

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GURPS Adaptations

GURPS Adaptations


Your Favorite Worlds – GURPSified! GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your players...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Alphabet Arcane

GURPS Alphabet Arcane


Boons from the Court of Twilight to aid Condor Boy on his journey to the rim of the world . . . GURPS Alphabet Arcane describes these and more -- 26 unusual items for GURPS Fantasy campaigns. Most of these magical artifacts are designed to be the focal point of an adventure, complete with NPC stats, spells, and other information to make the encounter...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Alphabet Arcane: Lost Serifs

GURPS Alphabet Arcane: Lost Serifs


Despite running the gamut from A to Z, GURPS Alphabet Arcane couldn't confine all its wonders to one supplement. Fortunately, there's GURPS Alphabet Arcane: Lost Serifs to provide some additional illumination from Stefan Jones (author of GURPS Uplift and MacGuffin Alphabet). Secrets revealed herein...   [click here for more]
Steve Jackson Games   FREE 

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GURPS Banestorm

GURPS Banestorm


A World of Magic Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history...   [click here for more]
Steve Jackson Games  $25.00

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GURPS Banestorm: Abydos

GURPS Banestorm: Abydos


Abydos: The merest whisper of the name sends shivers down the spines of the God-fearing people of Yrth. What lurks in the forbidden city of Abydos is so great a heresy, the Church suppresses all mention of its very existence. But such loathing has no meaning for the shambling, silent bodies who roam the streets of Abydos. The undead are the greatest resource of the necromantic priests who practice...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Classic: Atlantis

GURPS Classic: Atlantis


Lost, But Not Forgotten Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there. Phil Masters (GURPS Discworld), this is a gamer's guide...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Bunnies & Burrows

GURPS Classic: Bunnies & Burrows


Enemies All Around! GURPS Bunnies & Burrows is a translated version of the classic roleplaying game originally published in 1976. Completely revised, expanded and converted to GURPS Third Edition, it presents a world in which player characters are rabbits . . . faced with a land full of monstrous, hungry foes, with humans worst of all! GURPS...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Deadlands Dime Novel 1 – Aces and Eights

GURPS Classic: Deadlands Dime Novel 1 – Aces and Eights


Jim Wright high-tails it out of Denver, one step ahead of his would-be killers, on a journey that takes him from a fancy riverboat on the Mississippi to the dingy warehouses and opulent mansions of New Orleans. Now Wright has to figure out who wants to kill him, and why, and what a New Orleans gambler has to do with his murdered partner back in the Disputed Lands . . . Aces and Eights...   [click here for more]
Steve Jackson Games  $7.00

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