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SB16 - Zagzon's Vault

SB16 - Zagzon's Vault


SB16 – Zagzon’s Vault has an upper level (16th) group of PCs discovering an old tomb being discovered by a group of Halfling children. The remains of an evil necromancer lies within but he’s not quite “dead” and neither are his followers that were also entombed with him. Traps, tricks, and hurt lie within this adventure and it is not for the faint of heart! This adventure is a sandbox setting...   [click here for more]
Adventures in Filbar  $3.00

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Far2 - Discord at the Docks

Far2 - Discord at the Docks


Far2 – Discord at the Docks is a short adventure based in the city of Phoenix in Fartook. Similar to Far1, this adventure is for low/novice level players. The adventure begins as your ship docks in Phoenix and you and your group debark. The scenario was designed for five players and gives them a variety of small problems to tackle. The PCs were on a delivery mission but mistook a subject on the...   [click here for more]
Adventures in Filbar  $2.00

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MAR18 - Moonset Mines

MAR18 - Moonset Mines


A missive from the Tortle, Lord Shell, has the party headed to a mine complex that has been taken over by some nasties. Their mission, recover the "Hammerstone" a magical gem! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a sixth level adventurer party. Save yourself some time and utilize it for a one shot...   [click here for more]
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PL4 - Incursion of the Hobgoblins

PL4 - Incursion of the Hobgoblins


After basking in the glory of your accomplishments, you learn of a problem with a caravan attack. A group of possibly Goblins have brazenly attacked the Hamlet of Kako, burning it to the ground. The information comes from a local farmer that witnessed the carnage. Pack your gear…time to go back to work in the Principality of Lockerbie! This adventure setting was designed for 5th Edition AD&D...   [click here for more]
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MHI - 0 Hanson's Gap

MHI - 0 Hanson's Gap


 Set for initial level PCs, this short scenario utilizes a shortcut through a mountain range. The players are in a hurry to get to town for an adventuring opportunity and all they need to do is get through a crevice. Unfortunately for the new delvers, the gap is home to a trio of bandit brothers and other obstacles! This offering was used as Episode 0 for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
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FA5 - Gortelburg Pass

FA5 - Gortelburg Pass


This setting was used in the F series and was used as an area for multiple adventure opportunities as a separate crossing of the Border Mountains. This mountain area has several travel sections to get from the civilized area to the frontier. With a multitude of side adventures this area helps mid-level adventurers increase their experience point base. In the Filbar campaign it was commonly used to...   [click here for more]
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CAC 04 - House on Penny Lane

CAC 04 - House on Penny Lane


Reports of a haunted house peaks the interest of our trio of heroes. Formerly a stately manor owned by a retired ship captain, it has fallen into disrepair and the previous tenants arrested for cult involvement. The city has decided the eyesore needs to come down but would like the party to confirm that it is not haunted or deal with the spirit.  Cacophony is one of our home campaigns and it never...   [click here for more]
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FT - Free City of Landos

FT - Free City of Landos


A medium sized city is perfect for adventurers who are adventuring in or near a large plains environment where natives/barbarians can be found. Landos is set in a vast plains where natives simliar to American Indians would be from. The city itself is seeking to "civilize" itself by giving more space to upscale businesses as the native population moves back out to the plains. Landos is run by the Caravan...   [click here for more]
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FVC13 - Plunder of North Port

FVC13 - Plunder of North Port


You and your cohorts have pulled into Free Haven, a port city in the northern reaches to settle down for the season. Your respite is short lived as word reaches the city that a small community further north has been attacked by humanoid raiders! Refugees from North Port have arrived and report their community has been sacked. There is little hope of survivors and the fear is that Free Haven may be...   [click here for more]
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FQ1 - Ruins of Heliopolis

FQ1 - Ruins of Heliopolis


FQ1- Ruins of Heliopolis is the initial adventure set for the Filbar Quest Series. Your group of fledgling adventurers has come together from their respective backgrounds to seek out their fame and fortune in the wilderness. Upon their initial foray they uncover the lost ruins of a forgotten city. Little do these young adventurers realize that they may come into contact with a page and cover of the...   [click here for more]
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FS6 - Keep of Baron Sancrist

FS6 - Keep of Baron Sancrist


While at times cliché there are few adventures better than an old fashioned trek into the ruins of a deserted castle. This adventure pits a new adventurer against the decades old remains of a hilltop castle that is “haunted”. The old keep was the site of a mighty battle years before that swayed the power in the area but now it is the crumbling remains of the once powerful Baron Sancrist. While...   [click here for more]
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FN1 - Trouble in Durwall Valley

FN1 - Trouble in Durwall Valley


For years the Count of Durwall Keep ruled over the land fairly and with justice. That ended during the Bloodrayne Conflict when the castle was felled by troops loyal to General Bloodrayne. In the many years that followed the triangular keep has fallen into a sordid state of disrepair. The keep used to hold mighty coffers of treasure for the Count and for the Emperor as well. A stronghold was built...   [click here for more]
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F9 - Quest for the Golden Rose

F9 - Quest for the Golden Rose


Off the Coast of Clover Island and less than a league away from Corsair Bay is the wreck of the Golden Rose a ship of fame. The Tome Lord from Corsair Bay is looking for a few brave adventurers to go out, find the ship or what remains of it and locate a specific item for him. While the mysterious sage won’t explain what the item is he will tell you that it is protected by mighty magical glyphs of...   [click here for more]
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FT - Havendale

FT - Havendale


A medium sized city is situated between Challenge of the Minotaur and Hall of the Dwarf Lords and is centered on the edge of frontier near the Border Hills. The town is walled and populated my mostly Mountain Dwarves although most races are present and welcome. This area provides an excellent respite for those fresh off the trail of adventure! This adventure is for adventurers of any level and can...   [click here for more]
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FT - Cedarwood

FT - Cedarwood


Let’s face after multiple dungeon delves and wilderness encounters you just want to spend some of that hard won loot. If your party has been out in the wilderness a little too long the high walls of a frontier city is a welcome sight. Such is the case with the large community of Cedarwood in the Plains of Dorack. At 46 pages of locales if the PCs can’t find something interesting, they need...   [click here for more]
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F10 - Priory of Enyndeth

F10 - Priory of Enyndeth


A small valley in the Basalt Mountains is home to a small farming community and a priory for the deity Enyndeth. Here young acolytes study to be full-fledged clerics of their faith. The priory was built into the side of one of the mountains when the community specialized in mining. This town should be able to provide road weary adventurers a reprieve from problems….or will it? This adventure setting...   [click here for more]
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FVC3 - Sinking of the Mercy

FVC3 - Sinking of the Mercy


The Sinking of the Mercy is a sandbox style adventure with multiple side treks to give higher level characters a challenge. After recuperating from their last adventure the PCs find themselves at the port city of Covalush. A group of heavy storms have been battering the coastline for a while a few banged up ships have limped into port. The sailors have found the taverns and have been retelling the...   [click here for more]
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NQ1 - Meteor Mystery

NQ1 - Meteor Mystery


NQ1 – Meteor Mystery is the first offering from Pangia the latest continent. Some adventurers need a sign to start their careers and this adventure does just that. A strange meteor has been seen streaking across the sky of Dilad recently. The animals have become sick and farmers are reporting an influx of humanoid raiders. Count DeMoss, lord of the area, has been contacted but no troops have...   [click here for more]
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MHI - 4 The Mutiny and The Bounty

MHI - 4 The Mutiny and The Bounty


Chasing pirates can be a dicey business especially with an ocean storm bearing down upon you. As you give chase to Captain Longstockings and her crippled ship, she wanders into a cove...TRAPPED! This criminal cleanup is almost complete... This offering was a great time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game, every week. They also offer...   [click here for more]
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CAC 08 - Chapel of Guest

CAC 08 - Chapel of Guest


Archdeacon Henson from the Church of Guest has come to the Adventurer's Guild in need of assistance. Apparently a ghost has inhabited the halls and has been causing for staff and the members. The job has fallen to you...are you ready? Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit....   [click here for more]
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FS10 - Utopian Tower

FS10 - Utopian Tower


Utopian Tower is a solo adventure which brings a new PC/player to the small Halfling village of Phebus on their way to a job opportunity. While the PC has time to spare they learn of a haunted tower that has the villagers on edge and is asked to investigate for a reward! While in town the PC meets a bard also headed to a job opportunity leading to a potential fellowship…if they survive! An excellent...   [click here for more]
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Con 222 - Barbary Coast

Con 222 - Barbary Coast


Pirate hunting is a nasty business and takes people willing to kill. At conventions, you have plenty of opportunists for that job! One of our "base" convention scenarios for 2022, this is the more linear of the convention offerings for the year. The DMs that ran the offering received plenty of positive feedback and even used parts in their own, home campaigns! ...   [click here for more]
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FV2 - Urgoth's Canyon

FV2 - Urgoth's Canyon


Filbar Friday brings you FV2 – Urgoth’s Canyon. This area of adventure is a continuation from FV1 – Jeopardy Caverns and picks up where the party left off. If your party discovered the “back door” this is where it leads. It also offers an opening that flanks Jeopardy Caverns that has a perilous rope bridge to navigate! This area provides multiple smaller adventures and...   [click here for more]
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FT - Village of Xer

FT - Village of Xer


East of the great city of Filbar is the Village of Xer. This large village is the gateway to the Eastern lands and the humanoid tribes. Xer was originally the army base for the Bloodrayne Conflict of 715. After the battle the wounded returned to the serene woods and some remained after that. Since then it has been a comfortable caravan stop for many weary travelers. This town setting can be utilized...   [click here for more]
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FC11 - Blight of Biel

FC11 - Blight of Biel


Blight of Biel is a standard “fetch” mission with a twist. After finishing one adventure the PCs head to Biel for some rest. Sadly upon arrival at the thorp they discover the community has “the fever”. Only one person in town has not gotten ill and she needs some ingredients for a cure. This mission will require a quick resolution or the gravedigger will be busy! Oh yea…this game is called...   [click here for more]
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TS3 - Holey Moley!

TS3 - Holey Moley!


You’ve completed your initial training in your chosen profession! One final test is given to you by your master, it is simple…deliver a message to a regional Druid. He is not expecting you but that “shouldn’t” be a problem. Directions are given and your master tells you that you are free to find your path to adventure once you deliver the letter. With your excitement...   [click here for more]
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MHI - 44 Mother Tuckers

MHI - 44 Mother Tuckers


When you began your careers after leaving the orphanage, you made a pledge to return some day to thank your caretaker, kindly old Mother Tucker. Today you keep your promise but notice things are amiss at the old homestead... The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating...   [click here for more]
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CAL2 - Chasing Fame

CAL2 - Chasing Fame


The party has made a name for themselves in Cãlor, now it is time to move on to expand their fame. The party prepares for a journey east to explore the desert! Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter...   [click here for more]
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KN4 - Excursion to the Delo Ruins

KN4 - Excursion to the Delo Ruins


After beating back the forces of The Triad the party’s fame has spread. Jobs have come in droves but none seem to interest the group until a strange letter is delivered by a young courier. A historian named Nagel Littlestrom would like some bodyguards for a pending trip to a place called the Delo Ruins to the east. Certainly a few items can be located that would be of interest to the party… This...   [click here for more]
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Con21 - 2 Eye in the Tower

Con21 - 2 Eye in the Tower


A lost jewel the size of a man's fist or head, reports vary, is said to be hidden away in an old tower. The yokels swear it is haunted, cursed, or both but what do they really know? This scenario was played at Spawn of Cyclops convention which was an online event! This adventure setting was designed for 5th Edition rules for the Filbar Campaign for four, mid (4th) level adventurers and DM.  This...   [click here for more]
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DC1 - Modius

DC1 - Modius


A lot of games begin in the big city but how did the party get in...This was the first scenario in the Destiny's Child Campaign that did not happen. My players were given a choice of three different campaigns, but the concept for this wasn't picked. Who knows...maybe they will pick it next time adn we'll flesh it out more! The scenario was designed for a quartet of first level PCs. This offering was...   [click here for more]
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FD1 - Death of the Jabin Sagna

FD1 - Death of the Jabin Sagna


As a pair of fresh faced adventurers yearning to show the world what you have you can almost taste the action, but you haven’t found any yet. While on the road a local farmer tells you that the Thorp of Templeton is looking for someone to find their missing ferryman. While the farmer doesn’t have many details the thorp in question is less than half a day’s walk from where you are. As you wander...   [click here for more]
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CAC 07 - Felonious Followup

CAC 07 - Felonious Followup


Following up on CAC07, this scenario continues the investigation from the previous one and takes the party of three, third level adventurers into olde town to deal with questionable porters! Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you...   [click here for more]
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FO8 - The Thane's Crypt

FO8 - The Thane's Crypt


The Thane’s Crypt is one of my original adventures created a very long time ago. That being said it has been dusted off and revamped a bit for an interesting solo adventure for a low level or novice PC. A fortress fell to the forces of nature decades ago and the dungeon entrance has recently been discovered by a shepherd. It pits the PC against other parties who have found the crypt area to find...   [click here for more]
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MHI - 35 The Crying Jester

MHI - 35 The Crying Jester


After a devastating delve, you and your sole remaining associate return to Cathoway to hang up your adventurers cloak. A surprise in the form of real estate has fallen into your laps and you've been given a complex of shops. All you have to do is clear it out... The scenario was designed for a pair of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
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FT - Barony of the Knolls

FT - Barony of the Knolls


The Knolls is the second largest city in the Duchy of Bast and a frequent spot for the adventurers going through the Filbar Quest (FQ) series. At over 60 pages this setting can easily appear in any campaign. Welcome to the city that Baron Tamar Wizzel rules and is a safe haven for adventurers of any level. This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign for...   [click here for more]
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Far4 - Smuggler's Den

Far4 - Smuggler's Den


Smuggler’s Den takes your group of adventurers above and below the city of Phoenix! After seeing wanted posters aka employment opportunities, you begin to sift around the marketplace for information (and deals). After finding a hint or two you go into the sewers below town to find a group of smugglers that will increase your fame and the size of your coin purses! This adventure setting was designed...   [click here for more]
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FN2 - Eye of Gruumsh

FN2 - Eye of Gruumsh


With your first set of adventures firmly under your belt you are relaxing and basking in the glory of a job well done. While at the local tavern imbibing in some well-earned spirits, a commotion can be heard outside. As you step outside the villagers are pampering two children who apparently just rode into town on a very sweaty and tired pony. An arrow is sticking out of the mount’s flank. As the...   [click here for more]
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FC6 - Cairn of King Eddles

FC6 - Cairn of King Eddles


After spending a little time going through dusty old tomes and documents your group has discovered a tapestry offering you clues to a long dead and buried king. Since kings are usually buried with their riches and no information shows that his tomb has been located perhaps a little grave robbing may be in order! This adventure has several wilderness spots for exploration as well as an old burial cairn...   [click here for more]
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MAR28 - Serpent Sacrarium

MAR28 - Serpent Sacrarium


Some young adventurers have stumbled upon a group of cultists but weren't strong enough to deal with them. Fortunately, you and your associates are close by to save the day...right? Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a fourth level adventurer party of five. Save yourself some time and utilize it...   [click here for more]
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NQ19 - Venzor Trench

NQ19 - Venzor Trench


NQ19 – Venzor Trench is set for a group of 9th level characters hired to deliver a magical item between two warring countries. The sea voyage becomes tumultuous and the ship goes down. With the mission unfilled the players utilize the magic item to survive on the bottom of the sea floor and continue to trek their way towards completing their misson through the legendary Venzor Trench! This...   [click here for more]
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FS9 - Water Weird's Wake

FS9 - Water Weird's Wake


This solo adventure is designed as an adventure to teach the PC that sometimes you need help in solving tough problems. The adventurer learns that Ortella the Druid is seeking assistance in obtaining spell components to help the local village. It seems that the community has a magical phantasm causing problems in its lake and they need help in the form of Ortella and Ortella needs your help! This...   [click here for more]
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CAF17 - Problems at Vanessa's Point

CAF17 - Problems at Vanessa's Point


I know we told you that we closed out the convention scenarios for 2017 but we were wrong! One of our favorite conventions (CafCon) is named differently and therefore overlooked! Problems at Vanessa’s Point is a nice little urban adventure that was made for six, 4th level players. The party hits town during a big celebration and is presented with a business opportunity. The local militia is out seeking...   [click here for more]
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MHI - 29 Horac's Tomb

MHI - 29 Horac's Tomb


A pesky vagrant just will not ease up but offers you some interesting information on a missing pirate. Is your duo ready to enter a pirate's tomb? The scenario was designed for a pair of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every...   [click here for more]
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PS7 - City of Harvick

PS7 - City of Harvick


This week we present to you PS7 – City of Harvick. After a restful time in Queen’s Point you begin to hear rumors of some “lost city” being discovered. After speaking with some of the locals and visiting the library you become intrigued. Apparently Harvick was abandoned during the plague years and its riches were never recovered. Along with the regular valuables one would find in an abandoned...   [click here for more]
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FVC4 - Carnage at Keldor Keep

FVC4 - Carnage at Keldor Keep


This week’s Filbar offering is a mid-level adventure with the party headed out towards the frontier. As they move towards high adventure, adventure finds them first! Keldor Keep is the last bastion of civilization on the frontier but has recently come under attack. With its defenders scattered it falls to the party to save the fortress and protect the border! A hit at Who’s Yer Con 2016, this adventure...   [click here for more]
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DQ1 - Yoke of the Slavers

DQ1 - Yoke of the Slavers


Today we bring out a scenario for a pair of budding first level adventurers. Originally used to teach D&D to a novice, this fleshed out into a trio of adventures set on the northern island of Esaq off the coast of the ancient Greyloch Kingdom. Home to a Halfling population, the adventure takes two young people on a thrilling adventure after the duo’s home is raided by slavers. The novice delvers...   [click here for more]
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MHI - 30 Field of Honor

MHI - 30 Field of Honor


As the party flees from a Bulette, a plateau ahead gives a beautiful vista. Off in the distance is a small community, but first they must pass throuhg an old battlefield... The scenario was designed for a pair of 3rd level PCs or a trio of 2nd levels!. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week....   [click here for more]
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Far1 - Underbelly of Phoenix

Far1 - Underbelly of Phoenix


Far1 – Underbelly of Phoenix is an adventure based in the city of Phoenix in Fartook. The offering takes a group of would-be adventurers and has them start their adventuring career in the sewers below the city. Dangerous monsters and wanted men all inhabit the urban tunnels. Is your group ready to start their road to legend? Although set in the Pangia Campaign, this adventure setting is easily adaptable...   [click here for more]
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AS6 - Stone of Sustenance

AS6 - Stone of Sustenance


An ancient relic that causes the land to prosper has been stolen. The Earl of Grinder has called upon you and your party to recover the artifact. The party will head north to recover the item and the climate change has already begun so time is of the essence! This adventure setting was designed for 5th Edition AD&D in the Filbar Artifact Series for a 6 adventurers of 11th level and a DM.  This...   [click here for more]
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