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The tenth and final issue (September, 2019) of the Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC.
This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons. Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules... [click here for more] |
ThrowiGames |
$2.50
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Dragons are the iconic creatures for most fantasy games. They come in all shapes and sizes, can fill almost every niche that a game master can imagine and are usually highly magical. They can be monstrous ends, wise oracles, sources of insanity or keys to reality. Here are 38 new species using Labyrinth Lord statistic blocks. They can be used in most other OSR... [click here for more] |
Fat Goblin Games |
$4.44
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The gods and cosmic weirdness of the Hill Cantons come alive(ish) in this supplement. Currently only available to backers of the Dunes kickstarter. ... [click here for more] |
Hydra Cooperative |
Pay What You Want
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The Demon Tower of Valdig Fel is the first adventure specifically set in the Isle of Eldisor Hexcrawl Campaign Setting. Designed for use with Labyrinth Lord, it is easily adapted to any OSR-Style Role-Playing Game.
The Demon Tower of Valdig Fel is an ancient, much-storied... [click here for more] |
James Mishler Games |
$3.00
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The ninth and penultimate issue (June, 2019) of the Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC.
This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons. Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules... [click here for more] |
ThrowiGames |
$2.50
|
Wizardzine #1: The Ocean Deeps
Each issue of Wizardzine dives deep into a topic of arcane interest, charting previously obscure occult waters to provide rich and inspiring detail for use in any campaign.
The theme of issue #1 is the magic of the vast, landless oceans and the abyssal depths of the seas.
30 new spells, including boiling sphere, conjure land,... [click here for more] |
Necrotic Gnome |
$5.00
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I decided to use some of my monster art to make some alternate/monstrous classes.
In this issue:
AGRAM Fierce, monstrous humanoids from the stygian depths of the subterranean realm. Those that know of them name them savage reavers and likely demons.
MOROI Morbid ascetics that have found a way to bind their souls to mystical vessels within the entropic... [click here for more] |
Jeremy Hart |
$2.00
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Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres.
Wisdom... [click here for more] |
Skirmisher Publishing |
$0.99
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A band of unusually organized orcs has taken to raiding farms and waylaying travelers near the local town. The characters must seek out the orc lair and rid the area of this menace, but things are not entirely as they seem. A sinister voice whispers instructions from the darkness; what demonic force lies at the heart of the labyrinthine orc lair?
This adventure is suitable for characters of... [click here for more] |
Goblinoid Games |
$4.95
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Dyson's Dodecahedron is an irregularly scheduled 12-page digest-sized OSR zine for the Labyrinth Lord RPG with content easily adaptable to just about any OSR style system.
The very first issue of the Dodecahedron presents an eclectic mix of material for old school play drawn from the early days of the blog:
Pain, Wounds & The Death Spiral presents a system whereby serious injuries... [click here for more] |
ZERObarrier |
Pay What You Want
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Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various... [click here for more] |
Skirmisher Publishing |
$0.99
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Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be... [click here for more] |
Azukail Games |
$2.49 $1.49
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The Adventurer RPG Dungeon Guide is a comprehensive rule book for game masters. This system is an expansion of the classic Dr. J. Eric Holmes D&D basic set. We were given original notes from Dr. Holmes related to his home campaign and rules he used to generate the original TSR release and used that information to design this expansion. This set is the beta release which still undergoing playtesting,... [click here for more] |
Pacesetter Games & Simulations |
$15.00 $5.00
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Social-political groups were one element that brought a lot of fun into the original old-school science-fantasy games. This issue presents several factions or alliances Mutant Lords can easily incorporate into their existing campaigns. There are no rules covering these organizations, and decisions regarding joining/recruitment, membership benefits, NPCs, group size, and home base locations are left... [click here for more] |
Skirmisher Publishing |
$0.99
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Pyramid of the Dragon is a Labyrinth LordTMadventure for 4-6 characters of 5th-7th level. This adventure is a quick romp in and around a swamp known as the Blood Marsh that involves both wilderness and dungeon exploration. Challenges include a mixture of problem solving, combat, and roleplaying, including several potentially lethal encounters with a red dragon and various other denizens of the... [click here for more] |
Small Niche Games |
$1.49
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Three linked, system-free fantasy adventures, each on a business card.
The Sacrarium - From her ancient sacrarium, the piscine priest's machinations have long kept your village safe from the rising swamp, but the cult of the toad god have invaded her sacred temple and the floods have begun.
The Murky Fens - Your village existed peacefully... [click here for more] |
Reverend Uncle Bastard |
$3.00
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The first in the new series called Populated Hexes Monthly, the Shrine of Daothog features a dragonne lair in a sea-side hex of rocky dunes and a cave containing a node of Chaos and the godling it spawned. Includes rules for generating nodes of chaos and adding schools of magic to your B/X-based OSR game.
Populated Hexes Monthly is a monthly release containing 10 pages of unique content, with a goal... [click here for more] |
Third Kingdom Games |
Pay What You Want
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Ages ago, a religious order known as the Druun practiced rituals from inside sacred oak groves, ceremonial pools, and stone henges. In time, the Church of Law and Order suppressed the Druunic teachings, and the ancient holy sites were lost, forgotten, or converted to other uses.
One such former site is located in the capital city of Dolmvay in the center of a small neighborhood known as Whiteoak Square.... [click here for more] |
Small Niche Games |
$1.49
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Old Gods Rise!
“Who knows not Circe, The daughter of the Sun, whose charmed cup Whoever tasted, lost his upright shape, And downward fell into a groveling swine?” - John Milton
Sumer. Egypt. Greece. Rome.
These are the foundations of civilization. Where mythology, religion, and magic collide in a fertile land.
It is a time of Gods and Witches!
This book introduces the Classical... [click here for more] |
The Other Side Publishing |
$4.99
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Midderzine Issue 1
This is a fanzine for The Midderlands campaign setting for old school games. Although The Midderlands was written for Swords & Wizardry Complete, it works with all the old school games and retroclones with little or no conversion. Hell, you can even adopt it for any fantasy roleplaying game. Within this issue you can find news articles, information about locations, NPCs, monsters,... [click here for more] |
MonkeyBlood Design |
$5.80
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In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game's most crucial aspects - next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game.
Wisdom from the Wastelands is dedicated to providing... [click here for more] |
Skirmisher Publishing |
$0.99
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Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,... [click here for more] |
Skirmisher Publishing |
$0.99
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Bestiarum Vocabulum: Nagas & Magics
Sinuous, powerful, and mysterious, these magic-wielding reptilians are a diverse lot. Nagas might be highly intelligent or nearly bestial, good or evil, monstrously huge or merely man-sized. They may have been divinely molded for a specific purpose, or are simply members of the larger monster community. No single history speaks to every one... [click here for more] |
Fat Goblin Games |
$2.94
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The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and out... [click here for more] |
Skirmisher Publishing |
$0.99
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Hex 55.68 is the second in the Populated Hexes Monthly series, and takes a look at a sea-side desert hex containing a complex once used by the Crocodile Kings to mummify and inter their dead royals, as well an entrance into the box canyon containing many tombs holding the dead. Part 1 provides a broad overview of the hex as well as rules for creating undead; either in game by PCs or for Referees to... [click here for more] |
Third Kingdom Games |
$2.95
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Hail Lilith!
“Humanity has forsaken their Dark Mother. We will remind them.”
Lilith.
First Woman. First Witch. Mother of Demons.
Now Her Daughters of Darkness are ready to take what is theirs.
Introducing the Mara Tradition, witches dedicated to the Dark Mother.
- The Daughters of Darkness coven
- 175 Spells and Rituals for witch characters... [click here for more] |
The Other Side Publishing |
$4.99
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NOTE: These maps are NOT the maps of the City of Hawkmoor.
Evershade was going to be a fantasy city designed for use with the Shadowdark RPG.
It was the first entirely new city I’d worked on in a very long time. I decided to go all out, and make it a truly fantastical city.
Evershade is built... [click here for more] |
James Mishler Games |
$2.00
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Written by industry legend James Ward.
The Hagwood has long been avoided by rational men, even thanes dare not walk the woods. Only the desperate, the insane, and the dark souls of Pohjola travel the paths of the forest by choice.
But destiny calls the brave and the fool.
The greedy and the heroic.
Can you face the dangers of the haunted wood?
Will you save the lost travellers?
How far will you... [click here for more] |
Mad Martian Games |
$0.63
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The seventh issue of Dyson's Dodecahedron brings you not one, not three, but 130 alternate character classes for Labyrinth Lord games. Best of all they fit in this nice little digest-sized 12-page zine.
How did we achieve such a masterpiece of miniaturization you ask? Not through quantum transistors, but through the magic of random tables!
This issue compiles the 13 "d12 subclass" tables for each... [click here for more] |
ZERObarrier |
Pay What You Want
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Hex 07.36 features a frogling-inhabited marsh created by ancient and hidden piece of magitech, originally designed to distill a potent alchemical substance from an underground reservoir. In the years since the device was abandoned it continued to run, flooding the surrounding land and creating the current landscape. This hex contains two frogling race-as-class playable classes, a small dungeon containing... [click here for more] |
Third Kingdom Games |
$4.99
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Dogs in the Dungeon
This article presents new optional rules for using dogs in the dungeon as useful companions for the Labyrinth LordTM rules set, and is usable with other basic or advanced FRPGs. In addition to new rules for using dogs, new war dogs, scenthounds, waterhounds, sighthounds, and two new exotic dog types are detailed to add variety to the kinds of dogs that may be employed by... [click here for more] |
Goblinoid Games |
$1.50
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Between the village of Hommlet and the malevolent Moat House lies a danger-filled path. This adventure supplement details several encounters to bolster TSR’s T1 The Village of Hommlet.© T0.5 Cursed Cairn of the Moat House is an adventure for eight characters of first level using the First Edition game rules. T1 The Village of Hommlet is copyright Wizards of the Coast, Inc. ... [click here for more] |
Pacesetter Games & Simulations |
$2.00
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The follow-up hex to Part 1 of the Populated Hex Monthly Release, this book contains a dungeon located under the ruins of the ancient burial complex. Once used by the Crocodile Kings to prepare their dead for interment, the complex is now controlled by a necromancer and his small army of undead minions as he seeks to lean the secrets of the complex. Also contains four new necromantic spells to add... [click here for more] |
Third Kingdom Games |
$3.95
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*Please note - Although this product could be used with the Delving Deeper RPG (with some small changes) is was created for use with the Labyrinth Lord RPG. The Delving Deeper RPG was named after this successful, Labyrinth Lord RPG product line.
In this Issue of Delving Deeper you will find three different Skill Systems to use in you Labyrinth LordTM and other Basic Edition rpgs. The systems... [click here for more] |
Brave Halfling Publishing |
Pay What You Want
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Every RPG needs a small village as a starting point and safe haven for the adventurers. It should include a smaller dungeon and some opportunities for role-playing, too.
This 28 page accessory does exactly that for LABYRINTH LORD. Larm is a small village of just over 100 inhabitants (112 to be precise) located on the borderlands, descriptions of all the major inhabitants, a lot of smaller tasks the... [click here for more] |
Soapbox Games |
$12.95 $4.95
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Nuclear Sunset: The Southwest is the first installment in a post-apocalyptic campaign setting.
Though written with Mutant Future in mind, this campaign is almost 100% mechanics-free and could easily be adapted to any post-apocalyptic rules set.
Nuclear Sunset: The Southwest contains a map of the region, description of settlements and ruins and a full slate of post-apocalyptic organizations,... [click here for more] |
Vigilance Press |
$1.99
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GUIDEBOOK TO THE DUCHY OF VALNWALL
The Guidebook to the Duchy of Valnwall (Special Edition) is a Labyrinth Lord™ supplement that expands on the critically acclaimed Guidebook to the City of Dolmvay and details the people, layout, and government of the Duchy of Valnwall. The Duchy is presented in broad strokes and is open to customization.... [click here for more] |
Small Niche Games |
$1.49
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The true secret of Quasqueton was not lost with the vanishing of Zelligar and Rogahn! This adventure supplement details several encounters to bolster TSR’s B1 In Search of the Unknown*. B0.5 Secrets of the Unknown is an adventure for eight characters of first to second level using the First Edition game rules. *B1 In Search of the Unknown is copyright Wizards of the Coast, Inc. ... [click here for more] |
Pacesetter Games & Simulations |
$2.00
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Lair of the Goblin King is the first in a series of adventures that takes the characters from the beginings of their career to eventual heroes. It is also the first in the unique series of products that includes both an OSRIC compatible version and a version for the Altus Adventum 2nd edition game.
This Adventure is designed for 4-6 1st level characters who find themselves broke and... [click here for more] |
Izegrim Creations |
$1.00
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Campfire Tale is designed as an introductory adventure for 1st to 3rd level characters for The Black Hack Second Edition and Labyrinth Lord. It can easily be in corporated into an existing campaign or launch a campaign. ... [click here for more] |
Cross Planes Game Studio |
$1.50
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Hex 24.26 -- the Temple of Bathrymrala, is the start of a new cluster of hexes. Two rivers join in this hex, creating a swamp in which can be found the remains on an ancient temple to Chaotic gods, now inhabited by a variety of creatures. The hex features five mini-dungeons that make up part of the partially flooded complex, new undead and plant creatures for use in Old School Essentials or other OSR-style... [click here for more] |
Third Kingdom Games |
$4.95 $2.48
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It is said that when the largest and most ancient of purple worms know that the time of their death is near, they make their way through rock, earth, and water to the legendary Purple Worm Graveyard.
The graveyard is said to lie somewhere in the barren Rockspyre mountains, but its exact location is unknown. Now and then an adventuring expedition sets out on a hunch or clue... [click here for more] |
Planet Thirteen |
$4.00 $2.00
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The 10th issue of Populated Hexes Monthly remains at the base of the Plateau of Leng and visits the Dreaming City of Kahudbar, the only place where the mysterious Denizens of Leng meet to trade with humanity. Includes stats for the Leng-folk as well as the valuable moon-rubies the Denizens use to trade. ... [click here for more] |
Third Kingdom Games |
$2.95
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OUBLIETTE - A magazine for old school fantasy roleplayers.
32 jam-packed pages including: a 10 page adventure, new rules, original fiction, reviews, artwork and more ...
Plus 2 free sheets of stand-up, full-colour figures to supplement the adventure.
Written for Labyrinth Lord but also ideal for use with any Basic/Expert/Advanced original or clone with little or no adjustment... [click here for more] |
Gold Piece Publications |
$2.00
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The 11th issue of Populated Hexes Monthly remains in the shadow of the Plateau of Leng, exploring a hex containing a cursed lake filled with snowmelt from the looming plateau as well as small dungeon inhabited by phase spiders. It also includes rules for adding Wounds -- serious and debilitating injuries -- to your OSR game. ... [click here for more] |
Third Kingdom Games |
$2.95
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A 1st-3rd level adventure for use with Old-School Essentials Classic Fantasy Adventure Game and other Basic Era games.
Legends tell of the Hand Mage's Tower that once stood at the edge of the realm. Within the Hand Mage experimented and hoarded his magical treasures. The tower stood for many years until one day it mysteriously vanished. Rumors spread that the mage had offended the gods and... [click here for more] |
Appendix N Entertainment |
$5.00
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The Deadwoods hex is another in the Lake of Abominations series. It features a spur of the Darkwood called the Deadwood, ruled by an undead treant, and a small goblin village established at the edge of the Deadwood, hoping that their proximity to such a fell place will grant them a measure of safety from a larger goblin village to the north. It also features two goblin race-as-class options: the goblin... [click here for more] |
Third Kingdom Games |
$3.95
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PHM Issue 12 revisits the Frozen Wastes and looks at the deceptively peaceful and verdant Gardens of the Rising Sun. An emerald jewel of riotous life inthe middle of a desolate landscape, the hex is kept warm by a permanent portal to the Court of Summer. Many a weary traveler has mistaken the greenery for safety, but it is just as deadly as the surrounding snowfields as the court uses the area as a... [click here for more] |
Third Kingdom Games |
$2.95
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This booklet presents a new 15-level Psychic Class that utilizes psychic powers, completely compatible with the existing magic system!
The class possesses the following abilities: Psychic Powers! Psychic Combat! Attune Restricted Magic Items! Psychokinetic Powers! Psychic Combat Expertise & Mastery!
The new Psychic class can be used alongside traditional magic-users and clerics or can take the... [click here for more] |
James Mishler Games |
$1.00
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The Merchant presents OSE players with a new class that has roots going back to the days of the first fantasy campaign, predating the release of the worlds first role playing game! Amongst the earliest of archetypes that would become the classes that we know in fantasy role playing today, the merchant has often been overlooked. We have corrected that oversight and present a version of the merchant... [click here for more] |
Appendix N Entertainment |
$3.00
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