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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction...   [click here for more]
McFarland  $9.99

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Kicking It: Successful Crowdfunding

Kicking It: Successful Crowdfunding


In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,...   [click here for more]
Stone Box Press  $5.99

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Fate Plus Monster Hunter

Fate Plus Monster Hunter


In the dark corners of the world... ... monsters watch over humanity with hunger for flesh and thirst for blood — others wish to devour their spirits. You have to  be active, or the  they will get you, and your loved ones. Be brave, or you won't get very far, be smart about who you can really trust, and hope...   [click here for more]
Rolepress  $12.97 $9.07

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The Way of The Martyr

The Way of The Martyr


CORIOLIS THIRD HORIZON INTRODUCTION. A closer look at the religious aspect of Order of Pariah as a powerful faction that will once again - as in the times of the Portal Wars - carry the maelstrom on its shoulders, which will soon sweep across the entire Horizon. And when the Darkness Between the Stars comes, a time of sacrifice, blood and ruthless fight for survival, believe me - you want these guys...   [click here for more]
Free League Publishing  $3.00

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Fate Plus Allies and Monsters (Compilation)

Fate Plus Allies and Monsters (Compilation)


This zine is a compilation of articles about monsters and allies published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus. Allies and creatures... ... they are everywhere. NPCs cross characters' paths as aids or obstacles. Fate Plus Compilation Allies and Monsters is a 70-pages featuring about 70 pre-made NPCs that the GM can use as allies or obstacles in the PCs path....   [click here for more]
Rolepress  $9.23 $6.46

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Charting History: Worldbuilding with Historical Cycles

Charting History: Worldbuilding with Historical Cycles


It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.  Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the...   [click here for more]
WMB Saltworks  $2.95

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Jester David’s How-To Guide to Fantasy Worldbuilding

Jester David’s How-To Guide to Fantasy Worldbuilding


Inside this 150-page tome you will learn how to: Sculpt a continent Design a nation Plan a city or village Create a Pantheon And build your owm fantasy world! Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &...   [click here for more]
5 Minute Workday Publishing  $4.00

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Baron's Storyteller Roundtable

Baron's Storyteller Roundtable


This PDF includes handouts from Baron’s Storyteller Roundtable, a workshop about social and group-dynamic aspects of social deception game Blood On The Clocktower. Now, for the first time, you can get all 65+ handouts in one book. Storyteller Roundtable draws from twenty-five years studying, working with, and teaching small-group dynamics. Roundtable helps your group...   [click here for more]
Baron Ted  Pay What You Want

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to: Select...   [click here for more]
MWS Media  $2.99

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KOBOLD Guide to Board Game Design

KOBOLD Guide to Board Game Design


Pull up a chair and see how the world's top game designers roll.  You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the...   [click here for more]
Kobold Press  $12.99

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T5 Imperiallines 06

T5 Imperiallines 06


Welcome…  to the first new issue of Imperiallines in over 20 years. The original Imperiallines was started by GDW (and editor John Meyers) in 1991 to focus on Traveller and as an adjunct to the more general Challenge Magazine. Intended to be only a few pages, whichever issue was current was included in the Traveller starter box sets. Two issues were produced...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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Be Awesome At Freelance Game Design

Be Awesome At Freelance Game Design


Want to break into freelance game design, but don’t know where to start? Have you already had a crack at pitching a project and failed? If so, this is the book for you! Inside, Creighton Broadhurst publisher at Raging Swan Press and an ENnie Award winning game designer reveals his hints, tips and strategies for a successful career in freelance game design. This book covers such subjects as: What's...   [click here for more]
Raging Swan Press  $4.99

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Shining Knight - Clash of Darkness ( Guide )

Shining Knight - Clash of Darkness ( Guide )


The complete how to play guide for the digital tabletop edition of Shining Knight - Clash of Darkness! Developed by Comix-Blade. A tabletop pixel art game based off the Youtube Series of the same name. Pick your classes, establish your adventure in the world of 1011! Move forward fearlessly or move out catiously in the many dangers of the world ahead! ...   [click here for more]
Comix-Blade  $2.00

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Terra Incognito: A Guide to Building the Worlds of Your Imagination

Terra Incognito: A Guide to Building the Worlds of Your Imagination


Lao Tzu said, “A journey of a thousand miles begins with a single step.” But the journey of imagination begins with a single idea—one that can shape entire worlds, if you so choose. And no one knows that better than bestselling fantasy author Richard C. White, who brings his expertise for world building to this reference guide for writers interested in crafting their own storytelling environments....   [click here for more]
Starwarp Concepts  $4.99

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Trudno jest być złym Mistrzem Gry

Trudno jest być złym Mistrzem Gry


RPG to nie "sztuka", to zabawa. Ale zawsze można bawić się lepiej. Trudno jest być złym Mistrzem Gry to poradnik dla osób chcących wiedzieć więcej na temat prowadzenia gier fabularnych, często wychodzący naprzeciw fandomowym stereotypom. Jakub Osiejewski, doświadczony MG, bloger, tłumacz i autor gier fabularnych spotyka się z czytelnikiem jak z kumplem, w swoim niepowtarzalnym,...   [click here for more]
GRAmel  $4.98 $2.49

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Teacher Gamer Handbook

Teacher Gamer Handbook


The Teacher-Gamer Handbook delivers a skillset framework of 36 life-skills for educators to facilitate limitless RPG classroom games in schools and offscreen experiences for learners 10 years and older. Includes a full-scale ready-to-play semester course of literacy driven lesson plans for 40+ hours of co-creative play. Bringing RPGs into education is teaching narrative, critical...   [click here for more]
Wild Mind Training  $29.99

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Be Awesome At Designing NPCs

Be Awesome At Designing NPCs


Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional (and ultimately...   [click here for more]
Raging Swan Press  $5.99

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Writing Freeform Larps

Writing Freeform Larps


Freeform larps are interactive roleplaying games involving anywhere from six to as many as eighty players, all with detailed character backgrounds. Writing Freeform Larps outlines a structured process for writing freeform larps, covering the initial concept through to running the game. Topics covered include writing plots and characters, character sheets, and rules and mechanics. In...   [click here for more]
Steve Hatherley  $12.99

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Caltrop Solo

Caltrop Solo


Caltrop Solo This document provides a simple set of generic solo tools that can be included in any Caltrop-derived game. These rules use the native Caltrop d4 mechanic for its oracle and for adventure flow control. Generic open-question prompt words are provided, and instructions for how these should be modified as you build your Caltrop game. These solo rules are covered by the same...   [click here for more]
Parts Per Million  $2.00

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How-To: Hill Tribes

How-To: Hill Tribes


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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Affinity Publisher Basics - User Guide & Template

Affinity Publisher Basics - User Guide & Template


This publisher's resource contains  the Affinity Publisher Basics - A Beginner's Guide to Using Affinity Publisher for SWAG (PDF) and an Affinity Publisher Template (.afpub) to help you make PDFs for Savage Worlds Adventurers Guild. Inside you will find a template with all the paragraph styles, backgrounds, and images needed to create...   [click here for more]
Pinnacle Entertainment  $4.99

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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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Intellectual Property in RPGs

Intellectual Property in RPGs


This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content. It's...   [click here for more]
Omnichromatic Pirate Unicorn Games  Pay What You Want

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Friendly Local Game Store: A Five-Year Path to a Middle-Class Income

Friendly Local Game Store: A Five-Year Path to a Middle-Class Income


Build the Store Your Community Deserves. Tabletop gaming is on the rise. If you love games like Catan,, Magic: The Gathering, or Dungeons & Dragons; like the sound of being your own boss; and are willing to dive deep into what it takes to build a successful business, then this is a book for you. In Friendly Local Game Store, you’ll learn what you need to know...   [click here for more]
Pelgrane Press  $9.95

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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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The RPG Handbook

The RPG Handbook


The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players into GMs - and GMs into games designers. Offering GMs the means to rapidly...   [click here for more]
Dragonfly  Pay What You Want

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design. Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,...   [click here for more]
Kobold Press  $14.95

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Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs

Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs


Aliens, Dystopias, & Monster Ecologies is a series of worldbuilding essays on alien psychologies and ethical systems, functional dystopias, recreating vampires and werewolves, original elemental systems, and figuring out just how many human-eating monsters your setting can support.  This content previously appeared on Seventh Sanctum, The Oak Wheel, Sanitarium...   [click here for more]
WMB Saltworks  $4.95

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Master

Master


So you want to make a tabletop roleplaying game? Awesome! You're following in a long tradition of making tabletop roleplaying games. Let me save you most of the time and glitches with Master, the world's first tabletop roleplaying game system creator! Master's two years of development, playtesting, and hassle should leave you with only months, weeks, or even days...   [click here for more]
Noah Kastin  Pay What You Want

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After an apocalypse

After an apocalypse


This module can be used with an TTRPG, but was made for TTRPG "Apocalypse Keys".  This module seamlessly integrates with the renowned TTRPG "Apocalypse Keys", promising an immersive experience in a post-apocalyptic landscape. Whether you're facing the aftermath of a Harbinger or navigating a primitive world, the possibilities are as vast as your imagination. Lucky 7 Enticements: Explore seven captivating...   [click here for more]
DMDU  Pay What You Want

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Frogs-mice wars

Frogs-mice wars


**Join the Epic Frog-Mouse Wars in Mice-at-Arms TTRPG!** Embark on a thrilling adventure crafted by the Grandmaster Radan Chrobok, the mastermind behind the incredible DMDU! Dive into the conflict between the mighty frogs and cunning mice with this open multi-scenario designed for the Mice-at-Arms TTRPG and all mouse-related tabletop role-playing games. **Key Features:** 1. **Repaired Rulebook:**...   [click here for more]
DMDU  Pay What You Want

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Fantasy Map Making - a step-by-step guide for worldbuilders

Fantasy Map Making - a step-by-step guide for worldbuilders


Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature. This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers....   [click here for more]
Jesper Schmidt - Fantasy Publishing  $6.99

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[BESM 4] The Training Arc Guide

[BESM 4] The Training Arc Guide


The Training Arc Guide for Big Eyes, Small Mouth! Training Arcs are segments of a story that focus on a character's development, forcing them to grow by overcoming a variety of obstacles and challenges. By successfully completing a Training Arc, characters become drastically more powerful than before, finding ancient weapons, unlocking incredible...   [click here for more]
Dyskami Publishing Company  $4.00

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Humans Are Weird: Making Humans Unique Without Making Them Ridiculous

Humans Are Weird: Making Humans Unique Without Making Them Ridiculous


Humans Are Weird is chock full ideas for making humans stand out from other beings in your setting, letting you avoid both well-worn tropes like "Humans are average at everything" or "Humans are, um, adaptable, I guess?" and nonsensical traits like "Only humans come from a multi-biome world."  This book contains 21 scenarios, from a galaxy where humans are the only bipeds to a fantasy world...   [click here for more]
WMB Saltworks  $2.95

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Generic Adventure Magazine #1, May 2018

Generic Adventure Magazine #1, May 2018


GENERIC ADVENTURE MAGAZINE, #1, 2018. In this issue: Speed writing an adventure! In a few steps, I lay out a simple path on how to speed write an adventure to any role playing game. It doesn't matter if what you're going to play is horror, sci-fi, fantasy or anything else - you can use these techniques and ideas to any game and genre. Four simple steps to create...   [click here for more]
PenguinComics  $2.00

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La Bible du Meneur de Jeu

La Bible du Meneur de Jeu


Tous les conseils pour améliorer vos parties de jeu de rôle ! La Bible du Meneur de Jeu est un guide complet de 200 pages illustrées en couleurs qui rassemble en un seul ouvrage tous les conseils pour des parties plus intenses et plus fun.  Vous y trouverez notamment des conseils pour : -       gagner du temps lors de la préparation et l’écriture de vos scénarios...   [click here for more]
Footbridge  $37.34 $12.99

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Directing the game – Black Belt techniques for GMs

Directing the game – Black Belt techniques for GMs


Exclusively in Drive-Thru RPG! Your players will think you are the Best Game Master. This book provides 30 Black Belt techniques for Game Masters to level up – all in less than 60 pages.  Improve your GM skills from beginner to advanced, covering the contents of getting the players more involved in the story, delivering your adventure in more entertaining ways, and using...   [click here for more]
United Creatives  $17.31

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The Crow's Nest #1 - Navigating Delicate Negotiations

The Crow's Nest #1 - Navigating Delicate Negotiations


Welcome to first issue of The Crow's Nest, the newsletter where we help you put the rules of 7th Sea into practice along with ideas for new NPCs, Monsters, Plot Hooks, and Secret Socieities. to throw at your Heroes. In our first issue, Navigating Delicate Negotiations, you'll learn how to use Raises and Pressure to negotiate agreements between your Heroes and NPCs....   [click here for more]
Chaosium  $2.00

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Write Better Factions

Write Better Factions


Good vs. evil is cliche, boring, and predictable. It's a simplistic plot device for children's fairy tales, not epic world-building campaigns. You can add considerably more depth to your factions with just a couple simple techniques discussed within. (5 pages) ...   [click here for more]
Anachromystic  Pay What You Want

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Alien Body Plans #1: Hexapods and Other Ecdysozoa

Alien Body Plans #1: Hexapods and Other Ecdysozoa


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.  As I said, it's easy to make aliens. What isn't easy is making them well.  Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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Board Game Publisher

Board Game Publisher


Board Game Publisher "Better than a real job" Eric Hanuise (Flatlined Games) Understand The Board Game Industry Start Your Own Publishing Business The tabletop games market has never been as large and diversified as today. Yet, there are few books that focus on the business aspects of publishing tabletop games. In this book, Eric...   [click here for more]
Flatlined Games  $10.81

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RPG Design Zine

RPG Design Zine


The RPG Design Zine is a cut-and-paste 24-page zine distilling what I've learned in the 13+ years I've been designing roleplaying games into a how-to guide.  It uses text from my personal game library to illustrate design concepts and present different ways of applying them, all towards the end of providing tools and ways to think about games that will, hopefully, help you out...   [click here for more]
ndp design  Pay What You Want

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Realm of Aquilae Mapping Guide (unisystem)

Realm of Aquilae Mapping Guide (unisystem)


What is This? This guide was a tool I created as a visual reference while I mapped out the Realm of Aquilae. While the software tool I am using to produce this massively-ambitious project is enormously useful, I find that sometimes, there are so many options, that I need some way of making sense and keeping track of it all, and more to the point, of how I make use of the tool. Thus,...   [click here for more]
Infinium Game Studios  Pay What You Want

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25 Quick & Dirty Map Tutorials Guide Book - GPS2001

25 Quick & Dirty Map Tutorials Guide Book - GPS2001


25 Quick & Dirty Map Tutorials Guide Book is the first in a series of tutorials guides that intend to teach you how to create stunning, photo-realistic maps for games using any standard graphics application - Photoshop, GIMP, Illustrator, Inkscape, Xara Photo & Graphic Designer, and many other similar applications. These are techniques used by a professional RPG cartographer....   [click here for more]
Gamer Printshop  $19.99

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Accessible Guide to RPG Layout

Accessible Guide to RPG Layout


Why This Book Exists Less than 10% of all printed material is available in an alternate format accessible to people with print disabilities. With the increasing dependence on digital tools for creating books and publishing digital formats, that simply isn't an acceptable number. The good news is: if you're a publisher, you can be part of the solution. It's easier than you might think, and we've created...   [click here for more]
Accessible Games  $7.99

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Symbaroum - Balanced Combat Resistance

Symbaroum - Balanced Combat Resistance


Included in the Symbaroum Core Rulebook is a simple template for designing suitable challenges for a group of newly created player characters. Here follows a more detailed model on what the GM should keep in mind when designing combat challenges, based on the player characters’ Competence Level and the intended Difficulty of the fight. This document ends with a list of pre-made...   [click here for more]
Free League Publishing  Pay What You Want

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Pesto's Guide to Testing

Pesto's Guide to Testing


Let's Make Testing Easy! Testing turns good products into great ones. Every product benefits from it, from the biggest system books to the smallest gazetteers, but too often, products go without testing because their creators feel that they don’t have the time or know-how to run tests. It doesn't have to be that way! Pesto's Guide to Testing is a comprehensive guide to TTRPG testing aimed...   [click here for more]
Spencer Hibnick  Pay What You Want

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Medieval Civilization Generator

Medieval Civilization Generator


Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world. You may create civilizations appropriate to your world’s equivalent...   [click here for more]
Currentpattern  Pay What You Want

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A Bard's Guide to Doing Everything: Writing

A Bard's Guide to Doing Everything: Writing


Do you have a surefire process to getting your content written, finished, and out the door? Is there something holding you back? What kinds of obstacles and distractions are keeping you from publishing your projects? If your work seems never-ending, the projects keep piling up, you're feeling burned out, and yet nothing is ever getting finalized, then this book is for you. Identify nine obstacles...   [click here for more]
Runic Press  $1.99

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Writing Fate Content

Writing Fate Content


Want to write something for Fate Core, Condensed, or Accelerated, but don't know where to start? This book contains observations, methods, and advice from the author's experience writing for Fate. Taking an approach that focuses on process, this book will help you take your Fate setting from a home game to a published product.  ...   [click here for more]
Silver Lantern Games  $8.00

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