Title |
Publisher |
Price |
Secrets.
A witch never fears the wood. Because she knows, deep in her heart, that the most dangerous thing in the wood. Is her.
With this book, you can now learn the secrets of the Green Witch, the guardian of the wood.
But is she guarding us against the things in the wood or the wood from us?
The Green Witch tradition
The Green Knight and Huntsman... [click here for more] |
The Other Side Publishing |
$4.99
|
4 days ago, three village youth went camping to prove their courage during a midsummer festival. 3 days ago, they failed to return. Can you brave the haunted forest and bring them home to safety?
Tannic is a love letter to the pine barrens, youthful adventures, and campfire stories. It's intended as a level 1-3 one shot adventure with stats provided for Cairn... [click here for more] |
Hopeful Weird Wonder |
$7.00
|
Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are... [click here for more] |
Skirmisher Publishing |
$0.99
|
Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot.... [click here for more] |
Skirmisher Publishing |
$0.99
|
Module + Art pack overview (Also see Video preview below)
The beacon of Illumvale is a classic OSR hexcrawl adventure for 1-3 level characters written for the Swords & Wizardry™ rules. As an OSR module it is designed to allow easy conversion with other fantasy rule systems. The is a large module (111 pages) containing a detailed town, pre-built encounters and a major dungeon.... [click here for more] |
Ludum Press |
$7.00
|
Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms.
One of the most... [click here for more] |
Skirmisher Publishing |
$0.99
|
Ice and Snow.
Come to lands of the Winter Witch and her cohorts, the Volva, the Warden and the deadly Winter Warlock.
With this book, you can now learn the secrets of the Winter Witch, the living personification of all that makes winter the most dazzling and the most dangerous season.
Inside you will find
The Winter Witch tradition and the Winter Warlock Pact
The Vǫlva and... [click here for more] |
The Other Side Publishing |
$4.99
|
Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective... [click here for more] |
Skirmisher Publishing |
$0.99
|
In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how... [click here for more] |
Skirmisher Publishing |
$0.99
|
To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation... [click here for more] |
Skirmisher Publishing |
$0.99
|
The Fungus Forest
an OSR Compatible adventure location designed for use with Original, Basic and Advanced Editions of the world’s most popular fantasy role-playing game (and their modern simulacra).
Pay what you want for this sprawling 100+ cave complex suitable for low to mid level play. Please download for free if you cannot pay anything; we want this thing in the hands of gamers, not mouldering... [click here for more] |
Nash Press |
Pay What You Want
|
A collection of Super Hero and Villain Bruisers for your Guardians Superhero Roleplaying Game campaign.
20 Non-Player Character Superheroes and Supervillains.
Additional Bruiser Class abilities.
100 Superhero Adventure Hooks
GUARDIANS is a super hero retro-clone compatible with the original fantasy roleplaying game and subsequent editions, and other “OSR” games that follow in... [click here for more] |
Night Owl Workshop |
$5.00
|
If you remember the way we played back in the 1980s or are curious to see and experience it, from a British perspective, this game is for you. An all in one rulebook, in a handy hardback A5 format of 248 pages. Tales from the Sorcerer Under the Mountain is designed to be a portable and playable version of the earliest version of the World's Favourite Fantasy Role-Playing Game.
It includes a concise... [click here for more] |
D101 Games |
$6.32
|
The Demon Tower of Valdig Fel is the first adventure specifically set in the Isle of Eldisor Hexcrawl Campaign Setting. Designed for use with Labyrinth Lord, it is easily adapted to any OSR-Style Role-Playing Game.
The Demon Tower of Valdig Fel is an ancient, much-storied... [click here for more] |
James Mishler Games |
$3.00
|
I decided to use some of my monster art to make some alternate/monstrous classes.
In this issue:
AGRAM Fierce, monstrous humanoids from the stygian depths of the subterranean realm. Those that know of them name them savage reavers and likely demons.
MOROI Morbid ascetics that have found a way to bind their souls to mystical vessels within the entropic... [click here for more] |
Jeremy Hart |
$2.00
|
Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres.
Wisdom... [click here for more] |
Skirmisher Publishing |
$0.99
|
Tarnhelm's Tome of Wonder: An Original Edition Toolkit is large collection of optional rules and subsystems for the original 1974 (0e) version of the world’s most popular tabletop fantasy roleplaying game (and modern clones), with a selection of new monsters, treasures and ideas for dungeon and wilderness hazards tossed in for good measure. Many of the optional rules are... [click here for more] |
RetroRoleplaying |
$9.95
|
We are not alone in the Universe, but we have few friends. As we emerged on the galactic stage, we found a universe stripped bare of sentient life by a great Plague, leaving only the wild beasts and twisted plague horrors wandering the ruined hulks of lost civilizations.
We are the Surveyors. We explore the uncharted sectors of space and hunt these ruins for the treasures they contain and the riches... [click here for more] |
Bedroom Wall Press |
Pay What You Want
|
Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various... [click here for more] |
Skirmisher Publishing |
$0.99
|
What if the world ended and no one really noticed?
What if almost everyone just picked themselves up the next day, dusted themselves off and went back to their routines as if nothing major had happened?
That is what happened here. Sometime in the late part of the 19th century, something exploded in several places around the world at the same time.
Scientists say they think it was a number of comets... [click here for more] |
Sleeping Griffon Productions |
$3.99
|
Social-political groups were one element that brought a lot of fun into the original old-school science-fantasy games. This issue presents several factions or alliances Mutant Lords can easily incorporate into their existing campaigns. There are no rules covering these organizations, and decisions regarding joining/recruitment, membership benefits, NPCs, group size, and home base locations are left... [click here for more] |
Skirmisher Publishing |
$0.99
|
After a year of dormancy, Vacant Ritual Assembly is back!
Vacant Ritual Assembly is an underground OSR zine, directly compatible with Lamentations of the Flame Princess, but easily adaptable to other dungeon-based games. It's focused on table-useful dark fantasy content, killer artwork, and spreading the gospel of DIY gaming.
Issue #6 Includes:... [click here for more] |
Red Moon Medicine Show |
Pay What You Want
|
Old Gods Rise!
“Who knows not Circe, The daughter of the Sun, whose charmed cup Whoever tasted, lost his upright shape, And downward fell into a groveling swine?” - John Milton
Sumer. Egypt. Greece. Rome.
These are the foundations of civilization. Where mythology, religion, and magic collide in a fertile land.
It is a time of Gods and Witches!
This book introduces the Classical... [click here for more] |
The Other Side Publishing |
$4.99
|
In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game's most crucial aspects - next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game.
Wisdom from the Wastelands is dedicated to providing... [click here for more] |
Skirmisher Publishing |
$0.99
|
Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,... [click here for more] |
Skirmisher Publishing |
$0.99
|
The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and out... [click here for more] |
Skirmisher Publishing |
$0.99
|
Hail Lilith!
“Humanity has forsaken their Dark Mother. We will remind them.”
Lilith.
First Woman. First Witch. Mother of Demons.
Now Her Daughters of Darkness are ready to take what is theirs.
Introducing the Mara Tradition, witches dedicated to the Dark Mother.
- The Daughters of Darkness coven
- 175 Spells and Rituals for witch characters... [click here for more] |
The Other Side Publishing |
$4.99
|
Guts, Grenades, and a Galaxy at War
Whether its laser burns or cybernetic surgery, the Combat Medic is more than just a healer. Able to wield arms and armor alongside Mercenaries and Star Knights, they are a lifeline on the battlefield and can be the difference between life and death for the brave few who seek adventure among the stars. Combat Medic introduces a new... [click here for more] |
Gallant Knight Games |
$0.74
|
"With your trusty battle axe in hand, you leave behind your devastated village and begin to explore the surrounding woods. You call out for your puppy. There is no response. You are just about to give up when you notice an old, strange cave near a canyon wall. The entrance to the cave is muddy. In the mud, you can make out what look like tracks leading into the darkness. What would you like to... [click here for more] |
Mystic Ages Publishing |
Pay What You Want
|
NOTE: These maps are NOT the maps of the City of Hawkmoor.
Evershade was going to be a fantasy city designed for use with the Shadowdark RPG.
It was the first entirely new city I’d worked on in a very long time. I decided to go all out, and make it a truly fantastical city.
Evershade is built... [click here for more] |
James Mishler Games |
$2.00
|
This is a compendium of the White Star RPG gaming content that appeared in issues 1-13 of the Blaster Bolts zine featuring new material for White Star: White Box Science Fiction Roleplaying.
This book contains new adventures, new classes, gear, vehicles, monsters and playable races for White Star- including several new classes and other rules... [click here for more] |
Fainting Goat Games |
$15.99
|
Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction.
This inaugural issue of Blaster Bolts features
A new playable race by system creator James M. Spahn - the stout and hearty Twergs
A new story by scifi writer Walt Robillard set in his Hunter's Moon universe
Two pregen... [click here for more] |
Fainting Goat Games |
$0.99
|
A Gritty OSR Fantasy Setting by Travis Legge
The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of... [click here for more] |
Aegis Studios |
$1.95
|
Hex 07.36 features a frogling-inhabited marsh created by ancient and hidden piece of magitech, originally designed to distill a potent alchemical substance from an underground reservoir. In the years since the device was abandoned it continued to run, flooding the surrounding land and creating the current landscape. This hex contains two frogling race-as-class playable classes, a small dungeon containing... [click here for more] |
Third Kingdom Games |
$4.99
|
Between the village of Hommlet and the malevolent Moat House lies a danger-filled path. This adventure supplement details several encounters to bolster TSR’s T1 The Village of Hommlet.© T0.5 Cursed Cairn of the Moat House is an adventure for eight characters of first level using the First Edition game rules. T1 The Village of Hommlet is copyright Wizards of the Coast, Inc. ... [click here for more] |
Pacesetter Games & Simulations |
$2.00
|
The true secret of Quasqueton was not lost with the vanishing of Zelligar and Rogahn! This adventure supplement details several encounters to bolster TSR’s B1 In Search of the Unknown*. B0.5 Secrets of the Unknown is an adventure for eight characters of first to second level using the First Edition game rules. *B1 In Search of the Unknown is copyright Wizards of the Coast, Inc. ... [click here for more] |
Pacesetter Games & Simulations |
$2.00
|
Campfire Tale is designed as an introductory adventure for 1st to 3rd level characters for The Black Hack Second Edition and Labyrinth Lord. It can easily be in corporated into an existing campaign or launch a campaign. ... [click here for more] |
Cross Planes Game Studio |
$1.50
|
Hex 24.26 -- the Temple of Bathrymrala, is the start of a new cluster of hexes. Two rivers join in this hex, creating a swamp in which can be found the remains on an ancient temple to Chaotic gods, now inhabited by a variety of creatures. The hex features five mini-dungeons that make up part of the partially flooded complex, new undead and plant creatures for use in Old School Essentials or other OSR-style... [click here for more] |
Third Kingdom Games |
$4.95 $2.48
|
The trail from Orlane to the compound of the Cult of the Reptile God is long and twisted. Through the Dim Forest and the Rushmoors, danger lurks around every turn. This adventure supplement details several encounters to bolster TSR’s N1 Against the Cult of the Reptile God© N1 Twisting Trail of the Reptile God is an adventure for eight characters of first level using the First Edition game rules.... [click here for more] |
Pacesetter Games & Simulations |
$2.00
|
A Gritty OSR Fantasy Setting by Travis Legge
The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys... [click here for more] |
Aegis Studios |
$2.95
|
For more DIY RPG Productions info and new, click here! For apparel, stickers, stamps, etc., click here!
It’s time to set a course through the stars! The Starrunner Kit is here to provide new classes, races, weapons, Mechs, and a huge tool kit for instant generation for your White Star (or other OSR flavored sci-fi games).
If you want to be a Scoundrel, Assassin, Hover... [click here for more] |
DIY RPG Productions |
$9.99
|
A 1st-3rd level adventure for use with Old-School Essentials Classic Fantasy Adventure Game and other Basic Era games.
Legends tell of the Hand Mage's Tower that once stood at the edge of the realm. Within the Hand Mage experimented and hoarded his magical treasures. The tower stood for many years until one day it mysteriously vanished. Rumors spread that the mage had offended the gods and... [click here for more] |
Appendix N Entertainment |
$5.00
|
Countless brave adventurers have delved into the strange caverns — a place feared by those who live near it. Few ever returned to speak of what they saw in those fathomless caves. Those who did survive told tales of weird manifestations, strange magics, and hostile monsters. All speak of rumors of a great treasure hoard hidden somewhere deep in the shadowy caves. Can your party of adventurers... [click here for more] |
Dungeoneers Guild Games |
$9.99 $7.99
|
The Deadwoods hex is another in the Lake of Abominations series. It features a spur of the Darkwood called the Deadwood, ruled by an undead treant, and a small goblin village established at the edge of the Deadwood, hoping that their proximity to such a fell place will grant them a measure of safety from a larger goblin village to the north. It also features two goblin race-as-class options: the goblin... [click here for more] |
Third Kingdom Games |
$3.95
|
The very oceans and seas tremble in fear of the floating rock that parts its waves, traveling to destinations only the gods know. The pock marked monstrosity defies sinking as it roams the sea, it’s cargo a mystery. What deadly mysteries reside within this strange floating rock?
An OSE adventure for levels 7-9.
This short adventure was part of a contest at Bryce Lynch's 10 Foot Pole blog/review... [click here for more] |
The Merciless Merchants |
Pay What You Want
|
This is issue 13 of the successful zine, d12 Monthly. This issue is an OSE (Old School Essentials) Special.
A zine for fans of the longest-running roleplaying game, or any fantasy TTRPG, in the same vein as the roleplaying magazines of old.
You will find articles intended to spur on ideas for your own campaign.
These zine are available free from my website,... [click here for more] |
YUM_DM |
$4.00
|
PHM Issue 12 revisits the Frozen Wastes and looks at the deceptively peaceful and verdant Gardens of the Rising Sun. An emerald jewel of riotous life inthe middle of a desolate landscape, the hex is kept warm by a permanent portal to the Court of Summer. Many a weary traveler has mistaken the greenery for safety, but it is just as deadly as the surrounding snowfields as the court uses the area as a... [click here for more] |
Third Kingdom Games |
$2.95
|
This booklet presents a new 15-level Psychic Class that utilizes psychic powers, completely compatible with the existing magic system!
The class possesses the following abilities: Psychic Powers! Psychic Combat! Attune Restricted Magic Items! Psychokinetic Powers! Psychic Combat Expertise & Mastery!
The new Psychic class can be used alongside traditional magic-users and clerics or can take the... [click here for more] |
James Mishler Games |
$1.00
|
The Merchant presents OSE players with a new class that has roots going back to the days of the first fantasy campaign, predating the release of the worlds first role playing game! Amongst the earliest of archetypes that would become the classes that we know in fantasy role playing today, the merchant has often been overlooked. We have corrected that oversight and present a version of the merchant... [click here for more] |
Appendix N Entertainment |
$3.00
|
Hex 15.43 -- the Crypt of the Aimascurs, is a hex in the Rawhide Gang cluster of hexes. It features a hill giant camp, a greater medusa with oracular powers, and the eponymous crypt, populated with a variety of mummies. Includes rules for making mummies more interesting. ... [click here for more] |
Third Kingdom Games |
$3.95
|