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Better Angels

Better Angels


A demon gave you superpowers and it demands EEEEVIL! In Better Angels, you play a supervillain trying to control the demon that gives you amazing powers—and you play the demon for the player next to you, pushing that player’s supervillain to greater and greater acts of supervillainy. Do too much evil and the demon might take control. Too little, and—well, it’s...   [click here for more]
Arc Dream Publishing  $19.99

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Better Angels (ePub Edition)

Better Angels (ePub Edition)


A demon gave you superpowers and it demands EEEEVIL! In Better Angels, you play a supervillain trying to control the demon that gives you amazing powers—and you play the demon for the player next to you, pushing that player’s supervillain to greater and greater acts of supervillainy. Do too much evil and the demon might take control. Too little, and—well, it’s...   [click here for more]
Arc Dream Publishing  $9.99

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Better Angels Game Moderator (GM) Screen

Better Angels Game Moderator (GM) Screen


Character creation. Strategies and Tactics. Combat, conflicts, advantage, and collateral damage. Screwtape options. Sin and repentance. Death and despair. Demonic powers and aspects. And four panels of gorgeous art by Brett Barkley and Kurt Komoda. The Better Angels Game Moderator Screen is ready for your table. This product comes in eight cardstock sheets that you can insert into the pockets of a...   [click here for more]
Arc Dream Publishing  $4.99

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Better Angels: No Soul Left Behind

Better Angels: No Soul Left Behind


"So... this is amazing. Like, one of the 10 best RPGs I've ever read amazing. Hilarious and smart and just really well written. "Anyway, I'll stop gushing. But great job. I'm really glad I supported this Kickstarter." —Marc Sollinger via Kickstarter.com An epic campaign of supervillainy—for the kids! A demon gave you superpowers. It demands EEEEVIL!...   [click here for more]
Arc Dream Publishing  $19.99

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Better Angels: The Good, the Bad, and the Hunky

Better Angels: The Good, the Bad, and the Hunky


The supervillain Stargazer has a plan. He’s getting old and villainy just isn’t as rewarding anymore, and he’s come up with a way to make everything better. He just needs a hand from some fellow supervillains. The superheroine Chainsaw Sue has a plan, too. Her plan is to chainsaw supervillains. And disturbers of the peace. And pretty much anybody else who annoys her. Chainsaw Sue is not the...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: A Night at the Opera

Delta Green: A Night at the Opera


ENnie Award Nominee for 2018: Best Adventure and Best Electronic Book! “A Night at the Opera” collects six Delta Green operations, or “nights at the opera” as agents sometimes call them. Each scenario stands on its own as a moment of terror. Combined, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation from which the...   [click here for more]
Arc Dream Publishing  $19.99

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s...   [click here for more]
Arc Dream Publishing  $19.99

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Delta Green: Agent's Handbook for Foundry VTT

Delta Green: Agent's Handbook for Foundry VTT


WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority,...   [click here for more]
Arc Dream Publishing  $19.99

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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE UPDATED AND REVISED! This eight-page reference document adds resources to orient new Agents of Delta Green: The Role-Playing Game: typical professions, tables to generate agent motivations, tables to generate the horrifying incursion that brought a new agent in, tradecraft tips, a summary of personal pursuits in home scenes, and a home scene...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Control Group

Delta Green: Control Group


The Deadly Light of Revelation Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost. The team behind the eight-time ENnie Award-winning Delta...   [click here for more]
Arc Dream Publishing  $44.99 $19.99

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Delta Green: Handler's Guide

Delta Green: Handler's Guide


This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. THE SCHISM: deep details on the Delta Green...   [click here for more]
Arc Dream Publishing  $29.99

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Delta Green: The Role-Playing Game

Delta Green: The Role-Playing Game


ENnie Award Winner for 2018: Best Game (silver), Best Production Values (gold), Best Rules (gold), and Product of the Year (silver)! Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often...   [click here for more]
Arc Dream Publishing  $49.98

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Delta Green: The Star Chamber

Delta Green: The Star Chamber


Judges and jury. Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,...   [click here for more]
Arc Dream Publishing  $3.74

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GODLIKE Quickstart Collection

GODLIKE Quickstart Collection


Everything you need to learn the GODLIKE rules and get a taste of its amazing alternate history. Includes: GODLIKE Quick-Play Rules Game System Tutorial Setting Primer ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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GODLIKE: Game Moderator's Screen

GODLIKE: Game Moderator's Screen


With a beautiful painting by Samuel Araya (Wild Talents, Unknown Armies), the GODLIKE GM Screen is the perfect centerpiece to any game table. The three-panel interior has every rule and chart a GM needs to run a fast, thrilling GODLIKE adventure. Powers: Hyperstats Hyperskills Custom Miracles "Cafeteria" Miracles Using Powers Defensively Combat: The Dice-Pool "Bell...   [click here for more]
Arc Dream Publishing  Pay What You Want

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GODLIKE: Official Rules Expansions

GODLIKE: Official Rules Expansions


A collection of rules expansions that became official GODLIKE rules. Includes: Aircraft Combat Animal Templates Combat Cheat Sheet Interrogation Squad Combat Errata for the GODLIKE rulebook ...   [click here for more]
Arc Dream Publishing   FREE 

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GODLIKE: Superhero Roleplaying in a World on Fire, 1936-1946

GODLIKE: Superhero Roleplaying in a World on Fire, 1936-1946


“Godlike in their abilities, let us hope this new breed of man will carry the burden of a suffering world to our ultimate and unwavering goal — freedom for all the people of the Earth.” Franklin D. Roosevelt  November 10, 1941   At the dawn of World War II, a handful of people called "Talents" manifested strange powers that set them apart from the rest of...   [click here for more]
Arc Dream Publishing  $19.99

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GODLIKE: Will to Power

GODLIKE: Will to Power


“Give me five years and you will not recognize the Germany I will show you...” - Adolf Hitler, November 30, 1940 PIERCE THE DARKNESS SURROUNDING THE NAZI SUPER-MEN! Will to Power: The Nazi Parahuman Program 1936-1945, details the machinations of RuSHA SA—Rasse-und Siedlungshauptamt Sonderabteilung A (“Race and Settlement Office Special Department A”)—the Nazi program to exploit its super-human...   [click here for more]
Arc Dream Publishing  $9.99

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Nemesis

Nemesis


NEMESIS: Roleplaying in Worlds of Horror is a free game using the One Roll Engine (also seen in Godlike, Wild Talents, Monsters and Other Childish Things, Reign, and A Dirty World) for modern-day horror, particularly the Lovecraftian horror of the Cthulhu Mythos. Nemesis features the "Madness Meter" first seen in Unknown Armies, adapted perfectly for the ORE and for Cthulhu Mythos horror. This is...   [click here for more]
Arc Dream Publishing   FREE 

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Reign: Enchiridion

Reign: Enchiridion


The REIGN Enchiridion contains the essential rules for Greg Stolze’s fantasy roleplaying game “REIGN: A Game of Lords and Leaders.” REIGN expands the frontiers of fantasy gaming by elevating the action to an international stage. Monarchs, mercenaries and merchant princes gamble armies and fortunes to win nations in a rich and vibrant fantasy setting. REIGN’s simple but complete rules model...   [click here for more]
Arc Dream Publishing  $9.99

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Unspeakable! Episode 21: Delta Green: The Role-Playing Game Seminar at Gen Con 2015

Unspeakable! Episode 21: Delta Green: The Role-Playing Game Seminar at Gen Con 2015 (audio product)


Unspeakable! is the podcast of The Unspeakable Oath. Arc Dream Publishing recently announced the upcoming Kickstarter for Delta Green: The Role-Playing Game. At Gen Con 2015 we held a Q&A panel about the game with Adam Scott Glancy, Shane Ivey, and Greg Stolze. Audio produced by Ross Payton. In the panel we talk about a “cheat sheet” of rules from Delta...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Wild Talents - Progenitor: Woodstock

Wild Talents - Progenitor: Woodstock


Starting with Richie Havens and ending with Jimi Hendrix, the Woodstock music festival of 1969 is considered a watershed cultural moment. In the setting of the Wild Talents sourcebook Progenitor, it is as well. But where the real Woodstock was seen as a triumph of the counter-culture, in Progenitor its legacy lies with the player characters. Woodstock is a groovy...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Wild Talents 2nd Edition

Wild Talents 2nd Edition


ENNIE AWARD NOMINEE FOR BEST RULES, BEST GAME AND PRODUCT OF THE YEAR! The cult classic returns, this time with a full-scale retail release! Wild Talents Second Edition features new art by Todd Shearer, a massively expanded chapter on the history of the World Gone Mad by Dennis Detwiller, chapters on running superhero games and playing superheroes by Greg Stolze, and updated and cleaned-up rules throughout....   [click here for more]
Arc Dream Publishing  $19.99

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Wild Talents: eCollapse

Wild Talents: eCollapse


A world of PASSION! POWER! And POORLY-CONSIDERED PHILOSOPHIES! Welcome to the future. The economy’s in a coma, civil order runs on inertia, and biotech ‘superpowers’ are so cheap that bus station schizophrenics are getting ’em. Huge storms ravage the coasts and the US is under martial law. Even the Internet is unreliable. What do you do? How do you change the world?...   [click here for more]
Arc Dream Publishing  $14.99

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Wild Talents: Essential Edition

Wild Talents: Essential Edition


Everything you need for superpowered action! Wild Talents: The Essential Edition includes the complete roleplaying game rules for Wild Talents Second Edition: The One-Roll Engine, built for fast, thrilling, suspenseful play, and rules for superpowers that have the simplicity, flexibility, and detail to handle any setting and style of game -- all at a price every gamer can love.   Online...   [click here for more]
Arc Dream Publishing  $4.99

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Wild Talents: Grim War

Wild Talents: Grim War


Grim War is a Wild Talents roleplaying game sourcebook of superpowered mutants, nefarious sorcerers, and the ordinary men and women trying to control them all. <o:p>Written by Wild Talents co-authors Greg Stolze and Kenneth Hite, and illustrated by Todd Shearer, Grim War introduces a fascinating and weird new system of spirit-summoning magic. Sorcerous characters can wield fantastic power—if...   [click here for more]
Arc Dream Publishing  $17.99

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Wild Talents: Progenitor

Wild Talents: Progenitor


Comes with the PDF of Wild Talents Essential Edition, the complete rules, free.   Progenitor is a massive Wild Talents setting sourcebook from Arc Dream Publishing. Nearly 400 pages long, it's written by Greg Stolze, creator of the One-Roll Engine, co-author of Wild Talents, Godlike, and Unknown Armies, and author of Reign:...   [click here for more]
Arc Dream Publishing  $19.99

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绿色三角洲:特工手册 (Delta Green: Agent's Handbook)

绿色三角洲:特工手册 (Delta Green: Agent's Handbook)


2016年艾尼(ENnie)奖最佳扩展(银奖) 在末世的阴影下背水一战吧 1928年,美国政府剿灭了那个位于马萨诸塞州海边的朽烂小镇,印斯茅斯。从那次行动中诞生的秘密特工组织,绿色三角洲,在随后的日子里仍在继续反抗来自黑暗的非自然力量。这场光荣却毫无荣耀的战斗持续了整整四十年,直到1969年在柬埔寨的一次灾难性失败导致整个组织被撤销。但绿色三角洲的领导人们秘密重聚,决定抛弃官方授权,抛弃援助,抛弃内心的恐惧,将这场战斗继续下去。绿色三角洲的探员们滥用职权,操控体制,在如履薄冰中专权恣肆,只为了将黑暗的吞噬再推迟一天——哪怕自己的人生分崩离析。...   [click here for more]
Arc Dream Publishing  $14.99

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Break Today (Unknown Armies 2E)

Break Today (Unknown Armies 2E)


Break Today at a Glance Get a combo meal of occult knowledge with this Unknown Armies second edition supplement about fast food conspirators Mak Attax. A super-sized amount of inside info makes creating a scenario or campaign about Mak Attax super easy. Hack the new magickal schools, archetypes, rituals, and rules for use in other stories or campaigns. Fries and Universal...   [click here for more]
Atlas Games  $14.95

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Bring Me the Head of the Comte de Saint-Germain

Bring Me the Head of the Comte de Saint-Germain


Bring Me the Head of the Comte de Saint-Germain at a Glance Innovative three-part series of adventures in which players swap roles between antagonists and protagonists for a unique roleplaying experience. Award-winning designer Greg Stolze returns to Unknown Armies, revealing some of the deepest secrets of the cult favorite.     Designed to be run in your existing campaign or...   [click here for more]
Atlas Games  $7.95

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Elevator to the Netherworld (Feng Shui 1E) [digital]

Elevator to the Netherworld (Feng Shui 1E) [digital]


Level Four: Hardware, Pet Supplies, Sporting Goods Time moves in a line, but not a straight line. In the Inner Kingdom, time is as hopelessly snarled as a child's scribble. Nomads and refugees from two millenia cross paths, purposes and swords over access to the past, present and future. They reside in the trash of a thousand collapsed timelines,...   [click here for more]
Atlas Games  $19.95 $14.95

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Forgotten Lives (Over the Edge 1E) [digital]

Forgotten Lives (Over the Edge 1E) [digital]


Forgotten Lives at a Glance Discover hidden truths in this collection of six compelling scenarios for Over the Edge first edition. A wide variety of weird topics provides an overview of the kinds of stories you can tell in Al Amarja, brought to you by a group of talented authors. A perfect resource for the prepared GM to keep on hand for last-minute plot needs and emergency gaming...   [click here for more]
Atlas Games  $9.95

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Friend or Foe? (Over the Edge 1E) [digital]

Friend or Foe? (Over the Edge 1E) [digital]


Who Can You Trust? The chain-smoking man can show you around the Edge for cheap. The pale-skinned Englishwoman can get you in touch with the magician you're looking for. The officer from the Center for Paranormal Control assures you she won't bust you for having an unregistered psychic power, provided you fill out a few forms. A charity caseworker is asking lots of questions about...   [click here for more]
Atlas Games  $7.95

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Golden Comeback (Feng Shui 1E) [digital]

Golden Comeback (Feng Shui 1E) [digital]


New Fu for You! Looking for an unexpected move to trip up this week's sneering Manchu general or arrogant gwailo gun thug? With new fu paths and new high level abilities for your old favorites, this book gives you more chops than Paul Bunyan's axe. But it's not just about fu powers. Golden Comeback gives you conversion rules for everything from Escrima to Caporiea to good...   [click here for more]
Atlas Games  $19.95 $14.95

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Lawyers, Guns, and Money (Unknown Armies 1E)

Lawyers, Guns, and Money (Unknown Armies 1E)


Lawyers, Guns, and Money at a Glance Dig deep into the secret bowels of the New Inquisition with this Unknown Armies first edition sourcebook. Detailed background intel, characters, and resources provide plenty of fuel for characters to join or infiltrate this powerful cabal. Two complete scenarios allow you to skip the prep and jump right into the pulse-pounding action! Snitch Jacket...   [click here for more]
Atlas Games  $14.95

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One Shots (Unknown Armies 1E)

One Shots (Unknown Armies 1E)


One Shots at a Glance Handle this high voltage, short scenario anthology for Unknown Armies first edition with care! (For mature gamers only.) This collection of five short adventures is perfect for one-shots, conventions, demos, or new players looking to try out the game. Each fully detailed scenario provides everything you need to play, and gives you a peek into the uniquely twisted...   [click here for more]
Atlas Games  $9.95

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Seal of the Wheel (Feng Shui 1E) [digital]

Seal of the Wheel (Feng Shui 1E) [digital]


They control the world — in our time, at least. Seal of the Wheel describes the Ascended, the conspiracy of transformed animals who control the destiny of the modern era. It provides the skinny on their structure and activities, as well as the operations of their mundane lackies, the Pledged, and their puppet organizations, the Order of the Wheel and the...   [click here for more]
Atlas Games  $19.95 $14.95

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Seed of the New Flesh (Feng Shui 1E) [digital]

Seed of the New Flesh (Feng Shui 1E) [digital]


Obey. Consume. Remain silent. Welcome to 2056. What, you thought the future was going to be jet packs, world peace, and the cure for cancer? Guess again, pal. When the Architects of the New Flesh took over, they had different ideas -- ideas like conformity, stability, and equality at any price. Sure, there are cool personal fliers: The cops use 'em...   [click here for more]
Atlas Games  $19.95 $14.95

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The Myth of Self (Over the Edge 1E) [digital]

The Myth of Self (Over the Edge 1E) [digital]


The Myth of Self at a Glance Present difficult dilemmas to your group with this collection of scenarios about selfhood for Over the Edge first edition. These four complete adventures provide complex problem solving, entertaining action, and all of the surreal weirdness you’re used to from this game. A wide variety of topics — from insect group-minds to divine rapture — help...   [click here for more]
Atlas Games  $9.95

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To Go (Unknown Armies 2E)

To Go (Unknown Armies 2E)


To Go at a Glance Take off the training wheels and go for broke with this epic Unknown Armies second edition scenario…in which the fate of the universe really is at stake. Make a massive, multi-session campaign as easy as ordering a combo meal with this complete, detailed plot. Stuffed with avatars, locations, GMCs, and ideas to use in your campaign after the story is over. A Campaign...   [click here for more]
Atlas Games  $14.95

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Unknown Armies First Edition

Unknown Armies First Edition


Unknown Armies First Edition at a Glance A roleplaying game of metaphysical intrigue. This legacy edition core book contains everything you need to play. Wield inexplicable powers against unspeakable horrors in a struggle to shape the next incarnation of the universe. This first edition provides a mature, character-driven roleplay experience that is light on rules and heavy on story. What...   [click here for more]
Atlas Games  $19.95

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Unknown Armies Second Edition

Unknown Armies Second Edition


Unknown Armies Second Edition at a Glance A legacy edition of this groundbreaking RPG of modern occult intrigue; this core book contains everything you need to play. Face bizarre supernatural forces in a struggle to shape the next incarnation of reality. Campaign levels measure your characters’ involvement with the occult underworld. Keep it simple for newbies with a street level campaign...   [click here for more]
Atlas Games  $19.95

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Unknown Armies Third Edition Book Four: Expose [digital]

Unknown Armies Third Edition Book Four: Expose [digital]


Book Four: Expose It's about pulling back the curtain. This book is what happens when we release the chains holding Greg back and tell him to “go nuts.” Book Four: Expose includes several new rules, new ideas, and new insights into the world of Unknown Armies that you can accept or reject as you desire. The content in this book is pure grade AAA Greg, packaged for your perusal...   [click here for more]
Atlas Games  $4.95

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Unknown Armies Third Edition Book One: Play [digital]

Unknown Armies Third Edition Book One: Play [digital]


An occult game about broken people conspiring to fix the world.  It's about getting what you want.  Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character's...   [click here for more]
Atlas Games  $39.95 $14.95

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Unknown Armies Third Edition Book Three: Reveal [digital]

Unknown Armies Third Edition Book Three: Reveal [digital]


An occult game about broken people conspiring to fix the world.  It's about what's behind every corner and buried in every closet.  Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. It plays out in a world just like our...   [click here for more]
Atlas Games  $29.95 $9.95

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Unknown Armies Third Edition Book Two: Run [digital]

Unknown Armies Third Edition Book Two: Run [digital]


An occult game about broken people conspiring to fix the world.  It's about keeping what you have from those who want it.  Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As the gamemaster, you lead the players...   [click here for more]
Atlas Games  $34.95 $14.95

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Unknown Armies: Maria in Three Parts

Unknown Armies: Maria in Three Parts


Maria in Three Parts at a Glance This streamlined, standalone game book provides everything you need to try Unknown Armies without the investment of a hardcover. An abbreviated rules set and background get you to the table quickly while still giving you everything you need to play. A compelling plot about a missing Van Helsing will keep everyone in the group invested. Welcome to...   [click here for more]
Atlas Games  $4.99

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Weep (Unknown Armies 1E)

Weep (Unknown Armies 1E)


Weep at a Glance Ease your GM load with this collection of six unsafe scenarios for Unknown Armies first edition. A wide variety of scenario types (one-shot, subplot, toolkit) give you more to work with than the average collection. Provides a tasty buffet of the kind of occult weirdness that Unknown Armies is best known for. Tears and Tales: More about Weep Tell...   [click here for more]
Atlas Games  $14.95

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Wildest Dreams (Over the Edge 1E) [digital]

Wildest Dreams (Over the Edge 1E) [digital]


Wildest Dreams at a Glance Probe the darkest corners of Al Amarja with this Over the Edge second edition sourcebook for mature readers. Profiles of some of the disturbing groups that ply their trade in the shadows along the edge help fuel more mature and complex stories. A full adventure makes it easy to pick up and play a dark and twisted tale at a moment's notice. More about Wildest...   [click here for more]
Atlas Games  $7.95

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Reign: Realities - Leviathan

Reign: Realities - Leviathan


Forty thousand years can make a difference to the state of things The dead heart lives here —Midnight Oil, ‘The Dead Heart’ Down Under is under siege. You are the leaders and directors of the Holt Inquiry, an Australian government foundation (or perhaps conspiracy) that monitors, addresses and covers up strange happenings. You’re tasked with investigating an outbreak of UFO...   [click here for more]
Atomic Overmind Press  $9.95

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