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GURPS Classic: Compendium II

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The Best of All Worlds!

Compendium II is 192 pages of the best articles and the most-requested new expanded and optional rules for GURPS Third Edition! We've chosen the most useful GM resources from over 14,000 pages of Third Edition material (most of it no longer in print) and added new material experienced GURPS gurus. Compendium II is a must-have for Game Masters (no more digging through a stack of books to find the optional rule you want) and a valuable aid for any GURPS Third Edition player.

  • Campaigning. Game mastering and campaign design, cinematic games, other dimensions, campaign power levels and designing believable societies.
  • Combat. Optional rules galore for both realistic and cinematic combat! Also includes rules for non-lethal contests and tournaments, and systems for space combat and naval combat.
  • Equipment. Including rules for day-to-day maintenance . . . and for operating= bizarre artifacts that are not day-to-day at all!
  • Dangerous Stuff! Pages of things to scare players with, ranging from cold weather and seasickness to altitude sickness, decompression and radiation.
  • Injury & Fatigue. Detailed optional rules that build upon the existing systems for injury, healing, missed sleep and extra effort.
  • Mass Combat. Yes, the much-requested Mass Combat System is back in print, in an up-to-date, all-inclusive format that includes new optional rules.

This book is designed for use with GURPS Compendium I and GURPS Basic Set, Third Edition, and includes rules that appear in the appendix of Basic Set, Third Edition Revised.

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Product Information
Copper seller
Author(s)
Artist(s)
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Pages
195
Publisher Stock #
SJG30-6522
File Size:
14.77 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
February 09, 2018
This title was added to our catalog on February 20, 2018.
Publisher
Steve Jackson Games
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