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 Featured Product
Discworld Roleplaying Game
by Steve Jackson Games

Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.

This is a complete roleplaying game. You need no other books to play. It includes the material from the previous edition of the game and its supplement, Discworld Also – all of it updated to reflect the events of later Discw

Discworld Roleplaying Game
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 Hottest GURPS, Fantasy
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 Newest Titles in This Section
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Products found in this section... Sort by: 
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GURPS Alphabet Arcane: Lost Serifs

GURPS Alphabet Arcane: Lost Serifs


Despite running the gamut from A to Z, GURPS Alphabet Arcane couldn't confine all its wonders to one supplement. Fortunately, there's GURPS Alphabet Arcane: Lost Serifs to provide some additional illumination from Stefan Jones (author of GURPS Uplift and MacGuffin Alphabet). Secrets revealed herein...   [click here for more]
Steve Jackson Games   FREE 

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GURPS Martial Arts Techniques Cheat-Sheet

GURPS Martial Arts Techniques Cheat-Sheet


GURPS Martial Arts is renowned as the most complete treatment of high-kick hijinks ever seen in a gaming system. But with that comes some complexity and the possibility of more page-flipping than back-flipping. Enter . . . the GURPS Martial Arts Techniques Cheat-Sheet! This document summarizes all the combat techniques from the hardcover, making it easy for everyone at...   [click here for more]
Steve Jackson Games   FREE 

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Apoyo de Tramas II

Apoyo de Tramas II


Este escrito consta de 2 tramas de apoyo escritas con variantes para alargar, encadenar o añadir misiones secundarias , las tramas escritas aqui son de corte generico solo necesitara que quien diriga el juego agregue los encuentros y decida que camino tomara el grupo, como es un escrito generico quien dirige es libre de hacer cambios necesarios para amenizar mas la partida. ...   [click here for more]
Ronald Leo  Pay What You Want

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Stone Dungeon

Stone Dungeon


...   [click here for more]
venturama  Pay What You Want

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Support Plots II

Support Plots II


My main language is not English but I try to translate this writing that I did in september with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one.  This writing is a written plot support with variants to lengthen, chain or add secondary missions,...   [click here for more]
Ronald Leo  Pay What You Want

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Support Plots III

Support Plots III


My main language is not English but I try to translate this writing that I did in november with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one.  This writing is a written plot support with variants to lengthen, chain or add secondary missions,...   [click here for more]
Ronald Leo  Pay What You Want

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Support Plots IV

Support Plots IV


My main language is not English but I try to translate this writing that I did in February with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one.  This writing is a written plot support with variants to lengthen, chain or add secondary missions,...   [click here for more]
Ronald Leo  Pay What You Want

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Tramas de Apoyo III

Tramas de Apoyo III


Este escrito consta de 2 tramas de apoyo escritas con variantes para alargar, encadenar o añadir misiones secundarias , las tramas escritas aqui son de corte generico solo necesitara que quien diriga la partida agregue los encuentros y decida que camino tomara el grupo, como es un escrito generico quien dirige es libre de hacer cambios necesarios para amenizar mas la partida. ...   [click here for more]
Ronald Leo  Pay What You Want

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Tramas de Apoyo IV

Tramas de Apoyo IV


Este escrito consta de 2 tramas de apoyo escritas con variantes para alargar, encadenar o añadir misiones secundarias , las tramas escritas aqui son de corte generico solo necesitara que quien diriga la partida agregue los encuentros y decida que camino tomara el grupo, como es un escrito generico quien dirige es libre de hacer cambios necesarios para amenizar mas la partida. ...   [click here for more]
Ronald Leo  Pay What You Want

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Wandering bards

Wandering bards (audio product)


Description: Medieval fantasy music loop. Ideal for parties in general. Festivals, taverns, etc. Duration: 9:27 loop. File type: Mp3(320kbps) ...   [click here for more]
Clenched fist - Music  Pay What You Want

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B.U.R.P.S. Starter Kit

B.U.R.P.S. Starter Kit


B.U.R.P.S. is the Basic Universal Role-Playing System.  This kit includes the B.U.R.P.S. rules, a complete module, pre-made characters, character stand-ups, markers, and map tiles for the complete adventure contained in the module. This kit is intended for experienced role players, wargamers, and board gamers.  The B.U.R.P.S. rules are extremely simple (printable in readable font onto both sides...   [click here for more]
Warlock Games  Pay What You Want

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The Wild Lands

The Wild Lands


Use the Wild Lands as a new area in your campaign to explore, or as the beginning of a new campaign. The map is detailed in natural featurers, and open for you to add ancient ruins, your own cities, roads and towns, or just leave it as a pristine new land for exploration. Suggested scale is 5-50 miles per hex. Prints at 300 dpi on 8.5x11 standard paper, full color, or to your own desired scale. ...   [click here for more]
Wydraz  $2.95 $1.25

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Ekron RPG Getting Started

Ekron RPG Getting Started


Ekron RPG is a new Multiverse gaming Roleplaying Game. Where we need to choose kingdoms and factions, although Futures to fight with mechanics. The war within came since 2012 until 3045 but the Worlds are ruined. Federations gone and lost. It must be found a new way to seek peace at Federation Momma. This is for customers. ...   [click here for more]
Ekron Open RPG  $1.50

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Combate Épico em Masmorras

Combate Épico em Masmorras


Combate Épico em Masmorras (Fantastic Dungeon Grappling em inglês) pega a estrutura básica de “rolar o ataque, rolar a defesa, rolar o dano” dos jogos Powered by GURPS e faz com que ela também funcione para manobras de agarrar, combate de solo, etc. Anos de experiência de jogo demonstraram que estas regras de fato são rápidas e leves na mesa. Este PDF de 10 páginas apresenta estes...   [click here for more]
Gaming Ballistic, LLC  $4.00 $2.00

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Adventure 2: Death Tests Game Aid

Adventure 2: Death Tests Game Aid


Game Aids (maps and tokens) for the Steve Jackson's Death Test 1 & 2. Possession of the Death Test 1 & 2 are necessary for full play. ...   [click here for more]
Dario Corallo  $2.17

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Heroic Expeditions, Volume I

Heroic Expeditions, Volume I


Heroic Expeditions (HEX) is a fanzine stuffed with new content, options, and flavor for The Fantasy Trip or any old-school RPG. Nestled within its pages you will find: • New race options and spells by Joe Tippets • Priestly rites and sacred ceremonies from Donovan Beard • Alternatives for XP progression and talents by Nils Lindeberg • A horrid magical malady by Timm Meyers • New serial...   [click here for more]
Imaginaerie Media  $2.50

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Making Fire Feel Real

Making Fire Feel Real


Does your game need a little spark to ignite the imagination? How about some kindling to stoke the flames of action? Then you are probably burning for a book like this! Making Fire Feel Real is all about educating you on how fire actually behaves, the consequences of what happens when it is misused, and how to describe a swift burning victory! From high fantasy to modern and even future settings,...   [click here for more]
Third I Games  $2.99

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Heretical Hexes

Heretical Hexes


...   [click here for more]
Powercell Games  $3.00

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Roleplayer #01

Roleplayer #01


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man to Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. This very first issue has frequently asked questions about Man to Man, a new nonhuman...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #02

Roleplayer #02


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man To Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. Issue #2 featured a complete index for Man To Man, as well as a discussion on the...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #03

Roleplayer #03


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man To Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. By issue #3, Man to Man coverage had almost completely disappeared already, in favor...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #04

Roleplayer #04


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #4 expanded to eight pages and featured a page of new disadvantages and a new necromantic spell, plus the usual rules Q&A and errata, plus a customer survey and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #05

Roleplayer #05


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #5 features Jennifer Blake, Car Warrior – a complete character for GURPS Autoduel, along with all the combat charts and tables from GURPS Autoduel...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #06

Roleplayer #06


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #6 led off with "Cops in GURPS" and included articles on heraldry in autoduel America and new rules on wealth and jobs. All that, plus the usual look...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #07

Roleplayer #07


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #7 marked a new stage in the newsletter's evolution, as Steve Jackson Games began charging one dollar for it. But they also increased the quality of its contents,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #08

Roleplayer #08


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #8 features new disadvantages for GURPS and an article on the Knights Hospitallers in the fantasy setting of Yrth, plus Aaron Allston's recommendations...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #09

Roleplayer #09


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #9 features the first set of cyberpunk rules for GURPS, plus split health rules, new GURPS Autoduel gadgets, and three new damage types!...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #10

Roleplayer #10


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #10 has a complete GURPS Horror adventure, "Isle of Night," plus an articles on optimizing character building, a new alien race from GURPS Space,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #11

Roleplayer #11


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #11 has articles on using - and abusing - the new Eidetic Memory advantage (ah, the good old days . . .), a short preview of the new Third Edition, a new disadvantage:...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #12

Roleplayer #12


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #12 heralded the debut of the Third Edition of GURPS with an article by designer Steve Jackson. One of the biggest changes in the rules, the firearm...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #13

Roleplayer #13


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #13 has a preview article for GURPS Ice Age, plus articles on women swashbucklers, modified weapons tables for GURPS Space and Humanx,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #14

Roleplayer #14


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #14 was devoted to one large article on ultra-tech weapons and armor in GURPS Space, with only a...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #15

Roleplayer #15


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #15 saw another leap forward for the once-four-page newsletter, as it grew to 16 pages with a $2 cover price! Articles included the conclusion of the discourse on...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #16

Roleplayer #16


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #16 had designer's notes and previews for GURPS Wild Cards, Riverworld, and Cliffhangers, plus an alternate system for taking damage in...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #17

Roleplayer #17


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #17 had designer's notes and previews for GURPS Ultra-Tech, Prisoner, and Cyberpunk, plus a new race for GURPS Ice Age and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #18

Roleplayer #18


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #18 had articles on powerstones, new methods for learning skills, inherent magic, specters, and more – along with the usual look at coming attractions, errata, and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #19

Roleplayer #19


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #19 had preview articles on GURPS Cyberpunk (despite the infamous raid by the U.S. Secret Service, just weeks before this issue was published, which...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #20

Roleplayer #20


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #20 had preview articles on GURPS Fantasy Bestiary, a crossover article linking GURPS Prisoner and GURPS Riverworld, new...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #21

Roleplayer #21


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #21 marked another big step for Roleplayer, as it moved from a newsletter to a magazine - 32 pages' worth! Leading off the new improved Roleplayer...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #22

Roleplayer #22


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #22 had an article on Lovecraftian horror in GURPS, outtakes from GURPS Magic Items, a complete adventure for GURPS Cliffhangers,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #23

Roleplayer #23


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #23 had "Orctown," a complete setting for GURPS Fantasy, articles on Ultra-Tech slugthrowers and new skills, designer's articles for GURPS...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #24

Roleplayer #24


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #24 had articles on modifying the power of magic in your campaign, monsters from medieval legend, self-imposed mental disadvantages, new super-science gadgets, a sneak...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #25

Roleplayer #25


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #25 had a complete new super-science race, new advantages and disadvantages, designer's notes for GURPS Uplift, articles on ley lines, legends of the...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #26

Roleplayer #26


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #26 had a horror adventure for GURPS Ice Age, rules for adapting GURPS to the Hârn game world, articles on Okinawan martial...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #27

Roleplayer #27


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #27 had a series of alternate characters for Robin Hood throughout time, outtake items from GURPS Magic Items 2, optional rules for melee defense, variant...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #28

Roleplayer #28


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #28 had a full Old West campaign setting based on Kansas during the Civil War, more outtake items from GURPS Magic Items 2, rules for robots in GURPS...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #29

Roleplayer #29


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #29 had an Old West scenario centered around that western staple, the barroom brawl, rules for androids in GURPS Cyberpunk, a detailed look at the magnetic...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #30

Roleplayer #30


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #30 was the final issue of Roleplayer, another step in the evolution of Steve Jackson Games. Next would be Pyramid, a larger, glossier magazine that...   [click here for more]
Steve Jackson Games  $3.00

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Dungeon Fantasy Dungeon Planner

Dungeon Fantasy Dungeon Planner


Adventure? Monsters? Danger? It's all part of the plan. Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon...   [click here for more]
Steve Jackson Games  $4.00

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Fantastic Dungeon Grappling

Fantastic Dungeon Grappling


Fantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table. And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms,...   [click here for more]
Gaming Ballistic, LLC  $4.00

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