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DQ3 - Demise of the Slavers

DQ3 - Demise of the Slavers


Retribution and revenge are yours for the taking! Demise of the Slavers pits you against the forces responsible for turning your life upside down and kidnapping your friends and family. The original pair of adventurers have come a long way and with the help of friends, it is time to end the slavers hold on your homeland of Esaq! Don’t miss this exciting conclusion for the DQ series. Although set...   [click here for more]
Adventures in Filbar  $3.00

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SQ16 - Kingdom of Bane

SQ16 - Kingdom of Bane


Once a naval powerhouse, the Kingdom of Bane ruled the waters wherever they went. Four decades ago the neighboring countries noticed a stark difference taking over the once lush Bane. As the years progressed, rumors swirled about the downfall of the proud nation but the overall view was that a curse took over. The kingdom had been famous for the multitude of riches and magic it once possessed and it...   [click here for more]
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FQ13 - Future Past

FQ13 - Future Past


Today we offer the finale of the quest for the Codex of Gamber Dauch. In FQ13 – Future Past our brave adventurers are summoned by the Duke of Bast to the capital city. You quickly learn that your exploits have earned you a celebration in Bast and are to be honored by all! Prior to the festivities, the duke’s advisor Thril Galia requests to meet you and makes a unique proposal and shows...   [click here for more]
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HOF - Heroes of Filbar

HOF - Heroes of Filbar


Heroes of Filbar is a collection of characters designed to be used in a pinch or as NPCs when you are short on time. With eight different characters per level and equipment you can construct henchmen, hirelings, or PCs for one shot adventures on the fly! This supplement comes with reference points for each of the classes represented and even a table to add "special" items to the character....   [click here for more]
Adventures in Filbar  $5.00

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GCO20a - Triton's Crown

GCO20a - Triton's Crown


The party has survived the fierce strorm raging over Freeport when word of a shipwreck is discovered. Unfortunately, the wreck is the vessel that you were expecting a package from and it appears you will go under the waves to start your mission! This adventure setting was designed for 5th Edition rules D&D for the Filbar Campaign for four, fourth level adventurers and DM.  This adventure is easily...   [click here for more]
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SQ2 - Cesspool of Redrook

SQ2 - Cesspool of Redrook


SQ2 – Cesspool of Redrook takes a group of initial adventurers on their first challenge. Your new group wants to be big-time adventurers but don’t really have the money to wander out from the safety of the city of Redrook. As you question your options a wanted poster gives you just the opportunity you have been seeking. Can your party capture the notorious “Briny Pete”? Although set in the...   [click here for more]
Adventures in Filbar  $3.00

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MHI - 37 Serpentine Temple

MHI - 37 Serpentine Temple


The local smith is distraught and can't fix your weapons right now. He explains that his daughter has been taken by some cultists and he fears for her safety. Upon discovering you are brave adventurers, he offers to fix your weapons if you can go rescue her at the local temple. The scenario was designed for a quartet of second level PCs. This offering was a fantastic time for the Murder Hobo Inc....   [click here for more]
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GC16 - Legend of Pula Noa

GC16 - Legend of Pula Noa


After resupplying equipment, health, and morale, you have heard of a job opportunity available at a nearby pub. After first missing out on the chance, your fortunes change and get the job. After boarding the Gnome airship, the “Marietta”, you head off across the sea to locate the captain’s missing brother. You find out you will be going into the jungles of the lost Pula Noa tribe....   [click here for more]
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RC3 - Theft of Knowledge

RC3 - Theft of Knowledge


Curator Pierce has reported that the House of Knowledge was the victim of an assault and theft. Three days ago, brigands entered the building famous for housing the Tomes of Rummell. They attacked the Stewards of Knowledge, and made off with three books. Each of the missing texts was written by a different author and each is said to contain works of arcane power. The call has gone out for heroes to...   [click here for more]
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MHC22 1 – Confectioner's Conundrum

MHC22 1 – Confectioner's Conundrum


This con scenario was played at MurderHoboCon 2022 and has four, fourth level PCs headed off to an island to figure out what some goodies have stopped arriving at a local candy maker's shop! ...   [click here for more]
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MHI - 8 Antiquity

MHI - 8 Antiquity


We enjoyed this scenario, we played it twice on the podcast. Sent into a sunken city for a magical harp? Where do we sign up for that!! Designed for four, ninth level PCs ...   [click here for more]
Adventures in Filbar  $3.00

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MHI - 22 Birthright

MHI - 22 Birthright


Our party of "wizards" are headed off across the desert to give tidings to a newborn ruler. This was our Christmas episode...you can see where it is going! The scenario was designed for a trio of ninth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format...   [click here for more]
Adventures in Filbar  $2.00

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PS4 - Jaunt through the Woods

PS4 - Jaunt through the Woods


The Provincia series continues with the fourth adventure in the series “Jaunt through the Woods” After successfully exploring the Ruins of Tobrick your intrepid adventurers continue their path north to warn the residents of Queen’s Point of the humanoid gathering. While attempting to circumvent the evil army they will have to continue through the forest using old trails. Along the...   [click here for more]
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MAR12 - Labyrinth Hill

MAR12 - Labyrinth Hill


Merchants fleeing a small town let you know that a community is under duress ahead. The adventuring biz has been somewhat lackluster so now is your chance to shine! In the shadow of Labyrinth Hill you move down the road! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for seven, second level adventurers. Save yourself...   [click here for more]
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MHI - 38 Import-Export

MHI - 38 Import-Export


A smuggling operation is causing a problem in Cathoway for the Merchant's Guild. A large reward has been put up for anyone who can resolve the matter and your party is handed a note. "General Labor Guild" are the only words on the missive and you head that way to see if it is a clue or a red herring! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for...   [click here for more]
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DS10 - Probing Black Isle

DS10 - Probing Black Isle


A mining operation in the vast desert has failed to check in with the owners of questionable repute. The crime boss “Marmalook” wants to employ the party to go check on the mine and have them explain why there has been no contact. The journey to the mine will not be easy and the party had better pack plenty of water. This item was played at CampCon convention this past year in Pennsylvania last...   [click here for more]
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FT - Rapid Point

FT - Rapid Point


We dusted this city off the other day and realized we hadn't posted it. The shopkeepers are sparse on detail but we've included a table for that to "bring the chaos"! We've even included a few scenario ideas for you! This adventure setting was designed for any Edition D&D for the Filbar Campaign for any level of adventurer.  This setting is easily adaptable to most any game and system. Save yourself...   [click here for more]
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MAR3 - Banshee of Whitestone

MAR3 - Banshee of Whitestone


Today we kick off offerings from Margou Campaign. This scenario takes a group of 3rd level PCs that come upon, with help, an abandoned manor home. Perhaps they will find treasure or maybe death is about to find them! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of low-level (3rd level) adventurers....   [click here for more]
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Con20- 1 Scuttle Alley

Con20- 1 Scuttle Alley


The party is tasked to go into a narrow strait of water where shipwrecks abound. A peace offering between two countries is dependent on the recovery of a specific item on a shipwreck. The PCs will be given transportation and the limited ability to breathe underwater in their efforts.  This adventure setting was designed for 5th Edition rules for the Filbar Campaign for six, fourth level adventurers...   [click here for more]
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PS3 - Queen's Road Adventure

PS3 - Queen's Road Adventure


Queen’s Road Adventure is the third offering in the Provincia series. The main road from the prior government is known as the Queen’s Road and spans the north-south axis of the land. While it has fallen into disrepair it is still used to get to the largest city in Provincia, Queen’s Point. This community sits on the Golleck’s Bay and is filled with opportunities for young adventurers…they...   [click here for more]
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NQ20 - Merchant's Mission

NQ20 - Merchant's Mission


This higher level adventure takes the group on a survey mission for the Merchant’s Guild. The party will be asked to go through Uvarno, home of the Horselords, and attempt to locate a suitable passage for a merchant caravan into The Melcore. The party’s previous dealings with one of the Horselords, as well as they proven abilities to resolve “problems” has made them a natural...   [click here for more]
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CAC 03 - Rock of Ages

CAC 03 - Rock of Ages


Picking up a package on the docks leads to an introduction to a visiting professor named Mortimer J. Sneed, who is on sabbatical. This strange individual is conducting an experiment when the party is thrust back in time before Cacophony is, well, Cacophony! Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for...   [click here for more]
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SD6 – Gonnagetcha Tomb

SD6 – Gonnagetcha Tomb


Your expedition to the wastelands proved fruitless until you came across a group of Bedouins. The locals report that they may have found a tomb hidden below the swirling desert sands. Intrigued, you and your group examine the site unaware that you are about to stumble into the deadly Gonnagetcha Tomb! Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game...   [click here for more]
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NC7 - Giant Foothold

NC7 - Giant Foothold


The bustling metropolis of Saydown is the largest city in the Denali land and home to the current ruler King Pellet. As your party reaches the watery entrance a huge iron statue guards the docks. Upon closer inspection you notice that the item is actually a golem. After continued investigation you discover that the ‘heart’ of the creature has been stolen and you accept the job to uncover the loss!...   [click here for more]
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MHI - 21 Juniper Falls

MHI - 21 Juniper Falls


While trekking across the wilderness you come upon a gap guarded by a city. It doesn't appear on any maps but you need a spot to rest before moving on... The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format...   [click here for more]
Adventures in Filbar  $2.00

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NC6 - Uncharted Territory

NC6 - Uncharted Territory


Your time on the mainland of Calentria has come to an end and with an appropriated ship you find yourself approaching a collection of island in the middle of the ocean. Some of the sailors that have ventured into this area before report there may be a language barrier. As you approach a large land mass a dark shape in the sky seems to take notice of you… This adventure setting was designed...   [click here for more]
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NC1 - Noteflame Coast

NC1 - Noteflame Coast


Today we bring you NC1 – Noteflame Coast. As the PCs opt to leave the “friendly” confines of the Duchy of Starryshade due to some unfortunate misunderstanding, they head north. The Noteflame Coast is filled with desolate reaches, humanoids of all types, and the home base of the Corsair Council. The major community in this county is Kale Bay but getting there won’t be easy. This offering is...   [click here for more]
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MHI C3 - Seeking Answers

MHI C3 - Seeking Answers


The party has unleashed a malevolent force and now must figure out the consequences. They are sent south through the rough seas to the island nation of Sadellis! This offering was used as Episode 4 for the Murder Hobo Inc. campaign podcast show on Twitch. This series features the same, core cast for a two hour game every other week. The group also offers a "talk show" format every Tuesday. We...   [click here for more]
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SQ4 - Dungeon of Otek

SQ4 - Dungeon of Otek


Kind words and a scrap of paper are enough to lead you off on an adventure into the hills. You and your party have opted to follow the clues leading to a fabled Talisman of Otek lost years ago in an old dungeon. Your benefactor has warned you that some cultists are actively seeking the item and hope that the “heroes in the making” will obtain the item before the nasty fanatics get ahold...   [click here for more]
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FP7 - Blood Mace of Khan Sing

FP7 - Blood Mace of Khan Sing


When you wander the wilderness you run into the strangest things. Nestled in the middle of a few mountains in a volcanic basin is a strange temple structure. This is the final resting place of the legendary warlord Khan Sing. A hero among the plainsmen, this ruler was believed to have grabbed power with the assistance of a magic weapon known as the “Blood Mace”. Will the party’s investigation...   [click here for more]
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SQ3 - Hatadage Cult

SQ3 - Hatadage Cult


SQ3 – Hatadage Cult takes a group of initial adventurers on their first challenge. This short adventure allows a group of new or low level PCs hear news of a kidnapping from a nearby thorp. Role playing will be key to learning more about the disappearance before heading into the hills near some old ruins. This is the site of a group of cultists that have kidnapped the young woman and mean to...   [click here for more]
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MHI - 15 Pride of Glittergold

MHI - 15 Pride of Glittergold


Your quartet of 2nd level adventurers are headed to the city to get a nice paying job when they miss the ferry. Thinking quickly, the group opts to take the long way around, on foot, and stumbles upon a "deserted" Gnome pleasure craft? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer...   [click here for more]
Adventures in Filbar  $2.00

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FQ9 - Quito Del Marco

FQ9 - Quito Del Marco


FQ9 - Quito Del Marco is this week’s Filbar Friday offering! After saving Earl Feva D'Auvay’s bacon at Curwood, the ruler has graciously offered his waterside retreat to the party. A few days of rest and relaxation will help you recover from the hazards the undead group caused. With servants waiting on you hand and foot you enjoy the easy life. A few days into your vacation the Earl’s...   [click here for more]
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LL1 - Flight of the Feline

LL1 - Flight of the Feline


This quick scenario is designed to be played over a lunch hour with some coworkers. As new adventurers, you hit town with the hopes of finding the job that will make you rich and famous. Sadly only a lost cat job is left. It doesn't pay very much, but your stomach says to take the job! This adventure setting was designed for 5th Edition rules for the Filbar Campaign for 2 or 3 1st level adventurers...   [click here for more]
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FN8 - Codic Keep

FN8 - Codic Keep


While the name Codic Keep used to have prestige associated with it in the past, it is now a crumbling fortress blasted years ago by a large tornado. Now the ruin sits next to a swamp and is pretty much left ignored. Recently word has reached Feastelburg that strange lights have been noticed near the keep and many have wondered if the wanted criminal relative has returned to reclaim the property. Wanted...   [click here for more]
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X5 - Kabo Flats

X5 - Kabo Flats


After escaping Arcpool with law hot on your heels, you arrive in Dormal. This town is known for it's ability to keep secrets and laying low here might help. Unfortunately, the law has caught up to you and armed only with a crude map of the distressed land, you head out into the wilderness! Although set in the Xobraesal Campaign for six players of second level. this adventure setting is easily adaptable...   [click here for more]
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C17-1 - Rituals

C17-1 - Rituals


You and your cohorts have their first adventure under their belts and are now recognized heroes of the realm! You plan on building your reputations but one of your henchmen has promised his love that he would marry her. You and your group are happy to attend and quickly discover that danger lurks everywhere as bandits crash the celebration. This adventure setting was designed for 5th Edition rules...   [click here for more]
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GC18 - Ta-Killya Estate

GC18 - Ta-Killya Estate


In lieu of a monetary reward for their latest adventure, the PCs have been 'gifted' land ownership in the form of a former religious holding on the coast. While the party cannot collect taxes, they can rennovate the building and use it as a base of operations as they adventure around the Katorian Sphere. Best of all, it sits on a vineyard! This adventure setting was designed for 5th Edition rules...   [click here for more]
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RC5 - Secrets of Bibliotheca

RC5 - Secrets of Bibliotheca


In part two of the Rock Con scenario, our group of heroes heads towards Bibliotheca. This urban adventure has a variety of encounters unique to the city setting. Can the group uncover the missing books? This adventure setting was designed for AD&D for six, fifth level adventurers and a DM. This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for...   [click here for more]
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MAR15 - Frolic at the Fortress

MAR15 - Frolic at the Fortress


Information has reached your ears about an enchanter skilled in the arts of constructs nearby. The area in question was a haven for wizards and it is said they are all dead which means free magic items for the taking. Right? Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a fourth level adventurer party. Save...   [click here for more]
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MHI - 18 A Girl in the Hood

MHI - 18 A Girl in the Hood


You brave band of future heroes roll into the small town of Odaville and discover the citizens frantically searching for something. An inquiry gives you the information that one of their youth are missing and with humanoids in the area, the citizens are rightfully concerned! Can you assist them in finding the child? The scenario was designed for a quartet of first level PCs. This offering was a fantastic...   [click here for more]
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C17- 4- Temples of Darkness & Light

C17- 4- Temples of Darkness & Light


You have been sent to watch over the destruction of an ancient artifact by your liege, but arrive to find the temple sacked and the item missing. You and the other abassadors must take the famed Pick of Zander across the Kamula Wastelands. There you must track down the agents of evil and, if possible, destroy the artifact...time to earn your hero status! This adventure setting was designed for...   [click here for more]
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MHI - 27 Smoking Skull Archipelago

MHI - 27 Smoking Skull Archipelago


A boring sea crossing becomes quite a bit more exciting as a Gnome Airship arrives overhead. The crew comes aboard and points out that they have spotted a previously unknown island chain not too far off. As your voyage is ahead of schedule, the captain agrees to a side venture! This sandbox is sure to please! The scenario was designed for a quartet of second level PCs. This offering was a fantastic...   [click here for more]
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PL1 - Encounters at Gormell

PL1 - Encounters at Gormell


PL1 – Encounters at Gormell is the initial adventure for the campaign in the Principality of Lockerbie. This series of adventures are set in the land known for the large city of Kettlespit and the capital of Xado Keep. The land resides to the south of the mountain range called the Spines, home to a devastating series of magic wars years ago. This land was the site of many battles and skirmishes...   [click here for more]
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GC20 - Aquatania

GC20 - Aquatania


The Gnomish Science Council has lost a "vehicle" off the coast while exploring sunken ruins. They have requested that your group head that way and attempt to determine what happened and return any survivors if possible. You've all heard the rumors of Aquatania as being an advanced culture, you never thought you'd visit it! This adventure setting was designed for 5th Edition rules D&D for the Filbar...   [click here for more]
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Far3 - Xiomara's Globe

Far3 - Xiomara's Globe


Far3 – Xiomara’s Globe puts the players inside a glass ball, owned by a strange enchantress. Once stuck inside their transparent prison, the players must search for a way out. The cursed fortress inside the globe has quite a few dangers to be overcome before an escape is even possible! One version of play was recently featured on The Bard's Podcast (Soundcloud). Although set in the Pangia Campaign,...   [click here for more]
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Far10 - Quabo’s Golgotha

Far10 - Quabo’s Golgotha


A bar bet leaves without coins but with something far more valuable...information. Turmeric the Rake found himself with not enough funds to cover his poor gambling skills but has given you some intel on a long forgotten golgotha, or tomb. A little research has revealed that Quabo was a person and not a place. A mage's crypt usually has good stuff right? This adventure setting was designed for 5th...   [click here for more]
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FC8 - Epistle to the Pasha of Poncetalla

FC8 - Epistle to the Pasha of Poncetalla


The newly ordained Bishop Martin has called upon your group to deliver a message across the sea. While somewhat beneath your status, the new bishop was a former adventurer of some renown. Along the way to the southern reaches the party will find themselves dropped off at the wrong port and unable to speak to the locals…and that’s just the beginning! The party will need to find the pasha,...   [click here for more]
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FN13 - Kroast Caverns

FN13 - Kroast Caverns


South of Tarlac Keep and across Lake Lowe lies a dormant volcano and its set of caverns. This location is currently the home to the powerful Artillus Highwing a massive Black Dragon. Artillus and his mate were responsible for the destruction of Tarlac at the cost of his partner. Artillus lost most of his army that day and has since moved into the caverns and attempted to rebuild the army to set his...   [click here for more]
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CAC 02 - House of Wonderments

CAC 02 - House of Wonderments


After spotting the wanted criminal Jolly Roger, a short foot chase lands you in a local pawnshop after hours. Can your party get the crook caught before the shop has its own revenge? Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check...   [click here for more]
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